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MAX IN THE LAND OF LIES

A TALE OF WORLD WAR II

From the Operation Kinderspion series , Vol. 2

A headlong thriller laced with provocative and topical historical truths.

Now working for British intelligence after leaving Berlin in the Kindertransport, 12-year-old Max Bretzfeld returns to Nazi Germany on a secret mission.

During his ostensible mission—infiltrating the Funkhaus, the hub of Nazi radio and propaganda—Max not only faces continual danger, but also struggles with his conscience and even (briefly) his loyalty as he confronts some uncomfortably close parallels between the rabid racism of the Third Reich and that of both the British Empire and the United States throughout their histories. Max is also harboring a secret: Despite being expressly forbidden to do so by his adopted British uncle, he searches for his parents, only to discover strangers living in his family’s apartment. What follows is an absorbing whirl of narrow squeaks and tense, clever exploits, lightened by moments of comfort and comical commentary by Stein and Berg, the dybbuk and kobold spirits perched on Max’s shoulders. Gidwitz, who conducted careful research, realistically portrays a large walk-on cast of real Nazis, from Joseph Goebbels to Hitler himself, who explain how they rose to power and how nations can be led by the right narratives: “With these grand stories, we can bind our people together.” The cast of fictional ordinary Germans shows how seductive the Nazi promise to “make Germany great again” seemed. This sequel trusts readers with critically relevant insights on necessary vigilance and the human capacity for monstrous behavior.

A headlong thriller laced with provocative and topical historical truths. (historical notes, bibliography) (Historical fiction. 8-12)

Pub Date: Feb. 25, 2025

ISBN: 9780593112113

Page Count: 352

Publisher: Dutton

Review Posted Online: Nov. 23, 2024

Kirkus Reviews Issue: Jan. 1, 2025

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THE VERY, VERY FAR NORTH

Quirky and imaginative—postmodern storytelling at its best.

Friendly curiosity and a gift for naming earn a polar bear an assortment of (mostly animal) friends, adventures, mishaps, and discoveries.

Arriving at a northern ocean, Duane spies a shipwreck. Swimming out to investigate, he meets its lone occupant, C.C., a learned snowy owl whose noble goal is acquiring knowledge to apply “toward the benefit of all.” Informing Duane that he’s a polar bear, she points out a nearby cave that might suit him—it even has a mattress. Adding furnishings from the wreck—the grandfather clock’s handless, but who needs to tell time when it’s always now?—he meets a self-involved musk ox, entranced by his own reflection, who’s delighted when Duane names him “Handsome.” As he comes to understand, then appreciate their considerable diversity, Duane brings out the best in his new friends. C.C., who has difficulty reading emotions and dislikes being touched, evokes the autism spectrum. Magic, a bouncy, impulsive arctic fox, manifests ADHD. Major Puff, whose proud puffin ancestry involves courageous retreats from danger, finds a perfect companion in Twitch, a risk-aware, common-sensical hare. As illustrated, Sun Girl, a human child, appears vaguely Native, and Squint, a painter, white, but they’re sui generis: The Canadian author avoids referencing human culture. The art conveys warmth in an icy setting; animal characters suggest beloved stuffed toys, gently reinforcing the message that friendship founded on tolerance breeds comfort and safety.

Quirky and imaginative—postmodern storytelling at its best. (Animal fantasy. 8-12)

Pub Date: Sept. 10, 2019

ISBN: 978-1-5344-3341-0

Page Count: 272

Publisher: Atheneum

Review Posted Online: May 7, 2019

Kirkus Reviews Issue: June 1, 2019

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STEALING HOME

An emotional, much-needed historical graphic novel.

Sandy and his family, Japanese Canadians, experience hatred and incarceration during World War II.

Sandy Saito loves baseball, and the Vancouver Asahi ballplayers are his heroes. But when they lose in the 1941 semifinals, Sandy’s dad calls it a bad omen. Sure enough, in December 1941, Japan bombs Pearl Harbor in the U.S. The Canadian government begins to ban Japanese people from certain areas, moving them to “dormitories” and setting a curfew. Sandy wants to spend time with his father, but as a doctor, his dad is busy, often sneaking out past curfew to work. One night Papa is taken to “where he [is] needed most,” and the family is forced into an internment camp. Life at the camp isn’t easy, and even with some of the Asahi players playing ball there, it just isn’t the same. Trying to understand and find joy again, Sandy struggles with his new reality and relationship with his father. Based on the true experiences of Japanese Canadians and the Vancouver Asahi team, this graphic novel is a glimpse of how their lives were affected by WWII. The end is a bit abrupt, but it’s still an inspiring and sweet look at how baseball helped them through hardship. The illustrations are all in a sepia tone, giving it an antique look and conveying the emotions and struggles. None of the illustrations of their experiences are overly graphic, making it a good introduction to this upsetting topic for middle-grade readers.

An emotional, much-needed historical graphic novel. (afterword, further resources) (Graphic historical fiction. 9-12)

Pub Date: Oct. 5, 2021

ISBN: 978-1-5253-0334-0

Page Count: 112

Publisher: Kids Can

Review Posted Online: June 28, 2021

Kirkus Reviews Issue: July 15, 2021

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