by Margot Harrison ‧ RELEASE DATE: July 14, 2020
A chilling way to turn screen time into scream time.
Teens discover a computer game said to be deadly.
When Hedda’s mother needs to visit a sick friend, Hedda gets to leave the technology-free desert ranch she’s been sequestered at since she was 6 to stay with her tech-developer father in California. Based on Hedda’s neurological episodes which prompted the desert move, her mother’s convinced that “the Glare,” Hedda’s childhood nickname for technology, is addictive and dangerous. Plagued by strange nightmares and some missing memories, Hedda wants to go to a real school and be a regular teen, and so she takes advantage of the temporary move to give technology another try. But when she finds a mysterious message written by her child-self, she ends up on the Dark Web encountering a game called the Glare. By the time she learns the creepypasta viral legend about it (if you die 13 times on the unbeatable 13th level, you die for real), it’s already too late—and worse, it’s gotten out to her fledgling circle of friends. The psychological manipulations mirror augmented reality games, and the theories behind the game are built on too-real conditioning techniques used by ads, games, and social media. The teens struggle to tell what’s real, what can hurt (or kill) them, and if they can escape. The expertly balanced reality-blurring storyline and strategic technology depictions seed psychological scares that will linger long after reading. Side characters’ names signal ethnic diversity.
A chilling way to turn screen time into scream time. (Horror/science fiction. 12-adult)Pub Date: July 14, 2020
ISBN: 978-1-368-00565-4
Page Count: 336
Publisher: Disney-Hyperion/LBYR
Review Posted Online: May 1, 2020
Kirkus Reviews Issue: May 15, 2020
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PERSPECTIVES
by Kika Hatzopoulou ‧ RELEASE DATE: June 18, 2024
Enticing and original.
Abandoned by her sisters, Io Ora must trust Bianca—former mob queen, now dying wraith—to help her find the hidden gods and end them forever in this duology closer that follows Threads That Bind (2023).
Io and Bianca cross mudflats that harbor deadly chimerini and dodge the violent, unpredictable tides that flood the Wastelands, where humans have struggled to survive ever since the Collapse shattered the moon into three pieces. The youngest of the Moirae-born (sisters with Fates-like powers), Io is able to see the threads governing every human fate in the Quilt. She can end a life simply by cutting another’s life-thread, but the cost is high: Each time, she must sever one of her own 35 threads. As Bianca traverses anarchic wastes and dangerous urban slums ruled by powerful gangs on the way to their destination, the teeming city-nation of Nanzy, she weakens but pushes on. Despite setbacks and betrayals, the two discover unexpected allies willing to risk their lives to confront the gods. Io’s personal evolution, like the Moirae’s silver threads, is woven seamlessly into the complicated plot. While her romance with Edei is satisfying, the story’s emotional driver is the sisters’ difficult history of loss, longing, pain, and betrayal; each bears scars from their old, set-in-stone rivalries. Io’s world has an epic thematic scope and an intricately imagined setting. The characters are diverse in appearance, gender identity, and sexual orientation.
Enticing and original. (Fantasy. 14-18)Pub Date: June 18, 2024
ISBN: 9780593528747
Page Count: 336
Publisher: Razorbill/Penguin
Review Posted Online: March 23, 2024
Kirkus Reviews Issue: April 15, 2024
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by Rebecca Ross ‧ RELEASE DATE: Nov. 2, 2021
A twisty tale of nightmares, secrets, and curses that readers won’t soon forget.
A teen seeks revenge in a land of dreams and nightmares.
In the town of Hereswith, beneath the cursed Seren Mountains, Clementine and her father, the warden, record the townsfolk’s dreams and confront the walking nightmares that appear every new moon. Clem, the opposite of her cautious father, is a headstrong apprentice eager to explore the limits of her magic. When two young magicians appear before the new moon to challenge her father for wardenship of Hereswith, Clem’s entire world is ripped apart. Seeking revenge, Clem discovers old family secrets and uncovers the truth behind the century-old Seren curse. The worldbuilding is well rounded, incorporating history, politics, and economics as well as an original and detailed magic system that is expertly woven into the plot and mythology. Similarly, discussions of creativity, both in art and in magic, add an extra layer of interest. The themes of recognizing one’s true self, controlling one’s emotions, the importance of family and home, and lies versus truth are well developed within Clem’s overarching quest for vengeance. While the curse originally appears straightforward, its unveiled complexity is pleasantly surprising. A slow-burning romance primarily emphasizes character development. The main characters are White; there is an interracial lesbian couple in the supporting cast.
A twisty tale of nightmares, secrets, and curses that readers won’t soon forget. (map) (Fantasy. 13-18)Pub Date: Nov. 2, 2021
ISBN: 978-0-06-301592-0
Page Count: 496
Publisher: Quill Tree Books/HarperCollins
Review Posted Online: Sept. 14, 2021
Kirkus Reviews Issue: Oct. 1, 2021
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