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BEGGARS AND CHOOSERS

In the splendid Beggars in Spain (1993) Kress wondered what might happen if some people no longer needed to sleep. This sequel, with a depressing, written-to-order weariness, clambers aboard SF's current bandwagon, nanotechnology. In return for votes, gene- modified donkey politicians provide the unemployed masses of Livers with all the necessities. Meanwhile, the handful of SuperSleepless have retired behind impenetrable barriers on an artificial island in order to extend their already unimaginably advanced researches. As illegal and highly dangerous gene-modification labs spring up like weeds, a power struggle slowly develops among the government's ruthless Genetic Standards Enforcement Agency, the SuperSleepless (whose goals remain unknown), and fanatic fundamentalist revolutionaries, whose method is to capture illegal labs and use their often horrifying products against their opponents. So, as artificial viruses and nanomachines destroy the food, transport, and communication networks, and as lethal new diseases appear, the desperate Livers look for help to the godlike SuperSleepless, whose solution is to transform the entire human race. With plenty of new ideas but a plot deficiency, Kress's narrative dodges all the really tough questions to take refuge in windy patriotism. Measured by the author's own lofty standards, a grave disappointment.

Pub Date: Oct. 1, 1994

ISBN: 0-312-85749-7

Page Count: 320

Publisher: Tor

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Sept. 1, 1994

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A KNIGHT OF THE SEVEN KINGDOMS

As Tolkien had his Silmarillion, so Martin has this trilogy of foundational tales. They succeed on their own, but in...

Huzzah! Martin (The Ice Dragon, 2014, etc.) delivers just what fans have been waiting for: stirring tales of the founding of the Targaryen line.

Duncan—Dunk for short—has his hapless moments. He’s big, nearly gigantic, “hugely tall for his age, a shambling, shaggy, big-boned boy of sixteen or seventeen.” Uncertain of himself, clumsy, and alone in the world, he has every one of the makings of a hero, if only events will turn in that direction. They do, courtesy of a tiny boy who steals into the “hedge knight” Dunk’s life and eventually reveals a name to match that of Ser Duncan the Tall—an altogether better name, at that, than Duncan of Flea Bottom would have been. Egg, as the squire calls himself, has a strange light about him, as if he will be destined to go on to better things, as indeed he will. Reminiscent of a simpler Arthur Rackham, the illustrations capture that light, as they do the growing friendship between Dunk and Egg—think Manute Bol and Muggsy Bogues, if your knowledge of basketball matches your interest in fantasy. This being Martin, that friendship will not be without its fraught moments, its dangers and double crosses and knightly politics. There are plenty of goopily violent episodes as well, from jousts (“this time Lord Leo Tyrell aimed his point so expertly he ripped the Grey Lion’s helm cleanly off his head”) to medieval torture (“Egg…used the hat to fan away the flies. There were hundreds crawling on the dead men, and more drifting lazily through the still, hot air.”). Throughout, Martin delivers thoughtful foreshadowing of the themes and lineages that will populate his Ice and Fire series, in which Egg, it turns out, is much less fragile than he seems.

As Tolkien had his Silmarillion, so Martin has this trilogy of foundational tales. They succeed on their own, but in addition, they succeed in making fans want more—and with luck, Martin will oblige them with more of these early yarns.

Pub Date: Oct. 6, 2015

ISBN: 978-0-345-53348-7

Page Count: 368

Publisher: Bantam

Review Posted Online: Oct. 6, 2015

Kirkus Reviews Issue: Oct. 15, 2015

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ELANTRIS

A cut above the same-old, but hardly a classic.

Debut author Sanderson serves up an epic fantasy novel that is (startlingly) not Volume One of a Neverending Sequence.

Ten years ago, the magical city of Elantris fell under a curse, and the land of Arelon it once ruled has hit hard times. The mysterious transformation known as the Shaod, which falls on Arelenes at random and used to turn them into spell-wielding Elantrians, now leaves its victims half-dead husks, exiled to live in the ruined city. Even Prince Raoden, transformed overnight, finds himself imprisoned with the others—but he’s soon rallying the downtrodden and seeking out the source of the curse. Meanwhile, his betrothed, Princess Sarene of Teod (Sanderson’s got a tin ear for names), sets about modernizing the backward Arelish court, and thwarting the schemes of the spy-priest Hrathen of Fjorden, who plots to convert Arelon to his harsh Derethi faith. Sanderson offers an unusually well-conceived system of magic, but he cuts his characters from very simple cloth: only the Derethi agent Hrathen develops any intriguing depth or complexity. Still, the pages turn agreeably, the story has some grip and it’s a tremendous relief to have fruition in a single volume. (Not that sequels won’t be coming.)

A cut above the same-old, but hardly a classic.

Pub Date: May 1, 2005

ISBN: 0-765-31177-1

Page Count: 512

Publisher: Tor

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: April 15, 2005

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