Next book

AMETHYST

From the Princess of Gemworld series , Vol. 1

A fun quest with a courageous, troublemaking princess!

Amaya discovers that she is a princess of a magical realm and must help save her world and the family she left behind from an unprecedented threat.

Amaya, 9-year-old princess of the House of Amethyst in Gemworld, uses her magical abilities to amuse herself and her younger brother, Quartz, usually at the expense of the servants and her parents. When Amaya goes too far, her parents send her to Earth for one week to teach her some respect and discipline, but something goes wrong, and she is trapped earthside for three years. Prince Topaz, a royal of her realm, eventually tracks down Amaya—who has forgotten who she is—and brings her and her earthly best friend, Autumn, to Gemworld, which is in disarray. Amaya’s parents and brother have mysteriously vanished, and Flaw—a brawny giant made of amethyst and with spikes growing out of its head and shoulders—is roaming the countryside terrorizing citizens and devouring the gem mines in the twelve kingdoms. It’s up to Amaya to fix things and find her family, but she barely remembers her birthplace and hasn’t used magic for years…what could she possibly do to help? Young readers will quickly become absorbed in this action-packed yet undemanding adventure with its colorful, entertaining, and expressive artwork. The humor, in particular, is well played. Characters—servants and nobility alike—have a variety of skin colors, body types, and physical features. Amaya is White, and Autumn is Black with textured hair and locs.

A fun quest with a courageous, troublemaking princess! (Graphic fiction. 8-12)

Pub Date: Nov. 9, 2021

ISBN: 978-1-4012-3677-9

Page Count: 160

Publisher: DC Comics

Review Posted Online: Dec. 2, 2021

Kirkus Reviews Issue: Dec. 15, 2021

Next book

GHOSTS

Telgemeier’s bold colors, superior visual storytelling, and unusual subject matter will keep readers emotionally engaged and...

Catrina narrates the story of her mixed-race (Latino/white) family’s move from Southern California to Bahía de la Luna on the Northern California coast.

Dad has a new job, but it’s little sister Maya’s lungs that motivate the move: she has had cystic fibrosis since birth—a degenerative breathing condition. Despite her health, Maya loves adventure, even if her lungs suffer for it and even when Cat must follow to keep her safe. When Carlos, a tall, brown, and handsome teen Ghost Tour guide introduces the sisters to the Bahía ghosts—most of whom were Spanish-speaking Mexicans when alive—they fascinate Maya and she them, but the terrified Cat wants only to get herself and Maya back to safety. When the ghost adventure leads to Maya’s hospitalization, Cat blames both herself and Carlos, which makes seeing him at school difficult. As Cat awakens to the meaning of Halloween and Day of the Dead in this strange new home, she comes to understand the importance of the ghosts both to herself and to Maya. Telgemeier neatly balances enough issues that a lesser artist would split them into separate stories and delivers as much delight textually as visually. The backmatter includes snippets from Telgemeier’s sketchbook and a photo of her in Día makeup.

Telgemeier’s bold colors, superior visual storytelling, and unusual subject matter will keep readers emotionally engaged and unable to put down this compelling tale. (Graphic fiction. 8-12)

Pub Date: Sept. 13, 2016

ISBN: 978-0-545-54061-2

Page Count: 256

Publisher: Scholastic

Review Posted Online: July 1, 2016

Kirkus Reviews Issue: July 15, 2016

Next book

THE MYSTERY OF THE MOON TOWER

From the Pathfinders Society series , Vol. 1

Like the pathfinders, readers will be crying, “Plus Ultra!” and hoping for the next adventure.

Five intrepid, young pathfinders explore the environmentally volatile Windrose Valley in search of a fabled treasure.

Deep in Windrose Valley awaits an adventurous summer at Camp Pathfinder, founded by a renowned, eccentric pioneer named Henry Merriweather. Merriweather’s fixation on finding the legendary Windrose treasure serves as a grand catalyst for the campers’ quest. The eclectic group of campers—newcomer Kyle, history buff Beth, zany magician-in-training Harry, cheerleader/math queen Vic, and tinkerer Nate—sets off, running all over town to find Merriweather’s baroque tile markers. Eventually, their efforts lead them to the Merriweather Estate, where the campers slowly uncover the mystery behind the Moon Tower catastrophe. Shortly after the bizarre incident, Merriweather disappeared, and the town’s fortunes failed. As the adolescent pathfinders near the trail toward the Moon Tower and inch ever closer to the treasure, they learn more about the mythical Merriweather and his infamous obsession. Sedita, Seraydarian, and Hamaker’s series debut zips along nicely, mixing cryptic teases with affable characters. Though the quieter moments rarely make much of an impact, the authors’ exposition-heavy worldbuilding incites enthusiasm for the campers’ endeavor. The hints of magic in the snappy illustrations add another layer of allure. Featuring flashes of time slips and a racially diverse cast, this graphic novel hits all the right spots for the inevitable sequel.

Like the pathfinders, readers will be crying, “Plus Ultra!” and hoping for the next adventure. (Fantasy. 8-12)

Pub Date: April 21, 2020

ISBN: 978-0-425-29186-3

Page Count: 176

Publisher: Viking

Review Posted Online: Jan. 20, 2020

Kirkus Reviews Issue: Feb. 15, 2020

Close Quickview