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TOTAL OBLIVION, MORE OR LESS

A fast-paced, suspenseful dystopian picaresque, part Huck Finn and part bizarro-world Swiss Family Robinson, with the latter...

After Minnesota is overrun by ancient Scythians and a wasp-borne plague, 16-year-old Macy and her family embark on adventures of ever-escalating weirdness as they make their way down the Mississippi toward safety that no longer exists.

DeNiro (stories: Skinny-Dipping in the Lake of the Dead, 2006) opens his debut novel in semi-comic register, as the family struggles to adjust to a weird new order involving soldier-looters in Lakers jerseys, the shuttering of all non–fast-food businesses, SUV chassis towed by mules and a scar-faced guard at the family’s riverside internment camp who sends Macy a looted necklace via her younger brother Ciaran. “I had a disfigured stalker with a sword,” she wisecracks. “This made going stag to junior prom look like a joke.” The mood grows steadily darker and grimmer. First Ciaran gets involved in intrigues among factions of the anachronistic warriors who have overrun the entire country and are battling for turf from coast to coast. The family manages to escape on a boat that limps south toward St. Louis, where Macy’s father, an astronomer, keeps insisting that a university job awaits him. Along the way both Macy and her mother are stricken with the plague; Macy’s sister runs off and is sold into indenture; they encounter elephants and giraffes, a wooden submarine and a talking dog. Eventually Ciaran is captured and sent south to Nueva Roma for trial and execution. Their father, now thriving in the former St. Louis as an astrologer, dispatches the recovered Macy to the grand delta capital to see if anything can be done to help her brother.

A fast-paced, suspenseful dystopian picaresque, part Huck Finn and part bizarro-world Swiss Family Robinson, with the latter winning out—to the benefit of those reading for plot and perhaps the disappointment of those looking for literary ambition.

Pub Date: Nov. 24, 2009

ISBN: 978-0-553-59254-2

Page Count: 320

Publisher: Spectra/Bantam

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Oct. 15, 2009

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A NIGHT IN THE LONESOME OCTOBER

After years of unprepossessing folderol—the wearisome Nine Princes in Amber retreads are depressingly typical—Zelazny bursts forth with, well, ``Victorian light supernatural fantasy'' just about covers it. Narrator Snuff, a guard dog who performs complex thaumaturgical calculations in his head, has many duties: to keep various Things firmly trapped in mirrors, wardrobes, and steamer trunks; to accompany his master, Jack—he of the magical blade—on weird collecting expeditions into the graveyards and slums of Victorian London; and—for a single hour each night—discuss the day's goings-on in human speech. Snuff's neighbors include: Jill the witch and her familiar, Graymalk the cat, with whom Snuff forms a friendly alliance; Sherlock Holmes, Dr. Frankenstein, Dracula, a werewolf, and a satanic vicar. The witches, detectives, doctors, vampires, etc., along with their equally industrious familiars, trade information and scheme for advantage as the full moon of Halloween approaches; at that time, a magical showdown to decide the fate of the Earth will occur. Some of the characters are ``openers,'' determined to open a magical doorway allowing the Old Gods to reoccupy the Earth; others are ``closers,'' equally resolved to keep the magical door nailed shut; and a few are involved yet stand outside the Game altogether. Snuff's problem is to discover who is which. Sparkling, witty, delightful: Zelazny's best for ages, perhaps his best ever.

Pub Date: Aug. 1, 1993

ISBN: 0-688-12508-5

Page Count: 288

Publisher: Morrow/HarperCollins

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: June 15, 1993

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DUNE: HOUSE CORRINO

Even though the cracks are beginning to show, and the sheer narrative power of the superb original series is lacking, Dune...

Third in the Dune prequel series from originator Frank Herbert's son Brian and collaborator Anderson (Dune: House Atreides, 1999, and Dune: House Harkonnen, 2000). Duke Leto Atreides plans to attack planet Ix and drive out the occupying genetic-whiz Tleilaxu, while his concubine Jessica must travel to the imperial capital, Kaitain, to give birth to her child—not the daughter she was ordered to bear by her Bene Gesserit superiors. The Emperor Shaddam grows crueler and less restrained as his conspiracy with the Tleilaxu to develop a synthetic substitute for the miraculous spice “melange” advances. Shaddam's coconspirator Ajidica, the Tleilaxu Master, has tested “amal” on himself and obtained a superhuman brain boost; better still, the imperial Sardaukar troops stationed on Ix are already addicted to amal, so that now they'll obey him rather than the Emperor. The Emperor's agent, Hasimir Fenring, isn't convinced that amal will be an effective substitute for melange and demands more tests. Regardless, Shaddam squeezes the Great Families to reveal their secret spice stockpiles; once equipped with amal, he can destroy planet Arrakis—the sole source of the natural spice—and hold the galaxy to ransom. The plot heads for one of those black-comic moments where everybody's holding a gun to somebody else's head.

Even though the cracks are beginning to show, and the sheer narrative power of the superb original series is lacking, Dune in any guise is as addictive as the spice itself.

Pub Date: Oct. 9, 2001

ISBN: 0-553-11084-5

Page Count: 512

Publisher: Spectra/Bantam

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Aug. 1, 2001

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