by Peter Jay Black ‧ RELEASE DATE: Oct. 7, 2014
A thrilling tale of a Robin Hood for the iPod generation.
A group of teenage misfits takes on the world of government conspiracy and digital terrorism in this series opener.
Jack, Charlie, Obi, Slink and Wren are lucky to have one another. Escapees from various types of social service trauma, they’ve formed a makeshift family that lives under the London streets. They thrive on stealing from the rich, both to fund their independent lifestyle and improve the lives of others through secret donations to nonprofits, and RAKing (performing anonymous Randoms Acts of Kindness). Their harmonious existence is threatened, however, when they discover the whereabouts of the world’s only quantum computer, named Proteus, which has the ability to render secrets, barriers and privacy obsolete. The government wants Proteus, as does Del Sarto, a ruthless criminal. Can the Urban Outlaws save the world before they end up in jail—or worse? This debut novel packs in a lot of action that kids will gobble up with gusto. Young readers won’t be bothered by the occasional cheesy moment: “Jack wouldn’t rest until Proteus was dead.” More typical are the many chapters filled with exhilarating drama, clever dialogue, descriptions of cool gadgets, and characters who may be young but who display strong senses of social responsibility.
A thrilling tale of a Robin Hood for the iPod generation. (Adventure. 9-13)Pub Date: Oct. 7, 2014
ISBN: 978-1-61963-400-8
Page Count: 320
Publisher: Bloomsbury
Review Posted Online: July 28, 2014
Kirkus Reviews Issue: Aug. 15, 2014
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by Chris Grabenstein ‧ RELEASE DATE: June 25, 2013
Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...
When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.
The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.
Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)Pub Date: June 25, 2013
ISBN: 978-0-375-87089-7
Page Count: 304
Publisher: Random House
Review Posted Online: April 2, 2013
Kirkus Reviews Issue: May 1, 2013
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by Chris Grabenstein ; illustrated by Douglas Holgate ; color by Marta Todeschini
by Chris Grabenstein ; illustrated by Douglas Holgate
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by Chris Grabenstein ; illustrated by Julian Callos
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by G.T. Karber & Chris Grabenstein ; illustrated by Andy Smith
by Dav Pilkey & illustrated by Dav Pilkey ‧ RELEASE DATE: Aug. 28, 2012
Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel.
Sure signs that the creative wells are running dry at last, the Captain’s ninth, overstuffed outing both recycles a villain (see Book 4) and offers trendy anti-bullying wish fulfillment.
Not that there aren’t pranks and envelope-pushing quips aplenty. To start, in an alternate ending to the previous episode, Principal Krupp ends up in prison (“…a lot like being a student at Jerome Horwitz Elementary School, except that the prison had better funding”). There, he witnesses fellow inmate Tippy Tinkletrousers (aka Professor Poopypants) escape in a giant Robo-Suit (later reduced to time-traveling trousers). The villain sets off after George and Harold, who are in juvie (“not much different from our old school…except that they have library books here.”). Cut to five years previous, in a prequel to the whole series. George and Harold link up in kindergarten to reduce a quartet of vicious bullies to giggling insanity with a relentless series of pranks involving shaving cream, spiders, effeminate spoof text messages and friendship bracelets. Pilkey tucks both topical jokes and bathroom humor into the cartoon art, and ups the narrative’s lexical ante with terms like “pharmaceuticals” and “theatrical flair.” Unfortunately, the bullies’ sad fates force Krupp to resign, so he’s not around to save the Earth from being destroyed later on by Talking Toilets and other invaders…
Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel. (Fantasy. 10-12)Pub Date: Aug. 28, 2012
ISBN: 978-0-545-17534-0
Page Count: 304
Publisher: Scholastic
Review Posted Online: June 19, 2012
Kirkus Reviews Issue: July 15, 2012
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by Dav Pilkey ; illustrated by Dav Pilkey
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by Dav Pilkey ; illustrated by Dav Pilkey ; color by Jose Garibaldi & Wes Dzioba
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by Dav Pilkey ; illustrated by Dav Pilkey color by Jose Garibaldi & Wes Dzioba
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by Dav Pilkey ; illustrated by Dav Pilkey ; color by Jose Garibaldi & Wes Dzioba
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