Books by G.P. Taylor

Released: May 1, 2008

Taylor kicks off a new gothic-fantasy series with this tale of an orphaned schoolboy sent to work as a magician's assistant in a seaside resort built by an eccentric inventor. The five lads sent before him all having mysteriously disappeared in the past year, Mariah is understandably on his guard—good thing too, as he is soon being hunted by both a pair of murderous detectives in the hire of the resort's strangely absent-minded owner, and a sea-witch who can walk through walls. Fortunately, Mariah numbers among his allies a squad of grown-ups belonging to the "Bureau of Antiquities," a secret organization dedicated to keeping magical objects out of the hands of Bad Guys. As usual, Taylor outfits his characters with outlandish names (Perfidious Albion, Isambard Black), chucks in a few monsters and oils the nonstop melodrama with massive coincidences, secret agendas, convenient keys, overheard conversations and gaps in logic. Not that his fans will care. As the main villain survives to leer and scheme another day, look for sequels. (Fantasy. 11-13)Read full book review >
Released: April 1, 2006

Changing the cast, but taking up his larger tale where Wormwood (2004) left off, Taylor pits a teenaged would-be highwayman and several ragged confederates against a cruel, cursed lord and a ruthless preacher poised to release a swarm of flesh-eating insects. After the mastema, an anything-but-Subtle knife with both bloody proclivities and the ability to unlock paradise, falls into his grimy hands, Jonah becomes the target of its all-powerful former owner, Lord Malpas. Meanwhile, a blind lad named Tersias has appeared on London's nearly depopulated streets, telling true futures whispered into his ear by the Wretchkin, an invisible half-angel, and the preacher Solomon is gaining flocks of new adherents thanks to the previous episode's terrifying comet. Moving away from the bombastic prose and awkwardly concealed Christian symbolism that weighed down his earlier outings, the author crafts a richly atmospheric story, played out by a set of tried and true Dickensian character types and laced both with supernatural elements and higher themes. Despite the double miracle he shoehorns in for a sudden, forced happy ending, this is his best yet. Will the next volume feature something like . . . a Spyglass? Stay tuned. (Fantasy. 12-15)Read full book review >
WORMWOOD by G.P. Taylor
Released: Sept. 1, 2004

Excruciatingly violent, this sequel to the popular Shadowmancer (p. 230) takes its visual images into full-tilt nightmare mode. Not only does violent death abound, but the threat of "worse than death" begins to carry a whole new meaning as grotesque piles on grotesque while demons rise up from the grave and evil creatures stalk their prey. Deeply hidden is the message that an angel's fall from grace has caused this horror. The arrival of an enormous comet foretold by an ancient book, "The Nemorensis" simultaneously coincides with havoc and madness all around. Not closely tied to the first book, the action moves from the coast to London and the characters are almost entirely new. The heroine is Agetta, a young serving maid who steals from her master and cringes or shrieks in the corner as often as she tries to stand up for herself. Plot is not important, but revolves around a mysterious angel shackled by Agetta's father who wants to sell the feathers plucked from his wings and the power of the mysterious book. Relentlessly horrific. (Fiction. YA)Read full book review >
Released: April 1, 2004

The Great Adversary makes another bid to overthrow God in this Pullmanesque fantasy, set on the haunted Yorkshire coast. In a bid for supreme earthly power, vicar-gone-to-the-bad Obadiah Demurral receives a stolen golden figurine, one of two conduits to control of all Nature. The arrival of Raphah to reclaim it sets in motion a succession of sneaks and chases, involving two young local folk, ruthless, but not irredeemable smuggler Jacob Crane, and a host of supernatural thugs. Taylor changes names, but the major players are still recognizable: Raphah prays to "Riathamus," who puts in several appearances in various guises to utter such familiar lines as "I will be with you always, even to the end of time," and dispatches angelic Seruvim at need, while, preceded by fallen angels called Glashan, the radiant Dark Lord Pyratheon appears in time for a climactic but indecisive showdown. Loaded down with meditations on inner faith, and diatribes against human society (particularly organized religion), this doesn't quite achieve the cosmic sweep for which the author is plainly reaching—but that may come in the sequels. (Fiction. 12-15)Read full book review >