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STAR BEAST

Lummox the star beast is a delightful creature full of charming if distressing whims and caprices and an out-of-this-world intelligence that could teach humans a thing or two. There is a distinct light-heartedness to the near inter-galactic disaster caused by her presence on Earth. Brought back several generations ago from a distant star's planet by an ancestor of young John Thomas Stuart, Lummox has been slowly working her way through childhood in the Stuart's small western hometown- it is about 2500 when the story opens. Lummox cuts up in town one day-in a totally friendly way- but her larger-than-elephant size brings the authorities down on John Thomas' head. Then miles distant in the country's capital, other developments come to bear on her life. The Hroshii, Lummox's people, are hanging off in space ready to "spank" a miscreant Earth for running off with one of their kind, and it remains up to John Thomas, a girl friend, and Lummox's love for them to straighten things out in a heartwarming way. An adventure of some dimensions, this satirizes more than one social foible and provides its refreshing insights into a world where things can be quite, quite different.

Pub Date: Sept. 20, 1954

ISBN: 0345350596

Page Count: 256

Publisher: Scribner

Review Posted Online: Sept. 25, 2011

Kirkus Reviews Issue: Sept. 1, 1954

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THE CITY & THE CITY

Grimy, gritty reality occasionally spills over into unintelligible hypercomplexity, but this spectacularly, intricately...

Fantasy veteran Miéville (Iron Council, 2004, etc.) adds a murder mystery to the mix in his tale of two fiercely independent East European cities coexisting in the same physical location, the denizens of one willfully imperceptible to the other.

The idea’s not new—Jack Vance sketched something similar 60 years ago—but Miéville stretches it until it twangs. Citizens of Beszel are trained from birth to ignore, or “unsee,” the city and inhabitants of Ul Qoma (and vice versa), even when trains from both cities run along the same set of tracks, and houses of different cities stand alongside one another. To step from one city to the other, or even to attempt to perceive the counterpart city, is a criminal act that immediately invokes Breach, the terrifying, implacable, ever-watching forces that patrol the shadowy borders. Summoned to a patch of waste ground where a murdered female has been dumped from a van, Beszel's Detective Inspector Tyador Borlú learns the victim was a resident of Ul Qoma. Clearly, the Oversight Committee must invoke Breach, thus relieving Borlú of all further responsibility. Except that a videotape shows the van arriving legally in Beszel from Ul Qoma via the official border crossing point. Therefore, no breach, so Borlú must venture personally into Ul Qoma to pursue an investigation that grows steadily more difficult and alarming.

Grimy, gritty reality occasionally spills over into unintelligible hypercomplexity, but this spectacularly, intricately paranoid yarn is worth the effort.

Pub Date: June 1, 2009

ISBN: 978-0-345-49751-2

Page Count: 324

Publisher: Del Rey/Ballantine

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: May 1, 2009

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SHOREFALL

An expertly spun yarn by one of the best fantasy writers on the scene today.

Tolkien meets AI as Bennett (City of Stairs, 2014, etc.) returns with a busy, action-packed sequel to Foundryside (2018), neatly blending technology, philosophy, and fantasy.

Tevanne is a medieval-ish city-state made up of four “campos,” each controlled by a merchant guild. One lies in ruins, the outer wall now “little more than masonry and rubble about ten feet high.” The sight causes Sancia Grado, the nimble thief introduced in Foundryside, to wonder, “Did I do that?” Well, yes—and much more besides. Though in ruins, the campo still plays a role in the current proceedings even as Sancia and her cohort—Gregor, Orso, and other Foundrysiders with nicely Shakespearean names—start things off by trying to run a confidence game on the hitherto unexplored Michiel campo. As ever, things get complicated when the objects in Sancia’s world manifest consciousness through a clever process of programming called “scriving.” When a formidable foe named Crasedes Magnus enters the scene, having scrived himself into near invincibility, Sancia realizes she’s got her work cut out for her if Tevanne is going to survive and remain a playground for her mischief. The insider language comes thick and fast as Bennett spins out his story: “She’d never really had the opportunity to handle the imperiat much,” he tells us, “and unlike most scrived devices, she had difficulty engaging with hierophantic rigs.” Still, old-fashioned tools come in handy, as when Gregor dispatches an unfortunate watchman with his sword: “Orso saw hot blood splash his invisible barrier, and the soldier collapsed into the waters, pawing at his throat.” Vorpal blades won’t do much against Crasedes, though, for whom Bennett gives a fine backstory amid all the mayhem. It’s up to Sancia, as ever, to divine the magical means to make him rue his ways—or, as he thinks, as the very stones of Tevanne rise up to fight against him, “This…is not how I wanted things to go.”

An expertly spun yarn by one of the best fantasy writers on the scene today.

Pub Date: April 21, 2020

ISBN: 978-1-5247-6038-0

Page Count: 512

Publisher: Del Rey/Ballantine

Review Posted Online: Feb. 9, 2020

Kirkus Reviews Issue: March 1, 2020

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