These reindeer games are a bit tired but, given the series’ popularity, should have a large, ready-made audience.
by Alice Walstead ; illustrated by Andy Elkerton ‧ RELEASE DATE: Oct. 4, 2022
The How to Catch A… crew try for Comet.
Having already failed to nab a Halloween witch, the Easter Bunny, a turkey, a leprechaun, the Tooth Fairy, and over a dozen other iconic trophies in previous episodes of this bestselling series, one would think the racially diverse gaggle of children in Elkerton’s moonlit, wintry scenes would be flagging…but no, here they lay out snares ranging from a loop of garland to an igloo baited with reindeer moss to an enticing candy cane maze, all in hopes of snagging one of Santa’s reindeer while he’s busy delivering presents. Infused with pop culture–based Christmas cheer (“Now I’ve already seen the shelf with the elf”), Comet prances past the traps until it’s time to gather up the kids, most of whom look terrified, for a group snapshot with the other reindeer and then climb back into harness: “This was a great stop but a few million to go / Christmas Eve must continue with style!” Though festive, the verse feels trite and unlikely to entice youngsters. A sprinkling of “True Facts About Reindeer” (“They live in the tundra, where they have friends like the arctic bunny”) wrap up this celebration of the predatory spirit. (This book was reviewed digitally.)
These reindeer games are a bit tired but, given the series’ popularity, should have a large, ready-made audience. (Picture book. 5-7)Pub Date: Oct. 4, 2022
ISBN: 9781728276137
Page Count: 40
Publisher: Sourcebooks Wonderland
Review Posted Online: Dec. 12, 2022
Share your opinion of this book
Did you like this book?
More by Alice Walstead
BOOK REVIEW
by Alice Walstead ; illustrated by Andy Elkerton
BOOK REVIEW
by Alice Walstead ; illustrated by Andy Elkerton
by Steve Henry ; illustrated by Steve Henry ‧ RELEASE DATE: Feb. 15, 2016
It’s a bird, it’s a plane, it’s Big Bunny!
Controlled, repetitive text invites children to read short sentences directing them to find “a foot…a hand…a tail,” and so on. These named body parts belong to a figure that isn’t wholly visible until the book’s end, provoking readers to search them out in the detailed images. Their stark whiteness makes them stand out on the pages, which depict a busy, vibrant setting reminiscent of those in Richard Scarry books and are likewise populated by anthropomorphic animals going about their days. Shifting perspective and scale make it clear that the creature is not just another one of these animals, and many readers will use the title and cover image to infer that they belong to the eponymous Big Bunny. The reveal at the conclusion is that Big Bunny is not a giant but a large helium balloon of the sort seen in the Macy’s Thanksgiving Day Parade. While this clever conceit is carried out with accessible text, there is a little quibble: the saturation and intentional busyness of the illustrations leaves little rest for new readers’ eyes. The sentences and vocabulary are simple, but finding them on the page is the challenge here.
Big fun for new readers who are ready to turn their Where’s Waldo skills to finding text. (Early reader. 5-7)Pub Date: Feb. 15, 2016
ISBN: 978-0-8234-3458-9
Page Count: 32
Publisher: Holiday House
Review Posted Online: Nov. 25, 2015
Kirkus Reviews Issue: Dec. 15, 2015
Categories: CHILDREN'S ANIMALS | CHILDREN'S HOLIDAYS & CELEBRATIONS
Share your opinion of this book
Did you like this book?
More by Steve Henry
BOOK REVIEW
by Steve Henry ; illustrated by Steve Henry
BOOK REVIEW
by Steve Henry ; illustrated by Steve Henry
BOOK REVIEW
by Steve Henry ; illustrated by Steve Henry
by Thomas Flintham ; illustrated by Thomas Flintham ‧ RELEASE DATE: Jan. 3, 2017
In a video game, a superpowered rabbit must rescue a singing dog that brings everyone happiness.
In the frame story, a brown-skinned human protagonist plays a video game on a handheld console evocative of the classic Nintendo Gameboy. The bulk of the book relates the game’s storyline: Animal Town is a peaceful place where everyone is delighted by Singing Dog, until the fun-hating King Viking (whose black-mustachioed, pink-skinned looks reference the Super Mario Brothers game series villain, Wario) uses his army of robots to abduct Singing Dog. To save Singing Dog—and fun—the animals send the fastest among them, Simon the Hedgehog, to get Super Rabbit Boy (who gains speed and jumping powers by eating special carrots) to save the day. The chapters take Super Rabbit Boy through video game levels, with classic, video game–style settings and enemies. Throughout the book, when the game’s player loses either a life in the game or the game entirely, the unnamed kid must choose to persevere and not give up. The storylines are differentiated by colorful art styles—cartoonish for the real world, 8-bit pixel-sprite–style for the game. The fast, repetitive plot uses basic, simple sentences and child-friendly objects of interest, such as lakes of lava, for children working on reading independence, while the nerdy in-jokes benefit adults reading with a child.
A strong series start. (Early reader. 5-7)Pub Date: Jan. 3, 2017
ISBN: 978-1-338-03472-1
Page Count: 80
Publisher: Branches/Scholastic
Review Posted Online: Sept. 19, 2016
Kirkus Reviews Issue: Oct. 1, 2016
Categories: CHILDREN'S ACTION & ADVENTURE FICTION
Share your opinion of this book
Did you like this book?
More by Andy Mansfield
BOOK REVIEW
by Andy Mansfield ; illustrated by Thomas Flintham
BOOK REVIEW
by Thomas Flintham ; illustrated by Thomas Flintham
BOOK REVIEW
by Jonathan Litton ; illustrated by Thomas Flintham
© Copyright 2023 Kirkus Media LLC. All Rights Reserved.
Hey there, book lover.
We’re glad you found a book that interests you!
We can’t wait for you to join Kirkus!
It’s free and takes less than 10 seconds!
Already have an account? Log in.
OR
Trouble signing in? Retrieve credentials.
Welcome Back!
OR
Trouble signing in? Retrieve credentials.
Don’t fret. We’ll find you.