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HOW TO CATCH A REINDEER

These reindeer games are a bit tired but, given the series’ popularity, should have a large, ready-made audience.

The How to Catch A… crew try for Comet.

Having already failed to nab a Halloween witch, the Easter Bunny, a turkey, a leprechaun, the Tooth Fairy, and over a dozen other iconic trophies in previous episodes of this bestselling series, one would think the racially diverse gaggle of children in Elkerton’s moonlit, wintry scenes would be flagging…but no, here they lay out snares ranging from a loop of garland to an igloo baited with reindeer moss to an enticing candy cane maze, all in hopes of snagging one of Santa’s reindeer while he’s busy delivering presents. Infused with pop culture–based Christmas cheer (“Now I’ve already seen the shelf with the elf”), Comet prances past the traps until it’s time to gather up the kids, most of whom look terrified, for a group snapshot with the other reindeer and then climb back into harness: “This was a great stop but a few million to go / Christmas Eve must continue with style!” Though festive, the verse feels trite and unlikely to entice youngsters. A sprinkling of “True Facts About Reindeer” (“They live in the tundra, where they have friends like the arctic bunny”) wrap up this celebration of the predatory spirit. (This book was reviewed digitally.)

These reindeer games are a bit tired but, given the series’ popularity, should have a large, ready-made audience. (Picture book. 5-7)

Pub Date: Oct. 4, 2022

ISBN: 9781728276137

Page Count: 40

Publisher: Sourcebooks Wonderland

Review Posted Online: Dec. 12, 2022

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GAME OVER, SUPER RABBIT BOY!

From the Press Start! series , Vol. 1

A strong series start.

In a video game, a superpowered rabbit must rescue a singing dog that brings everyone happiness.

In the frame story, a brown-skinned human protagonist plays a video game on a handheld console evocative of the classic Nintendo Gameboy. The bulk of the book relates the game’s storyline: Animal Town is a peaceful place where everyone is delighted by Singing Dog, until the fun-hating King Viking (whose black-mustachioed, pink-skinned looks reference the Super Mario Brothers game series villain, Wario) uses his army of robots to abduct Singing Dog. To save Singing Dog—and fun—the animals send the fastest among them, Simon the Hedgehog, to get Super Rabbit Boy (who gains speed and jumping powers by eating special carrots) to save the day. The chapters take Super Rabbit Boy through video game levels, with classic, video game–style settings and enemies. Throughout the book, when the game’s player loses either a life in the game or the game entirely, the unnamed kid must choose to persevere and not give up. The storylines are differentiated by colorful art styles—cartoonish for the real world, 8-bit pixel-sprite–style for the game. The fast, repetitive plot uses basic, simple sentences and child-friendly objects of interest, such as lakes of lava, for children working on reading independence, while the nerdy in-jokes benefit adults reading with a child.

A strong series start. (Early reader. 5-7)

Pub Date: Jan. 3, 2017

ISBN: 978-1-338-03472-1

Page Count: 80

Publisher: Branches/Scholastic

Review Posted Online: Sept. 18, 2016

Kirkus Reviews Issue: Oct. 1, 2016

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LUNA AND THE WITCH THROW A HALLOWEEN PARTY

A high-spirited night free of frights.

Actor Plaza and writer/producer Murphy join forces for another bewitching picture book.

Halloween is always a dismal time for Pheenie the witch, because her parties are such failures—until the day spunky young Luna Lopez, who yearns to be a helpful bruja like her grandma in Puerto Rico, appears on her porch. The two strike a bargain: Pheenie will instruct Luna in spellcasting in return for Luna’s help planning and organizing a properly spook-tacular event. Luna helps Pheenie clean up the house and encourages her to substitute tasty cider for wormy trick-or-treat apples and to put out kid-friendly snacks like candy corn and cookies in place of the witch’s typical candied spiders and baked troll fingers. The effervescent narrative is further stoked by several rhymed spells and suitably energetic illustrations. Peck sets the tale in a racially diverse urban neighborhood, and as the witching hour approaches (at around eight p.m., according to the clock on the mantel), in troops a group of eager-looking young partygoers in upscale costumes to play hide-and-seek with real ghosts and dance to a goblin band. It’s a Halloween hullaballoo! Elderly Pheenie is pale-skinned; Luna is tan-skinned.

A high-spirited night free of frights. (Picture book. 5-7)

Pub Date: July 29, 2025

ISBN: 9780593693018

Page Count: 40

Publisher: Viking

Review Posted Online: May 3, 2025

Kirkus Reviews Issue: June 1, 2025

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