by Peter Jay Black ‧ RELEASE DATE: June 2, 2015
An entertaining-enough sequel for fans happy to stay in one emotional place.
Fighting enemies who wield guns is tough enough, but confronting a boy who could be either friend or foe is even more challenging.
As the Urban Outlaws continue their quest to rein in the world’s worst computer virus, they come across Hector, who seems to be just like them. Practically an orphan, Hector has computer skills on par with Jack’s, and Jack doesn’t like that. But is he simply jealous of how the others turn to Hector for leadership, or are his bad feelings a sign that Hector isn’t to be trusted? He doesn’t have a lot of time to ponder the situation, since he and his gang are determined to stop both evil corporations and the government from gaining access to the virus, breaking into top-secret virtual worlds in the process. Black follows much the same formula he established in Urban Outlaws (2014), changing things up slightly with the introduction of Hector. The intense action and cool gadgets are very thrilling, though the larger story of these self-sufficient kids and their relationships with one another seems to be lost among the high-speed chases and technical difficulties. The best sequels are ones that travel more deeply into previously explored territory. This one does not venture far from the well-traveled path.
An entertaining-enough sequel for fans happy to stay in one emotional place. (Adventure. 9-13)Pub Date: June 2, 2015
ISBN: 978-1-61963-592-0
Page Count: 320
Publisher: Bloomsbury
Review Posted Online: March 2, 2015
Kirkus Reviews Issue: March 15, 2015
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by Chris Grabenstein ‧ RELEASE DATE: June 25, 2013
Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...
When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.
The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.
Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)Pub Date: June 25, 2013
ISBN: 978-0-375-87089-7
Page Count: 304
Publisher: Random House
Review Posted Online: April 2, 2013
Kirkus Reviews Issue: May 1, 2013
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by Chris Grabenstein ; illustrated by Douglas Holgate ; color by Marta Todeschini
by Chris Grabenstein ; illustrated by Douglas Holgate
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by Chris Grabenstein ; illustrated by Julian Callos
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by G.T. Karber & Chris Grabenstein ; illustrated by Andy Smith
by Dav Pilkey & illustrated by Dav Pilkey ‧ RELEASE DATE: Aug. 28, 2012
Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel.
Sure signs that the creative wells are running dry at last, the Captain’s ninth, overstuffed outing both recycles a villain (see Book 4) and offers trendy anti-bullying wish fulfillment.
Not that there aren’t pranks and envelope-pushing quips aplenty. To start, in an alternate ending to the previous episode, Principal Krupp ends up in prison (“…a lot like being a student at Jerome Horwitz Elementary School, except that the prison had better funding”). There, he witnesses fellow inmate Tippy Tinkletrousers (aka Professor Poopypants) escape in a giant Robo-Suit (later reduced to time-traveling trousers). The villain sets off after George and Harold, who are in juvie (“not much different from our old school…except that they have library books here.”). Cut to five years previous, in a prequel to the whole series. George and Harold link up in kindergarten to reduce a quartet of vicious bullies to giggling insanity with a relentless series of pranks involving shaving cream, spiders, effeminate spoof text messages and friendship bracelets. Pilkey tucks both topical jokes and bathroom humor into the cartoon art, and ups the narrative’s lexical ante with terms like “pharmaceuticals” and “theatrical flair.” Unfortunately, the bullies’ sad fates force Krupp to resign, so he’s not around to save the Earth from being destroyed later on by Talking Toilets and other invaders…
Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel. (Fantasy. 10-12)Pub Date: Aug. 28, 2012
ISBN: 978-0-545-17534-0
Page Count: 304
Publisher: Scholastic
Review Posted Online: June 19, 2012
Kirkus Reviews Issue: July 15, 2012
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by Dav Pilkey ; illustrated by Dav Pilkey
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by Dav Pilkey ; illustrated by Dav Pilkey ; color by Jose Garibaldi & Wes Dzioba
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by Dav Pilkey ; illustrated by Dav Pilkey color by Jose Garibaldi & Wes Dzioba
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by Dav Pilkey ; illustrated by Dav Pilkey ; color by Jose Garibaldi & Wes Dzioba
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