Books by Cecilia Dart-Thornton

Cecilia Dart-Thornton's interests include playing music, oil painting, graphic design, photography, and clay sculpture. She lives in Australia.


THE BATTLE OF EVERNIGHT by Cecilia Dart-Thornton
SCIENCE FICTION & FANTASY
Released: April 18, 2003

"Beneath the padding, overblown prose, and interminable description, a genuinely moving tragedy sometimes glimmers through. Would that Dart-Thornton had simply let her characters find their way. Still, fans of the previous shouldn't be disappointed."
Final installment in the trilogy (The Lady of the Sorrows, 2002, etc.) set against a British/Irish myth/folklore backdrop. The war between the immortals High King Angavar and Prince Morragan continues; they and their retinues can't return to the Fair Realm until they discover the location of the last remaining gate. Following yet another confusing change of name, Tahquil (a.k.a. Ashalind, Rohain, etc.) has recovered her memory; she does know the location of the gate—she hid inside it while a thousand years passed—and hopes to stop the war by sending the antagonists home. Somehow, though, she can't quite recall the gate's exact location. Still, with her companions, young Caitri and the maid Viviana, she must search—while Morragan's agents search for her. A couple hundred pages' worth of travelogue later, Morragan grabs Caitri and Viviana, and Tahquil, too, when she goes to rescue them from Morragan's enchanted castle in Evernight. But Morragan can't force his way past the barrier in her mind, and he's too much of a gentleman to torture her. Tahquil realizes, though, that Angavar, whose armies press ever closer, is not only her beloved, Thorn, but King-Emperor James, the supposedly mortal ruler of Erith! There will be a showdown between Angavar and Morragan, and Tahquil will find . . . not what she hopes or expects. Read full book review >
THE LADY OF THE SORROWS by Cecilia Dart-Thornton
SCIENCE FICTION & FANTASY
Released: April 24, 2002

Second part of Dart-Thornton's trilogy following her fine debut, The Ill-Made Mute (2001). Once disfigured and mute, Imrhien has recovered her beauty and her voice but not her memory. Disguised as Lady Rohain to fool her unknown pursuers, she must inform the King-Emperor of the treasure she discovered, and find Thorn, the handsome ranger with whom she has fallen in love. But the King is absent, battling rebels and unseelie hordes. Unfamiliar with palace etiquette, Rohain must continue the masquerade despite the intrigues that swirl about the court. Thorn, it turns out, is the King-Emperor! Concerned for Rohain's safety, Thorn sends her to the mystical isle Tamhania-Tavaal when he returns to battle. But Huon, the unseelie leader of the Wild Hunt, still pursues Rohain; his agents deceive her into opening the island's magical defenses, and the creatures turn the island into a volcano. Rohain and a handful of others survive the eruptions and tsunamis, and now she's drawn to the eerie place known as Huntingtowers. There, caught in a waking dream, she regains her memory. It gives little away to reveal that the plot involves the Pied Piper and a power struggle between the leaders of the Fair Realm, Prince Morragan and his brother, High King Angavar. Read full book review >
THE ILL-MADE MUTE by Cecilia Dart-Thornton
SCIENCE FICTION & FANTASY
Released: May 23, 2001

"With deep roots in folklore and myth: tirelessly inventive, fascinating, affecting, and profoundly satisfying—and Dart-Thornton has plenty in reserve for sequels. A stunning, dazzling debut."
Into Isse Tower stumbles a youth with no memory, unable to speak, wearing a face horribly disfigured from exposure to poisonous plants. Becoming a lowly, abused drudge, the youth learns about windships (they sail through the air, thanks to "sildron," the antigravity metal), the "unstorms" of eerie magic blown in on the shang winds, the flying horses called Eotaurs, and the servants' incessant tales of wights both seelie and unseelie. Unfortunately, the youth comes to the attention of Mortier, Master at Swords, who requires a servant. The youth, aware of Mortier's terror of the unstorms and consequent involvement with horrid magic, and previously flogged by him for an imaginary infraction, stows away on a windship despite knowing a stowaway's usual, grim, fate. Unearthed, the youth must toil as a deckhand—until pirates attack the ship. To avoid capture, the youth jumps into the sky, only to be saved by Sianadh, not a pirate but a treasure-seeker with a map and a sildron belt. Sianadh names the youth Imrhien and instructs the mute in sign language. Together, they survive cruel hardships and dreadful creatures to reach Waterstair. Believed by Sianadh to be a sildron mine, Waterstair turns out to be far more wonderful. Buoyed by their discovery, the two travel to Sianadh's home, whence Imrhien, resolving to recover face, speech, and memory, sets off for a whole new set of adventures. Read full book review >