Books by John M. Ford

THE LAST HOT TIME by John M. Ford
MYSTERY THRILLER
Released: Jan. 1, 2001

"Rasping, succinct, tantalizing, and psychologically complex, as well as powerfully visual, this superb novel—heads up out there!—would make an equally magnificent movie."
New fantasy from the author of The Dragon Waiting (1983) and the science-fictional Growing Up Weightless (1993), of the subgenre known as elfpunk: urban fantasy in which Elfland has somehow intruded itself into the modern world, with astonishing and often bizarre consequences. When Elfland connected to the world's major cities, Miami was nuked, but elsewhere an uneasy accommodation was reached; in the borderlands known as Shadow, elves are mortal, and both technology and magic work erratically. Danny Holman, an emergency medical technician heading for Chicago, witnesses a gangland-style shooting, and stops to save the life of an injured woman. Impressed by his competence, the powerful and mysteriously well-connected businessman/entrepreneur Mr. Patrise offers him a job, renaming him (since Danny's birthday is on Halloween) Doc Hallownight. Mr. Patrise employs humans (like Hallow, and the magic-touched Stagger Lee) as well as elves such as Cloudhunter. Learning quickly, Hallow plunges into a dazzling swirl of beautiful women, curses, magic, elf cops, Vampires addicted to elf blood, ethereal entertainment, treachery, and gangland wars. Amid a nightmarish struggle against the foully alluring, megalomaniac elf, Whisper-Who-Dares, Hallow increasingly becomes the focus of weird plots. But can he survive Whisper's assassination attempts long enough to affect the course of events? Read full book review >
GROWING UP WEIGHTLESS by John M. Ford
FICTION & LITERATURE
Released: Oct. 15, 1993

By the author of the noteworthy fantasy The Dragon Waiting (1983), a coming-of-age yarn set on the Moon a hundred years from now. The problem for young, talented Matt Ronay and his friends is the lack of new horizons: Earth is despised and feared; the colony worlds and space habitats seem like dead-ends; only the starships offer a chance of escape—but that chance is minuscule. Matt accepts an offer to join an acting company, while planning an illicit outing with his friends to the far side of the Moon; his father Albin, meanwhile, wrestles with the problem of providing water for the Moon's insatiable population while avoiding becoming indebted to the Earth and the predatory VACOR corporation. Matt and friends—they're heavily involved in a role-playing, virtual- reality game—depart on the lunar train; during one of their stopovers, a VACOR saboteur ignites a riot by playing upon existing antipathies toward starship crews; by chance, Matt is able to help the crew at the center of the riot escape, then is offered a place on their starship. He seizes his chance, knowing that his mother, an ``exosurgeon,'' can provide him with the artificial nerves and sensory boosters he'll need in his new life. A carefully constructed, sometimes brilliantly imagined backdrop, but the characters remain lifeless; and Ford's hints and allusions are no substitute for a solid plot. Fair to middling work that promises more than it delivers. Read full book review >