by Keith Moseley illustrated by Keith Moseley ‧ RELEASE DATE: May 1, 2012
Young dino-hunters, on the other hand, never had it so good.
Mr. Magoo has nothing on young George’s grandfather, who manages to miss nearly 100 dinosaurs concealed (or not) in the pictures illustrating this visit to a remote volcanic island.
In broadly brushed watercolors, Moseley depicts the two explorers (and George’s basset, Meg) taking a quick trip in a hot-air balloon and wandering through woodsy settings. Throughout, they are surrounded by dinosaurs of various recognizable but unidentified sorts that either stand in plain view or are slightly concealed within the lines of rocks, tree trunks and other natural features. An Apatosaurus, for instance, is hidden in the curving lines of a mountain range; less trickily, a flock of pterosaurs escorts them on their approach to the island. Many of the creatures are also embossed or outlined in a slightly raised plastic overlay that can be felt or spotted by tilting the page to catch shiny reflections. Though George and Meg have no trouble spotting dinosaur sign, Grandpa misses it all and makes a disappointed comment as the three visitors sail homeward.
Young dino-hunters, on the other hand, never had it so good. (Picture book. 5-7)Pub Date: May 1, 2012
ISBN: 978-1-4027-8894-9
Page Count: 26
Publisher: Sterling
Review Posted Online: March 13, 2012
Kirkus Reviews Issue: April 1, 2012
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by Jonathan Stutzman ; illustrated by Jay Fleck ‧ RELEASE DATE: March 5, 2019
Wins for compassion and for the refusal to let physical limitations hold one back.
With such short arms, how can Tiny T. Rex give a sad friend a hug?
Fleck goes for cute in the simple, minimally detailed illustrations, drawing the diminutive theropod with a chubby turquoise body and little nubs for limbs under a massive, squared-off head. Impelled by the sight of stegosaurian buddy Pointy looking glum, little Tiny sets out to attempt the seemingly impossible, a comforting hug. Having made the rounds seeking advice—the dino’s pea-green dad recommends math; purple, New Age aunt offers cucumber juice (“That is disgusting”); red mom tells him that it’s OK not to be able to hug (“You are tiny, but your heart is big!”), and blue and yellow older sibs suggest practice—Tiny takes up the last as the most immediately useful notion. Unfortunately, the “tree” the little reptile tries to hug turns out to be a pterodactyl’s leg. “Now I am falling,” Tiny notes in the consistently self-referential narrative. “I should not have let go.” Fortunately, Tiny lands on Pointy’s head, and the proclamation that though Rexes’ hugs may be tiny, “I will do my very best because you are my very best friend” proves just the mood-lightening ticket. “Thank you, Tiny. That was the biggest hug ever.” Young audiences always find the “clueless grown-ups” trope a knee-slapper, the overall tone never turns preachy, and Tiny’s instinctive kindness definitely puts him at (gentle) odds with the dinky dino star of Bob Shea’s Dinosaur Vs. series.
Wins for compassion and for the refusal to let physical limitations hold one back. (Picture book. 5-7)Pub Date: March 5, 2019
ISBN: 978-1-4521-7033-6
Page Count: 48
Publisher: Chronicle Books
Review Posted Online: Nov. 11, 2018
Kirkus Reviews Issue: Dec. 1, 2018
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by Thomas Flintham ; illustrated by Thomas Flintham ‧ RELEASE DATE: Jan. 3, 2017
A strong series start.
In a video game, a superpowered rabbit must rescue a singing dog that brings everyone happiness.
In the frame story, a brown-skinned human protagonist plays a video game on a handheld console evocative of the classic Nintendo Gameboy. The bulk of the book relates the game’s storyline: Animal Town is a peaceful place where everyone is delighted by Singing Dog, until the fun-hating King Viking (whose black-mustachioed, pink-skinned looks reference the Super Mario Brothers game series villain, Wario) uses his army of robots to abduct Singing Dog. To save Singing Dog—and fun—the animals send the fastest among them, Simon the Hedgehog, to get Super Rabbit Boy (who gains speed and jumping powers by eating special carrots) to save the day. The chapters take Super Rabbit Boy through video game levels, with classic, video game–style settings and enemies. Throughout the book, when the game’s player loses either a life in the game or the game entirely, the unnamed kid must choose to persevere and not give up. The storylines are differentiated by colorful art styles—cartoonish for the real world, 8-bit pixel-sprite–style for the game. The fast, repetitive plot uses basic, simple sentences and child-friendly objects of interest, such as lakes of lava, for children working on reading independence, while the nerdy in-jokes benefit adults reading with a child.
A strong series start. (Early reader. 5-7)Pub Date: Jan. 3, 2017
ISBN: 978-1-338-03472-1
Page Count: 80
Publisher: Branches/Scholastic
Review Posted Online: Sept. 18, 2016
Kirkus Reviews Issue: Oct. 1, 2016
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