Books by Jason Lethcoe

Released: Sept. 26, 2017

" The book is precisely what it bills itself as, wish-fulfillment fun to spark a young reader's curiosity—every passage is an invitation to go on a quest, to explore, to be brave, to learn something new. (Adventure/fantasy. 9-12)"
Lethcoe plunges readers right into an energetic quest story about a young boy following in his explorer grandfather's footsteps—and saving the world, of course. Read full book review >
Released: April 1, 2007

When orphan Benjamin Bartholomew Piff makes a birthday wish for unlimited wishes, he follows the rules—eyes closed, he blows out all of the candles and doesn't reveal his wish—and suddenly, each wish he makes comes true. At the Wishworks Factory, where wishes are fulfilled, everyone is worried; for each wish Benjamin makes, another child's won't come true, and the door is now open for their nemesis, the Curseworks Factory, to intervene. Just as Benjamin is about to wish for his parents' return, Thomas Candlewick, the new factory president, arrives with two interns (a Jinn and a leprechaun) to set things straight. It's too late, however; an industrial spy has stolen Benjamin's wish and given it to Curseworks. Now it's up to Benjamin and his newfound friends to go on a raid and recapture the wish. Perhaps then Benjamin can bring his parents back—but would that be wrong? Blending elements of Harry Potter, Star Wars and Charlie and the Chocolate Factory, this exciting, well-paced adventure, the first in a series, is sure to be a hit. (Fiction. 7-10)Read full book review >
Released: Oct. 25, 2005

A 13-year-old klutz earns entry to an airborne Academy for young superheroes, and proves her mettle when students and faculty from a rival institution attack the school for supervillains. Sound familiar? It should; the 2005 film Sky High shares the same premise, and Zoom, a 2006 Tim Allen vehicle currently in production, was adapted from Lethcoe's comic book, which he improves upon here with some clever touches. The heroes all wear self-designed outfits (illustrated in the author's occasional small pencil drawings), bear evocative names like "Beetlebomb" (good, though gross—he can blow himself up), or "Lucifina" (evil), and while taking classes in fighting dirty and creating melodramatic music, the villains-in-training wonder why it is that Good usually prevails. Young Summer, the low-self-esteem protagonist, turns out to have the vanishingly rare ability to enhance the superpowers of others and by saving Zoom's Academy for the Super Gifted, she earns the ultimate reward: a comic of her own. Not exactly groundbreaking, but above average as media tie-ins go. (Fantasy. 10-12)Read full book review >