by Alan Gratz ; illustrated by Brett Helquist ‧ RELEASE DATE: June 9, 2015
Gratz has plenty of fun with his alternate history, but returning readers will notice that the dark is definitely rising.
The company of heroes destined to battle the immortal Mangleborn continues to assemble in a middle volume that blurs the line between the good guys and the bad further.
The theft of the titular lantern, which transforms people who see its light into monsters of diverse icky sorts, sends superstrong Archie in pursuit aboard a huge steam-powered robot captained by George Custer. Meanwhile, the vengeful search for those who massacred her home village leads young Seminole warrior Hachi to Marie Laveau’s New Orleans for battles with zombis, loas, and a gigantic Mangleborn serpent. Gratz sets his colorful yarn in an alternate “North Americas” made up of several countries (both colonial and indigenous) and populates the teeming supporting cast with both historical personages, like a windup Jesse James, and an array of tentacled horrors. He pitches his gathering band of Leaguers—grown by the end to five of the appointed seven—into a nonstop round of chases, flights, ambushes, narrow squeaks, and heroic feats. Struggling with his own dark origins as well as a tendency to bouts of irrational, wildly destructive rage worthy of the Incredible Hulk, Archie leads a vividly drawn and diverse ensemble. Helquist’s portraits of intrepid or menacing figures at the chapter heads signal the story’s shifts in focus.
Gratz has plenty of fun with his alternate history, but returning readers will notice that the dark is definitely rising. (map) (Fantasy/steampunk. 11-13)Pub Date: June 9, 2015
ISBN: 978-0-7653-3823-5
Page Count: 336
Publisher: Starscape/Tom Doherty
Review Posted Online: March 24, 2015
Kirkus Reviews Issue: April 15, 2015
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by Nnedi Okorafor ‧ RELEASE DATE: April 14, 2011
Ebulliently original.
Who can't love a story about a Nigerian-American 12-year-old with albinism who discovers latent magical abilities and saves the world?
Sunny lives in Nigeria after spending the first nine years of her life in New York. She can't play soccer with the boys because, as she says, "being albino made the sun my enemy," and she has only enemies at school. When a boy in her class, Orlu, rescues her from a beating, Sunny is drawn in to a magical world she's never known existed. Sunny, it seems, is a Leopard person, one of the magical folk who live in a world mostly populated by ignorant Lambs. Now she spends the day in mundane Lamb school and sneaks out at night to learn magic with her cadre of Leopard friends: a handsome American bad boy, an arrogant girl who is Orlu’s childhood friend and Orlu himself. Though Sunny's initiative is thin—she is pushed into most of her choices by her friends and by Leopard adults—the worldbuilding for Leopard society is stellar, packed with details that will enthrall readers bored with the same old magical worlds. Meanwhile, those looking for a touch of the familiar will find it in Sunny's biggest victories, which are entirely non-magical (the detailed dynamism of Sunny's soccer match is more thrilling than her magical world saving).
Ebulliently original. (Fantasy. 11-13)Pub Date: April 14, 2011
ISBN: 978-0-670-01196-4
Page Count: 352
Publisher: Viking
Review Posted Online: March 28, 2011
Kirkus Reviews Issue: March 15, 2011
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by Michael Scott ‧ RELEASE DATE: May 22, 2012
Much rousing sturm und drang, though what’s left after the dust settles is a heap of glittering but disparate good parts...
Scott tops off his deservedly popular series with a heaping shovelful of monster attacks, heroic last stands, earthquakes and other geological events, magic-working, millennia-long schemes coming to fruition, hearts laid bare, family revelations, transformations, redemptions and happy endings (for those deserving them).
Multiple plotlines—some of which, thanks to time travel, feature the same characters and even figures killed off in previous episodes—come to simultaneous heads in a whirl of short chapters. Flamel and allies (including Prometheus and Billy the Kid) defend modern San Francisco from a motley host of mythological baddies. Meanwhile, in ancient Danu Talis (aka Atlantis), Josh and Sophie are being swept into a play to bring certain Elders to power as the city’s downtrodden “humani” population rises up behind Virginia Dare, the repentant John Dee and other Immortals and Elders. The cast never seems unwieldy despite its size, the pacing never lets up, and the individual set pieces are fine mixtures of sudden action, heroic badinage and cliffhanger cutoffs. As a whole, though, the tale collapses under its own weight as the San Francisco subplots turn out to be no more than an irrelevant sideshow, and climactic conflicts take place on an island that is somehow both a historical, physical place and a higher reality from which Earth and other “shadowrealms” are spun off.
Much rousing sturm und drang, though what’s left after the dust settles is a heap of glittering but disparate good parts rather than a cohesive whole. (Fantasy. 11-13)Pub Date: May 22, 2012
ISBN: 978-0-385-73535-3
Page Count: 528
Publisher: Delacorte
Review Posted Online: May 29, 2012
Kirkus Reviews Issue: June 15, 2012
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by Michael Scott ; adapted by Nicole Andelfinger ; illustrated by Chris Chalik
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