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COSPLAY CRIME

From the Orca Currents series

Rife with references to anime and fan culture, a mystery sure to entice readers.

An anime fan must solve a mystery and save the day when things go wrong at a convention.

Bree Wong and her best friend, Alix, are on their way to the Anime Expo dressed as the characters from Red Squirrel, Black Heart. Gregarious Alix is there to show off their meticulously crafted costume at the cosplay contest, while shy Bree just wants to meet Midori, who voices Red Squirrel. When Midori’s signing event is canceled, Bree decides to play detective. She quickly discovers that a rare sketch documenting Red Squirrel’s original character design—which Midori revealed at a panel—was just stolen. To recover the sketch and score a chance to meet Midori, Bree must overcome her shyness, venture into all corners of the Anime Expo, and dodge security and aggressive fans alike. The mystery’s resolution is somewhat anticlimactic. Still, the simple vocabulary and quick pacing make the story a good fit for struggling readers, and the anime references and authentic representation of convention dynamics—including a scene where an older convention goer ogles Bree and another girl—will draw in fans of the format. The last name Wong suggests that Bree is of Chinese descent, though physical descriptions are minimal. Alix uses they/them pronouns and identifies as a girl.

Rife with references to anime and fan culture, a mystery sure to entice readers. (Fiction. 9-14)

Pub Date: Feb. 13, 2024

ISBN: 9781459837430

Page Count: 112

Publisher: Orca

Review Posted Online: Dec. 16, 2023

Kirkus Reviews Issue: Jan. 15, 2024

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ESCAPE FROM MR. LEMONCELLO'S LIBRARY

From the Mr. Lemoncello's Library series , Vol. 1

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...

When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.

The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)

Pub Date: June 25, 2013

ISBN: 978-0-375-87089-7

Page Count: 304

Publisher: Random House

Review Posted Online: April 2, 2013

Kirkus Reviews Issue: May 1, 2013

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THE SCHOOL FOR GOOD AND EVIL

From the School for Good and Evil series , Vol. 1

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic.

Chainani works an elaborate sea change akin to Gregory Maguire’s Wicked (1995), though he leaves the waters muddied.

Every four years, two children, one regarded as particularly nice and the other particularly nasty, are snatched from the village of Gavaldon by the shadowy School Master to attend the divided titular school. Those who survive to graduate become major or minor characters in fairy tales. When it happens to sweet, Disney princess–like Sophie and  her friend Agatha, plain of features, sour of disposition and low of self-esteem, they are both horrified to discover that they’ve been dropped not where they expect but at Evil and at Good respectively. Gradually—too gradually, as the author strings out hundreds of pages of Hogwarts-style pranks, classroom mishaps and competitions both academic and romantic—it becomes clear that the placement wasn’t a mistake at all. Growing into their true natures amid revelations and marked physical changes, the two spark escalating rivalry between the wings of the school. This leads up to a vicious climactic fight that sees Good and Evil repeatedly switching sides. At this point, readers are likely to feel suddenly left behind, as, thanks to summary deus ex machina resolutions, everything turns out swell(ish).

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic. (Fantasy. 11-13)

Pub Date: May 14, 2013

ISBN: 978-0-06-210489-2

Page Count: 496

Publisher: Harper/HarperCollins

Review Posted Online: Feb. 12, 2013

Kirkus Reviews Issue: April 15, 2013

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