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THE FIRMA TWINS AND THE FLUTE OF ENCHANTMENT

A FIRMA TWINS ADVENTURE

From the The Firma Twins Adventures series

This endearingly strange tale with entertaining SF elements highlights the value of different viewpoints.

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In this middle-grade adventure, a half-alien twin ends up surrounded by bloodthirsty creatures while searching for a powerful artifact.

Electra and Isis Firma are half-human and half-Squrlon, an alien race that has secretly lived on Earth for 10,000 years. The 12-year-old twin sisters play special roles in the battle against the Vympyrym, an alien race of giant, blood-drinking rats. Isis is the Wielder of the Purple Staff of Death, and Electra is the Recorder, who wears the Cliosape talisman to help focus while shape-shifting. Electra also happens to be an excellent ice skater and hopes to begin training for the Olympics in a few years. But her father explains that displaying her skills to the world would betray her alien origin, upsetting their secret lives in Arlington, Virginia. Before their parents head to Charlottesville for a weekend wedding, the twins see an alarming news segment. A reporter is interviewing a Vympyrym that looks like their vanquished foe, Dr. Dearth. Yet this Dearth doppelgänger is simply from RatCon, a nearby convention dedicated to Vympyrym culture. Granddad, a former Wielder, shows the twins a secret passage between their home and the Ballston Metro station. On their way to investigate the Ratropolis Suites, the twins encounter three Native Americans performing music on the subway. One man with a flute says, “Remember the tune.” When Electra shape-shifts into a Vympyrym, she descends into the unnerving realm of the giant rats. She searches for the potent Flute of Enchantment, which can defeat the Vympyrym, and learns something shocking about the two alien races on Earth.

Timpko’s sequel treats middle-grade audiences to a veritable cascade of rodent puns and worldbuilding wackiness. The author’s love of mock-Dickensian names is evident with creations like Scabfellow Crumblord and Pricklethorn Ratbait. The latter is a Vympyrym who teaches Electra, who’s disguised as Matricidea Groundling, the ropes—no matter how suspicious the tween’s lack of rat knowledge may be. Adults who have attended SF conventions will recognize the broad parody presented by the plot, as Timpko details author readings and dealers’ rooms. The more audiences know about Bram Stoker’s Dracula, the better they’ll appreciate notions like the “phleb,” the part of a blood-offering familiar played by Electra’s best friend, Kelly Horton. Younger readers will also learn about mnemonic devices, as a diary by the twins’ Uncle Marcus details elaborate shape-shifting methods featuring “SHOKIDDE” (Sight, Hearing, Observation, Knowledge, Imagination, Dexterity, Decisiveness, and Empathy). While the hunt for the flute is always simmering, the author’s free-wheeling inventiveness remains at the forefront. Sometimes this delivers low-hanging fruit, like the idea that Adolph Ratler was the true villain of World War II; other jokes are more inspired, such as “What do you get when you mix a human with a Vympyrym?” (“A mouthful!”) When Electra learns that the Squrlon and the Vympyrym are fundamentally connected, Timpko points to the skills that help the girl shape-shift. Understanding someone who’s considered the enemy does indeed require imagination and empathy. Though this volume stars Electra, and the prior book Isis, the next installment should give them equal billing.

This endearingly strange tale with entertaining SF elements highlights the value of different viewpoints.

Pub Date: Feb. 7, 2018

ISBN: 978-0-9860882-9-2

Page Count: 268

Publisher: Gettier Group, LLC

Review Posted Online: Aug. 31, 2021

Kirkus Reviews Issue: Oct. 1, 2021

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TUCK EVERLASTING

However the compelling fitness of theme and event and the apt but unexpected imagery (the opening sentences compare the...

At a time when death has become an acceptable, even voguish subject in children's fiction, Natalie Babbitt comes through with a stylistic gem about living forever. 

Protected Winnie, the ten-year-old heroine, is not immortal, but when she comes upon young Jesse Tuck drinking from a secret spring in her parents' woods, she finds herself involved with a family who, having innocently drunk the same water some 87 years earlier, haven't aged a moment since. Though the mood is delicate, there is no lack of action, with the Tucks (previously suspected of witchcraft) now pursued for kidnapping Winnie; Mae Tuck, the middle aged mother, striking and killing a stranger who is onto their secret and would sell the water; and Winnie taking Mae's place in prison so that the Tucks can get away before she is hanged from the neck until....? Though Babbitt makes the family a sad one, most of their reasons for discontent are circumstantial and there isn't a great deal of wisdom to be gleaned from their fate or Winnie's decision not to share it. 

However the compelling fitness of theme and event and the apt but unexpected imagery (the opening sentences compare the first week in August when this takes place to "the highest seat of a Ferris wheel when it pauses in its turning") help to justify the extravagant early assertion that had the secret about to be revealed been known at the time of the action, the very earth "would have trembled on its axis like a beetle on a pin." (Fantasy. 9-11)

Pub Date: Nov. 1, 1975

ISBN: 0312369816

Page Count: 164

Publisher: Farrar, Straus and Giroux

Review Posted Online: April 13, 2012

Kirkus Reviews Issue: Nov. 1, 1975

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SPACE CASE THE GRAPHIC NOVEL

From the Moon Base Alpha the Graphic Novel series , Vol. 1

An accessible, engaging read for those who love adventure, space, and mysteries.

A murder on a lunar colony turns a bored 12-year-old into a master sleuth in this graphic adaptation of Gibbs’ 2014 novel.

Dashiell Gibson, who has a Black mom and white dad, lives with his family on Moon Base Alpha, where life is actually pretty dull. Dash must contend with terrible food and an obnoxious billionaire tourist family. While using the annoying space toilet one night, he overhears scientist Dr. Holtz discussing a history-making project with an unseen person; it’s to be announced the next day. But Dr. Holtz dies that night in an apparent accident that Dash is convinced was murder. None of the adults believe him, so Dash takes it upon himself to investigate, leading him into a complex tangle of secrets. Base commander Nina Stack wants Dash to stop sharing his theories and even makes veiled threats against him. Fortunately, new arrivals Kira, a girl his age, and Zan, a security specialist, believe him and want to help. Ultimately, Dash and Kira end up in danger while trying to solve the mystery. Jenkins’ dynamic panel layouts, expressive character designs, and immersive depictions of life on the moon, combined with Gibbs’ crisp, fast-paced dialogue and well-timed humor, seamlessly translate the original into this visual medium. While some plot points feel condensed, this adaptation retains the original’s sharp wit, engaging mystery elements, and educational tidbits about space travel.

An accessible, engaging read for those who love adventure, space, and mysteries. (Graphic science-fiction mystery. 8-12)

Pub Date: Aug. 19, 2025

ISBN: 9781665934800

Page Count: 360

Publisher: Simon & Schuster

Review Posted Online: May 3, 2025

Kirkus Reviews Issue: June 1, 2025

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