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USE YOUR IMAGINATION

Visually irregular but satisfyingly victorious.

A wolf coaxes a rabbit into a “Little Red Riding Hood” narrative.

Rabbit’s bored, lying vulnerably on its stomach, longing for something to happen. From off the page, a long, distinctly wolf-shaped shadow falls over him. “Excuse me,” says Wolf, its huge head appearing, “May I help?” Wolf, a self-described librarian, suggests writing a story. “Red Riding Hood” details emerge in dialogue (“What big eyes you have!” “All the better for reading with, my dear”) and potential dress-up costumes (Rabbit considers a space suit or a pirate hat; Wolf smiles subtly when a red cape comes up but discourages it). Rabbit wants a story about space rockets and “LOTS of bananas,” but Wolf pushes a fairy tale with a villain who’s not a mouse, not a pink elephant, but “something medium-size”; credulous Rabbit suggests the Wolf act the part. The line between a story they’re writing and a story they’re in is deliciously fluid. Suddenly the chase is on, and only Rabbit’s imagination can thwart the Wolf. Resurrecting a discarded plot, Rabbit takes care of things handily in a way readers will never see coming. O’Byrne uses mixed media on white backgrounds; fancifully colored tree trunks symbolize a forest. Inconsistent drawing quality seems glaring in the difference between Rabbit, portrayed delicately, and Wolf’s face and snout, which have awkward, rudimentary shapes.

Visually irregular but satisfyingly victorious. (Picture book. 4-7)

Pub Date: Sept. 8, 2015

ISBN: 978-0-7636-8001-5

Page Count: 36

Publisher: Nosy Crow

Review Posted Online: April 28, 2015

Kirkus Reviews Issue: May 15, 2015

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GAME OVER, SUPER RABBIT BOY!

From the Press Start! series , Vol. 1

A strong series start.

In a video game, a superpowered rabbit must rescue a singing dog that brings everyone happiness.

In the frame story, a brown-skinned human protagonist plays a video game on a handheld console evocative of the classic Nintendo Gameboy. The bulk of the book relates the game’s storyline: Animal Town is a peaceful place where everyone is delighted by Singing Dog, until the fun-hating King Viking (whose black-mustachioed, pink-skinned looks reference the Super Mario Brothers game series villain, Wario) uses his army of robots to abduct Singing Dog. To save Singing Dog—and fun—the animals send the fastest among them, Simon the Hedgehog, to get Super Rabbit Boy (who gains speed and jumping powers by eating special carrots) to save the day. The chapters take Super Rabbit Boy through video game levels, with classic, video game–style settings and enemies. Throughout the book, when the game’s player loses either a life in the game or the game entirely, the unnamed kid must choose to persevere and not give up. The storylines are differentiated by colorful art styles—cartoonish for the real world, 8-bit pixel-sprite–style for the game. The fast, repetitive plot uses basic, simple sentences and child-friendly objects of interest, such as lakes of lava, for children working on reading independence, while the nerdy in-jokes benefit adults reading with a child.

A strong series start. (Early reader. 5-7)

Pub Date: Jan. 3, 2017

ISBN: 978-1-338-03472-1

Page Count: 80

Publisher: Branches/Scholastic

Review Posted Online: Sept. 18, 2016

Kirkus Reviews Issue: Oct. 1, 2016

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EVEN SUPERHEROES HAVE BAD DAYS

An action-packed romp.

Superheroes deal with their emotions.

What happens when the empowered have a terrible day? Becker posits that while they could go on destructive sprees and wreak havoc, the caped crusaders and men and women of steel harness their energies and direct it in constructive ways. Little readers filled with energy and emotion may learn to draw similar conclusions, but the author doesn’t hammer home the message. The author has much more fun staging scenes of chaos and action, and Kaban clearly has a ball illustrating them. Superheroes could use laser vision to burn down forests and weather powers to freeze beachgoers. They could ignore crime sprees and toss vehicles across state lines. These hypothetical violent spectacles are softened by the cartoonish stylizations and juxtaposed with pages filled with heroic, “true” efforts such as rounding up criminals and providing fun at an amusement park. The illustrations are energetic and feature multicultural heroes. The vigorous illustrations make this a read for older children, as the busyness could overwhelm very little ones. While the book’s formula recalls How Do Dinosaurs Say Goodnight? and its many sequels, the relative scarcity of superhero picture books means there’s a place on the shelf for it.

An action-packed romp. (Picture book. 4-7)

Pub Date: Sept. 6, 2016

ISBN: 978-1-4549-1394-8

Page Count: 40

Publisher: Sterling

Review Posted Online: June 21, 2016

Kirkus Reviews Issue: July 1, 2016

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