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THE SHADOW EATER

VOL. II OF THE DOMINIONS OF IRTH

Second volume of a projected fantasy trilogy following Lee’s exceptional debut, The Dark Shore (1997). The Lady of the Garden, one of the godlike Nameless Ones, has used her magic to dream into existence the worlds of the Bright Shore. But now her unborn child’s development is being inhibited by an intruder from the Dark Shore. If she can’t locate and expel this shadow thing, she will waken her mad Consort, the dream will dissolve, and the Bright Shore will vanish. So she orders her servant, Old Ric, an ancient gnome, to find the intruder; Old Ric’s companion, Asofel, a tremendously powerful Radiant One, will destroy the shadow presence. Unfortunately, Asofel, fretful and petulant, loathes the chilly gloom of the Bright Shore, and drops Old Ric at random. So, as he searches, Old Ric must acquire helpers: young Broydo, an aelf-counsellor, with his magic serpent-bone sword; Lara, a pathetic ghost from the Dark Shore; and former thief Dogbrick. The shadow they seek is Reece, the magus who destroyed the evil Dark Lord. But Reece himself is only a puppet of the villainous Duppy Hob, whose ambition is to rule the Bright Shore with his armies of maggot-dwarves, the Necklace of Souls, and his alliance with a malevolent ether-devil. Again, brilliantly imagined and often fascinating, but this time everything’s overdone, from the convoluted plot and clotted backdrop to the horrendously overwrought prose and absurdly stilted dialogue.

Pub Date: April 1, 1998

ISBN: 0-380-79073-4

Page Count: 352

Publisher: Eos/HarperCollins

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: March 1, 1998

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A BLIGHT OF BLACKWINGS

A charming and persuasive entry that will leave readers impatiently awaiting the concluding volume.

Book 2 of Hearne's latest fantasy trilogy, The Seven Kennings (A Plague of Giants, 2017), set in a multiracial world thrust into turmoil by an invasion of peculiar giants.

In this world, most races have their own particular magical endowment, or “kenning,” though there are downsides to trying to gain the magic (an excellent chance of being killed instead) and using it (rapid aging and death). Most recently discovered is the sixth kenning, whose beneficiaries can talk to and command animals. The story canters along, although with multiple first-person narrators, it's confusing at times. Some characters are familiar, others are new, most of them with their own problems to solve, all somehow caught up in the grand design. To escape her overbearing father and the unreasoning violence his kind represents, fire-giant Olet Kanek leads her followers into the far north, hoping to found a new city where the races and kennings can peacefully coexist. Joining Olet are young Abhinava Khose, discoverer of the sixth kenning, and, later, Koesha Gansu (kenning: air), captain of an all-female crew shipwrecked by deep-sea monsters. Elsewhere, Hanima, who commands hive insects, struggles to free her city from the iron grip of wealthy, callous merchant monarchists. Other threads focus on the Bone Giants, relentless invaders seeking the still-unknown seventh kenning, whose confidence that this can defeat the other six is deeply disturbing. Under Hearne's light touch, these elements mesh perfectly, presenting an inventive, eye-filling panorama; satisfying (and, where appropriate, well-resolved) plotlines; and tensions between the races and their kennings to supply much of the drama.

A charming and persuasive entry that will leave readers impatiently awaiting the concluding volume.

Pub Date: Feb. 4, 2020

ISBN: 978-0-345-54857-3

Page Count: 592

Publisher: Del Rey/Ballantine

Review Posted Online: Nov. 24, 2019

Kirkus Reviews Issue: Dec. 15, 2019

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ASSASSIN'S APPRENTICE

At Buckkeep in the Six Duchies, young Fitz, the bastard son of Prince Chivalry, is raised as a stablehand by old warrior Burrich. But when Chivalry dies without legitimate issue—murdered, it's rumored—Fitz, at the orders of King Shrewd, is brought into the palace and trained in the knightly and courtly arts. Meanwhile, secretly at night, he receives instruction from another bastard, Chade, in the assassin's craft. Now, King Shrewd's subjects are imperiled by the visits of the Red-Ship Raiders—formidable warriors who pillage the seacoasts and turn their human victims into vicious, destructive zombies. Since rehabilitating the zombies proves impossible, it's Fitz's task to go abroad covertly and kill them as quickly and humanely as possible. Shrewd orders that Fitz be taught the Skill—mental powers of telepathy and coercion possessed by all those of the royal line; his teacher is Galen, a sadistic ally of the popinjay Prince Regal, who hates Fitz all the more for his loyalty to Shrewd's other son, the stalwart soldier Verity. Galen brutalizes Fitz and, unknown to anyone, implants a mental block that prevents Fitz from using the Skill. Later, Shrewd decrees that, to cement an alliance, Verity shall wed the Princess Kettricken, heir to a remote yet rich mountain kingdom. Verity, occupied with Skillfully keeping the Red-Ship Raiders at bay, can't go to collect his bride, so Regal and Fitz are sent. Finally, Fitz must discover the depths of Regal's perfidy, recapture his true Skill, win Kettricken's heart for Verity, and help Verity defeat the Raiders. An intriguing, controlled, and remarkably assured debut, at once satisfyingly self-contained yet leaving plenty of scope for future extensions and embellishments.

Pub Date: April 17, 1995

ISBN: 0-553-37445-1

Page Count: 368

Publisher: Spectra/Bantam

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: March 1, 1995

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