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GODDESS IN THE MACHINE

From the Goddess in the Machine series , Vol. 1

An exceptionally ambitious debut from an author to watch.

A girl wakes up from cryogenic sleep in an unrecognizable world.

In 2161 Andra went into stasis for space travel to a new colony. When handsome-yet-snarky Zhade wakes her on an unexpectedly devastated desert world, she learns she’s overslept—by around a thousand years. Worshipped as the last of the three goddesses (the other two having already woken), Andra’s expected to save the world. Along with differences between the world she knew and the one she awoke in, evolution of the English language into a futuristic dialect adds to her disorientation. While heavy use of this device will likely polarize readers, the dialect goes beyond a sprinkling of slang, possessing a strong intuitive internal logic, an authentic-feeling rhythm, and, sometimes, amusing origins. The characters aren’t quite as successful as the prose—love-interest Zhade is pretty stock for YA, and at times reading about Andra’s needing to be rescued gets old. Once readers (and Andra) get their bearings in Zhade’s storyline and Andra’s role, a series of twists and curveballs amps up stakes and tension, carrying the plot to its sequel-promising conclusion. Zhade is coded as white; Andra is fat and cued as biracial (with a redheaded mother and Hokkien-speaking grandmother); the world has diversity in skin tone, and Andra notes that those at the top tend to be lighter skinned.

An exceptionally ambitious debut from an author to watch. (Science fiction. 12-adult)

Pub Date: June 30, 2020

ISBN: 978-1-9848-3592-5

Page Count: 400

Publisher: Razorbill/Penguin

Review Posted Online: April 7, 2020

Kirkus Reviews Issue: May 1, 2020

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  • New York Times Bestseller

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OPERATION BOUNCE HOUSE

A disarmingly heartfelt space adventure that dares to suggest genocide might be a bad business.

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  • New York Times Bestseller

When a bunch of corporate assholes mark their planet for destruction, a garage band of colonists must defend their home world with the power of rock.

Slightly sidestepping his frenetic litRPG—literary role-playing game—doorstoppers, here Dinniman takes on capitalism, propaganda, xenophobia, and violence as entertainment. Thankfully for readers, it’s all wrapped in the usual profane, adolescent humor, and SF readers will have a ball. A couple of hundred years after they left Earth, the inhabitants of the interstellar colony of New Sonora weren’t expecting much in the way of new threats, especially after a mysterious illness killed almost everyone between the ages of 30 and 60. That disaster left only the young and the old on the populated planet, where farming is enabled by highly accelerated AI and people are generally cool with each other. But when drummer Oliver Lewis stumbles across a foul-mouthed killer mech piloted by a child, he realizes that something’s definitely fishy. Earth, it seems, has classified the New Sonorans as non-human and scheduled their destruction as a paid, five-day combat game. Apex Industries, led by lead mercenary Eli Opel, has reverse-engineered Ender’s Game and is turning loose its players with real bullets and bombs on the population of New Sonora. The resistance is a weird bunch, led by proto-slacker Oliver; his little sister, Lulu; and his ex-girlfriend, documentary filmmaker and burgeoning revolutionary Rosita Zapatero, as well as the other members of Oliver’s band, the Rhythm Mafia. Thankfully, they also have Roger, the last functioning AI on the planet, though Oliver’s grandfather permanently programmed it to nannybot mode as a dying joke. Call the book overlong—the battle scenes often feel like watching someone play a videogame—but the humor and the execution are cutting without being mean and there’s almost always a point.

A disarmingly heartfelt space adventure that dares to suggest genocide might be a bad business.

Pub Date: Feb. 10, 2026

ISBN: 9780593820308

Page Count: 448

Publisher: Ace/Berkley

Review Posted Online: Dec. 12, 2025

Kirkus Reviews Issue: Jan. 15, 2026

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THE SUN AND THE STARMAKER

A delicious winter romance that shimmers with classic fairy-tale magic.

An 18-year-old’s encounter with the pale, mysterious, golden-eyed Starmaker transforms her from hamlet girl to magical apprentice.

Aurora Finch discovers she possesses the rare ability to channel sunlight—magic essential to the survival of snow-covered Reverie, her mountain village, “with peaks so high the Sun [cannot] rise above them.” Now she faces a harsh choice: Leave everything behind to train at the Starmaker’s enchanted castle or die as the untapped magic destroys her from within. Griffin excels at worldbuilding; the story is filled with elements and characters that feel both whimsical and real, from Tilly, a living snow angel who’s searching for herself, to Constance, an immortal rabbit. As the antagonism between Aurora and the cold, centuries-old Starmaker melts, their love story, which forms the heart of this tale, crackles with tension. Aurora emerges as a compelling hero—stubborn and brave—who refuses to be diminished by the overwhelming responsibilities thrust upon her. The romantic storyline proves both strong and emotionally involving as the author brings fresh twists to familiar elements, exploring the power of stories and how they shape our understanding of the world. White-presenting Aurora faces a devastating truth that creates urgency and heightens the emotional stakes that drive the story to its conclusion. This satisfying, sparkling fantasy will capture hearts with its well-developed setting and captivating love story.

A delicious winter romance that shimmers with classic fairy-tale magic. (author’s note) (Fantasy. 14-18)

Pub Date: Feb. 17, 2026

ISBN: 9781728256184

Page Count: 448

Publisher: Sourcebooks Fire

Review Posted Online: Oct. 10, 2025

Kirkus Reviews Issue: Nov. 15, 2025

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