by Tony McMillen ‧ RELEASE DATE: May 28, 2024
A masterful blend of action and emotional depth.
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In McMillen’s graphic novel, an instructional booklet for a “lost” video game tells a larger story.
There is an old video game that the unnamed narrator vividly remembers but no one else can recall. “So,” the narrator tells the reader, “I started drawing this...instructional booklet. To convince myself that it was real. Or...reassure myself that I just made it all up.” Illustrated in a deliberately sketchy style that recalls the art of creative middle-schoolers filling their notebooks with cool battles, the book introduces the game’s narrative in a dialogue-free prologue: Dr. Atta, a scientist and creator of his “son,” Attaboy, is killed by a machine called Motherboard, prompting Attaboy to seek revenge. Alongside Motherboard and her “mechazoid menagerie,” there’s the mysterious Skrapper, a character who appears early on and leaves the narrator puzzled as to whether he was a friend or foe. McMillen’s presentation of different characters and his depiction of gameplay—sometimes in scribbled colors and a graffiti-like style, other times in double-page pastel spreads that recall the work of comic-book legend Jack Kirby—capture the haziness of memory. Sometimes, especially toward the beginning of the story, the action resembles that of an old arcade game. At other times, it feels so immersive that it seems to transcend mere gaming, suggesting a memory beyond what one could experience through the simple pixels of a 1980s video console. As the narrator advances in the game, his personal story gradually unfolds: The game was a gift from his mother, who had left his abusive father when the narrator was young; she had always tried her best to compensate for the difficulties in his life, even if it meant allowing him to immerse himself in games. As the parallels between the gameplay and the narrator’s life story become more pronounced, the narrative shifts from an account of a fascinating lost diversion to a metaphor for confronting early loss. Interweaving these elements, the story become a resonant memory piece.
A masterful blend of action and emotional depth.Pub Date: May 28, 2024
ISBN: 9781545811757
Page Count: 88
Publisher: Mad Cave Studios
Review Posted Online: April 8, 2024
Review Program: Kirkus Indie
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by Kieron Gillen ; illustrated by Stephanie Hans ‧ RELEASE DATE: Nov. 12, 2024
Lush visuals bring this thoughtfully constructed tale to life.
Wondrous visitors encounter a desperate pocket of humanity.
Lori, a white orphaned teen who’s finally been adopted after bouncing around various foster homes, awakens to discover that nearly everyone has disappeared. The rapture? Maybe. She runs into her classmate Annette, who has brown skin and curly black hair, and they partner up to scavenge for food. The pair tries to evade several threats, such as the large Wolves and a gang called The Dogs. Supernatural Giants arrive, seemingly from space, speaking an impenetrable language of “musical chiming and weird bass-rhythms.” Lori and Annette then meet Beatrice, an older white woman who shares important observations about the Giants and Wolves. The tone of the story then subtly shifts from post-apocalyptic desperation to one that’s somewhat playful. After a certain point, a visual element that appears early on takes on clear significance and meaning in the context of the story at large, offering a subversively humorous twist for readers to consider and a creative element that deviates from other alien invasion narratives. Hans’ artwork and paneling fill each scene with wonders. An interaction with a giant sees the red, violet, and pink figure standing against a bright, otherworldly white-and-blue backdrop with dark contours. Elsewhere, Lori and Annette pause at night as they behold ominous shadows, their foggy breath forming clouds, and they hear a “KRRNCH” sound. The quick-moving plot wraps everything up neatly.
Lush visuals bring this thoughtfully constructed tale to life. (character designs) (Graphic science fiction. 14-adult)Pub Date: Nov. 12, 2024
ISBN: 9781534387072
Page Count: 104
Publisher: Image Comics
Review Posted Online: Aug. 17, 2024
Kirkus Reviews Issue: Sept. 15, 2024
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by Geoffrey Chaucer and Peter Ackroyd and illustrated by Nick Bantock ‧ RELEASE DATE: Nov. 16, 2009
A not-very-illuminating updating of Chaucer’s Tales.
Continuing his apparent mission to refract the whole of English culture and history through his personal lens, Ackroyd (Thames: The Biography, 2008, etc.) offers an all-prose rendering of Chaucer’s mixed-media masterpiece.
While Burton Raffel’s modern English version of The Canterbury Tales (2008) was unabridged, Ackroyd omits both “The Tale of Melibee” and “The Parson’s Tale” on the undoubtedly correct assumption that these “standard narratives of pious exposition” hold little interest for contemporary readers. Dialing down the piety, the author dials up the raunch, freely tossing about the F-bomb and Anglo-Saxon words for various body parts that Chaucer prudently described in Latin. Since “The Wife of Bath’s Tale” and “The Miller’s Tale,” for example, are both decidedly earthy in Middle English, the interpolated obscenities seem unnecessary as well as jarringly anachronistic. And it’s anyone’s guess why Ackroyd feels obliged redundantly to include the original titles (“Here bigynneth the Squieres Tales,” etc.) directly underneath the new ones (“The Squires Tale,” etc.); these one-line blasts of antique spelling and diction remind us what we’re missing without adding anything in the way of comprehension. The author’s other peculiar choice is to occasionally interject first-person comments by the narrator where none exist in the original, such as, “He asked me about myself then—where I had come from, where I had been—but I quickly turned the conversation to another course.” There seems to be no reason for these arbitrary elaborations, which muffle the impact of those rare times in the original when Chaucer directly addresses the reader. Such quibbles would perhaps be unfair if Ackroyd were retelling some obscure gem of Old English, but they loom larger with Chaucer because there are many modern versions of The Canterbury Tales. Raffel’s rendering captured a lot more of the poetry, while doing as good a job as Ackroyd with the vigorous prose.
A not-very-illuminating updating of Chaucer’s Tales.Pub Date: Nov. 16, 2009
ISBN: 978-0-670-02122-2
Page Count: 436
Publisher: Viking
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: Sept. 1, 2009
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