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BESTIES

PRANK WAR

From the World of Click series , Vol. 3

Lessons to learn, friendships to mend, and “prankening” aplenty to chortle over.

Sixth grade buddies Trent and Sawyer bite off more than they can chew when they trick a clever and relentless classmate.

The boys become wrapped up in plotting pranks to submit to an internet contest run by pink-haired Trixie Sampson, a professional skateboarder with a web series called “Trixie’s Tricks.” They pick classmate Natasha as their next target, but the foolishness of that choice quickly becomes clear. Nat enlists their previous victims, even including their own family members, in a nonstop barrage of harmless but rousingly ingenious and messy counter-“prankening” at school and at home, which quickly leaves them exhausted, humiliated, and jumping at shadows. So perfectly does Turner capture their haunted expressions in her neatly drawn panels that even readers who are inspired to try a few slime- and glitter-filled hijinks for themselves may well feel sharp twinges of conscience. If not, at least the implicit cautionary note about the hazards of online influencers may be well taken. Better yet, in a final scene following their warring parties’ sincere expressions of regret and a mutual détente, Miller and Canino suggest that the best pranks end not in pain or upset, but in laughter—even from the victim. The cast, depicted in animated and sometimes-dramatic poses to reflect the lively dialogue, is diverse in skin tone.

Lessons to learn, friendships to mend, and “prankening” aplenty to chortle over. (artistic notes) (Graphic fiction. 9-13)

Pub Date: March 4, 2025

ISBN: 9780063285590

Page Count: 224

Publisher: Clarion/HarperCollins

Review Posted Online: Dec. 14, 2024

Kirkus Reviews Issue: Jan. 15, 2025

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THE SCHOOL FOR GOOD AND EVIL

From the School for Good and Evil series , Vol. 1

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic.

Chainani works an elaborate sea change akin to Gregory Maguire’s Wicked (1995), though he leaves the waters muddied.

Every four years, two children, one regarded as particularly nice and the other particularly nasty, are snatched from the village of Gavaldon by the shadowy School Master to attend the divided titular school. Those who survive to graduate become major or minor characters in fairy tales. When it happens to sweet, Disney princess–like Sophie and  her friend Agatha, plain of features, sour of disposition and low of self-esteem, they are both horrified to discover that they’ve been dropped not where they expect but at Evil and at Good respectively. Gradually—too gradually, as the author strings out hundreds of pages of Hogwarts-style pranks, classroom mishaps and competitions both academic and romantic—it becomes clear that the placement wasn’t a mistake at all. Growing into their true natures amid revelations and marked physical changes, the two spark escalating rivalry between the wings of the school. This leads up to a vicious climactic fight that sees Good and Evil repeatedly switching sides. At this point, readers are likely to feel suddenly left behind, as, thanks to summary deus ex machina resolutions, everything turns out swell(ish).

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic. (Fantasy. 11-13)

Pub Date: May 14, 2013

ISBN: 978-0-06-210489-2

Page Count: 496

Publisher: Harper/HarperCollins

Review Posted Online: Feb. 12, 2013

Kirkus Reviews Issue: April 15, 2013

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STEALING HOME

An emotional, much-needed historical graphic novel.

Sandy and his family, Japanese Canadians, experience hatred and incarceration during World War II.

Sandy Saito loves baseball, and the Vancouver Asahi ballplayers are his heroes. But when they lose in the 1941 semifinals, Sandy’s dad calls it a bad omen. Sure enough, in December 1941, Japan bombs Pearl Harbor in the U.S. The Canadian government begins to ban Japanese people from certain areas, moving them to “dormitories” and setting a curfew. Sandy wants to spend time with his father, but as a doctor, his dad is busy, often sneaking out past curfew to work. One night Papa is taken to “where he [is] needed most,” and the family is forced into an internment camp. Life at the camp isn’t easy, and even with some of the Asahi players playing ball there, it just isn’t the same. Trying to understand and find joy again, Sandy struggles with his new reality and relationship with his father. Based on the true experiences of Japanese Canadians and the Vancouver Asahi team, this graphic novel is a glimpse of how their lives were affected by WWII. The end is a bit abrupt, but it’s still an inspiring and sweet look at how baseball helped them through hardship. The illustrations are all in a sepia tone, giving it an antique look and conveying the emotions and struggles. None of the illustrations of their experiences are overly graphic, making it a good introduction to this upsetting topic for middle-grade readers.

An emotional, much-needed historical graphic novel. (afterword, further resources) (Graphic historical fiction. 9-12)

Pub Date: Oct. 5, 2021

ISBN: 978-1-5253-0334-0

Page Count: 112

Publisher: Kids Can

Review Posted Online: June 28, 2021

Kirkus Reviews Issue: July 15, 2021

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