A not-to-be-missed sequel marked by action, mystery, lively dialogue, and steady character growth.

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THE SHADOW THIEVES

From the Rules for Thieves series , Vol. 2

The sequel to Rule for Thieves (2017) finds recovering thief Alli Rosco struggling to stay on the straight and narrow as she settles into a new life with her long-lost older brother.

Just as Alli begins feeling at home with Ronan, her friend and Thieves Guild member Beck Reigler shows up with bad news. The Shadow Guild, an organization composed of Thieves Guild defectors, is plotting to overthrow their former guild’s current king. They’ve stolen the King’s Coin, a concrete symbol of the king’s authority. Beck wants Alli to help him steal back the coin and return it to the king. Almost-13-year-old Alli is hesitant. She doesn’t want to disappoint her brother or endanger her one chance at a family. The deciding factor: Her brother’s name is on the Shadows’ hit list, right under the king’s. Just one more theft, and Alli is done for good. But experience has taught her that nothing is easy; she’ll have to balance well-behaved New Alli with reckless Old Alli if she wants to survive. Narrator Alli (who is again described as “tan,” along with Ronan) is mercurial, smart-mouthed, and quick on her feet. Ronan’s girlfriend, Mari, an important secondary character, has brown skin, as does Beck. This preindustrial, minimally magical fantasy world has racial differences, but its society is not racialized; nevertheless, white is default.

A not-to-be-missed sequel marked by action, mystery, lively dialogue, and steady character growth. (Fiction. 8-13)

Pub Date: June 5, 2018

ISBN: 978-1-4814-7277-7

Page Count: 400

Publisher: Aladdin

Review Posted Online: March 18, 2018

Kirkus Reviews Issue: April 1, 2018

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Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel.

CAPTAIN UNDERPANTS AND THE TERRIFYING RETURN OF TIPPY TINKLETROUSERS

From the Captain Underpants series , Vol. 9

Sure signs that the creative wells are running dry at last, the Captain’s ninth, overstuffed outing both recycles a villain (see Book 4) and offers trendy anti-bullying wish fulfillment.

Not that there aren’t pranks and envelope-pushing quips aplenty. To start, in an alternate ending to the previous episode, Principal Krupp ends up in prison (“…a lot like being a student at Jerome Horwitz Elementary School, except that the prison had better funding”). There, he witnesses fellow inmate Tippy Tinkletrousers (aka Professor Poopypants) escape in a giant Robo-Suit (later reduced to time-traveling trousers). The villain sets off after George and Harold, who are in juvie (“not much different from our old school…except that they have library books here.”). Cut to five years previous, in a prequel to the whole series. George and Harold link up in kindergarten to reduce a quartet of vicious bullies to giggling insanity with a relentless series of pranks involving shaving cream, spiders, effeminate spoof text messages and friendship bracelets. Pilkey tucks both topical jokes and bathroom humor into the cartoon art, and ups the narrative’s lexical ante with terms like “pharmaceuticals” and “theatrical flair.” Unfortunately, the bullies’ sad fates force Krupp to resign, so he’s not around to save the Earth from being destroyed later on by Talking Toilets and other invaders…

Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel. (Fantasy. 10-12)

Pub Date: Aug. 28, 2012

ISBN: 978-0-545-17534-0

Page Count: 304

Publisher: Scholastic

Review Posted Online: June 20, 2012

Kirkus Reviews Issue: July 15, 2012

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Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...

ESCAPE FROM MR. LEMONCELLO'S LIBRARY

From the Mr. Lemoncello's Library series , Vol. 1

When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.

The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)

Pub Date: June 25, 2013

ISBN: 978-0-375-87089-7

Page Count: 304

Publisher: Random House

Review Posted Online: April 3, 2013

Kirkus Reviews Issue: May 1, 2013

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