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THE BICKERY TWINS AND THE PHOENIX TEAR

From the Unmapped Chronicles series , Vol. 2

A satisfying second installment.

Rude twins learn respect and how to be heroes.

Seventy years after the events of Casper Tock and the Everdark Wings (2019), readers are welcomed back to the alternate Earth known as the Faraway and the Unmapped Kingdoms that are the source of the Faraway’s weather. Twins Fox and Fibber Petty-Squabble, 11, have been rivals from birth, to the delight of their parents—the family motto is “do not be afraid to stamp all over other people’s feelings.” This comes to a head after the Petty-Squabble parents force the pair to present brilliant business plans to save the family fortune or be exiled to Antarctica. Fox, feeling the pressure, snatches Fibber’s briefcase and makes a run for an antiques shop, where a familiar face tells the twins that they’re meant to save the world from the inexplicable water crisis and defeat Morg, the evil harpy. The twins arrive in the Unmapped Kingdom of Jungledrop on a magical train (powered by junglespit) to learn they must find the elusive Forever Fern—a plant that can grant immortality or save an entire kingdom. An adventure that starts as a selfish race to make millions just may be the thing these siblings (who both appear white) need to heal their relationship and learn it’s OK to help others. The omniscient narrator uses snark, humor, and short chapters to keep this fun, enlightening adventure moving. Themes of respect for other humans and for nature are explained clearly and creatively, never condescendingly.

A satisfying second installment. (Fantasy. 8-13)

Pub Date: Aug. 11, 2020

ISBN: 978-1-5344-4310-5

Page Count: 336

Publisher: Aladdin

Review Posted Online: May 16, 2020

Kirkus Reviews Issue: June 1, 2020

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ESCAPE

Thrills galore for gamers willing to go along for the ride.

A new virtual-reality theme park goes haywire on a crowd of young ­­victims, er, visitors in Alexander’s latest screamfest.

Having scored one of just 100 coveted preview tickets to a cutting-edge, kids-only venue dubbed ESCAPE, budding amusement park fan and designer Cody Baxter is looking forward to a life-changing experience. What he gets is more of a life-threatening one, as games and rides with names like Triassic Terror and Haunted Hillside not only pit him against a monster and then zombies—or sometimes a monster and zombies—as well as ruthless competing players, but seem tailored to play on individual personal terrors. And, in some never explained way, the VR quickly turns into real battles that inflict real wounds even as the real settings shift with sudden, dizzying unpredictability. Teaming up with loyal new friends Jayson Torn and Inga Andersdottir, the former described as being Japanese and White and the latter as Norwegian, Cody (who seems to default to White) struggles for survival, learning ultimately that ESCAPE was created by an evil genius with an ulterior motive who is convinced that he can teach children a salutary lesson. The plot’s no more logical in its twists and contrivances than the premise, but the author’s knack for spinning out nightmarish situations is definitely on display here as the tale careens toward a properly lurid outcome.

Thrills galore for gamers willing to go along for the ride. (Light horror. 9-12)

Pub Date: June 7, 2022

ISBN: 978-1-338-26047-2

Page Count: 240

Publisher: Scholastic

Review Posted Online: March 15, 2022

Kirkus Reviews Issue: April 1, 2022

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A WOLF CALLED WANDER

A sympathetic, compelling introduction to wolves from the perspective of one wolf and his memorable journey.

Separated from his pack, Swift, a young wolf, embarks on a perilous search for a new home.

Swift’s mother impresses on him early that his “pack belongs to the mountains and the mountains belong to the pack.” His father teaches him to hunt elk, avoid skunks and porcupines, revere the life that gives them life, and “carry on” when their pack is devastated in an attack by enemy wolves. Alone and grieving, Swift reluctantly leaves his mountain home. Crossing into unfamiliar territory, he’s injured and nearly dies, but the need to run, hunt, and live drives him on. Following a routine of “walk-trot-eat-rest,” Swift traverses prairies, canyons, and deserts, encountering men with rifles, hunger, thirst, highways, wild horses, a cougar, and a forest fire. Never imagining the “world could be so big or that I could be so alone in it,” Swift renames himself Wander as he reaches new mountains and finds a new home. Rife with details of the myriad scents, sounds, tastes, touches, and sights in Swift/Wander’s primal existence, the immediacy of his intimate, first-person, present-tense narration proves deeply moving, especially his longing for companionship. Realistic black-and-white illustrations trace key events in this unique survival story, and extensive backmatter fills in further factual information about wolves and their habitat.

A sympathetic, compelling introduction to wolves from the perspective of one wolf and his memorable journey. (additional resources, map) (Fiction. 8-12)

Pub Date: May 7, 2019

ISBN: 978-0-06-289593-6

Page Count: 240

Publisher: Greenwillow Books

Review Posted Online: Feb. 5, 2019

Kirkus Reviews Issue: March 1, 2019

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