by Michael Carroll ‧ RELEASE DATE: July 1, 2008
A new generation of superheroes is back in this second installment of a promising trilogy (The Awakening, 2007). Ten years later, these teens are coming into their own superpowers, but it is not clear what is expected of them…by their families, their friends or the public at large. What is clear is that they still have enemies looking not only to discredit them but to destroy them. Can they rise to the challenge? Will Danny launch a new global war as was prophesied…or will he and his friends succeed in changing the future? Will Colin take after his father and become Kid Titan…or something completely different? This middle volume gets off to a slow and somewhat muddled start, which will be confusing to those who haven’t read the first. But once it gets going, this is a non-stop ride that gathers momentum right up to the cliffhanger of an ending. Straight out of the comic-book genre, this is a fun and involving story that promises to have a bang-up third installment—can’t wait! (Science fiction. 9 & up)
Pub Date: July 1, 2008
ISBN: 978-0-399-24726-2
Page Count: 288
Publisher: Philomel
Review Posted Online: June 24, 2010
Kirkus Reviews Issue: June 1, 2008
Share your opinion of this book
More by Michael Carroll
BOOK REVIEW
BOOK REVIEW
by Carolyn Cinami DeCristofano illustrated by Michael Carroll
BOOK REVIEW
by Chris Grabenstein ‧ RELEASE DATE: June 25, 2013
Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...
When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.
The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.
Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)Pub Date: June 25, 2013
ISBN: 978-0-375-87089-7
Page Count: 304
Publisher: Random House
Review Posted Online: April 2, 2013
Kirkus Reviews Issue: May 1, 2013
Share your opinion of this book
More In The Series
by Chris Grabenstein ; illustrated by Douglas Holgate ; color by Marta Todeschini
by Chris Grabenstein ; illustrated by Douglas Holgate
More by Chris Grabenstein
BOOK REVIEW
by Chris Grabenstein ; illustrated by Julian Callos
BOOK REVIEW
by Chris Grabenstein ; illustrated by Douglas Holgate ; color by Marta Todeschini
BOOK REVIEW
by G.T. Karber & Chris Grabenstein ; illustrated by Andy Smith
by Aubrey Hartman ; illustrated by Christopher Cyr ‧ RELEASE DATE: May 2, 2023
A pleasing premise for book lovers.
A fantasy-loving bookworm makes a wonderful, terrible bargain.
When sixth grader Poppy Woodlock’s historic preservationist parents move the family to the Oregon coast to work on the titular stately home, Poppy’s sure she’ll find magic. Indeed, the exiled water nymph in the manor’s ruined swimming pool grants a wish, but: “Magic isn’t free. It cosssts.” The price? Poppy’s favorite book, The Lion, the Witch, and the Wardrobe. In return she receives Sampson, a winged lion cub who is everything Poppy could have hoped for. But she soon learns that the nymph didn’t take just her own physical book—she erased Narnia from Poppy’s world. And it’s just the first loss: Soon, Poppy’s grandmother’s journal’s gone, then The Odyssey, and more. The loss is heartbreaking, but Sampson’s a wonderful companion, particularly as Poppy’s finding middle school a tough adjustment. Hartman’s premise is beguiling—plenty of readers will identify with Poppy, both as a fellow bibliophile and as a kid struggling to adapt. Poppy’s repeatedly expressed faith that unveiling Sampson will bring some sort of vindication wears thin, but that does not detract from the central drama. It’s a pity that the named real-world books Poppy reads are notably lacking in diversity; a story about the power of literature so limited in imagination lets both itself and readers down. Main characters are cued White; there is racial diversity in the supporting cast. Chapters open with atmospheric spot art. (This review has been updated to reflect the final illustrations.)
A pleasing premise for book lovers. (Fantasy. 9-12)Pub Date: May 2, 2023
ISBN: 9780316448222
Page Count: 320
Publisher: Little, Brown
Review Posted Online: Feb. 24, 2023
Kirkus Reviews Issue: March 15, 2023
Share your opinion of this book
More by Aubrey Hartman
BOOK REVIEW
by Aubrey Hartman ; illustrated by Marcin Minor
© Copyright 2025 Kirkus Media LLC. All Rights Reserved.
Hey there, book lover.
We’re glad you found a book that interests you!
We can’t wait for you to join Kirkus!
It’s free and takes less than 10 seconds!
Already have an account? Log in.
OR
Trouble signing in? Retrieve credentials.
Welcome Back!
OR
Trouble signing in? Retrieve credentials.
Don’t fret. We’ll find you.