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FREEWATER

An exceptional addition to the resistance stories of enslaved people.

Awards & Accolades

Our Verdict

  • Our Verdict
  • GET IT


  • New York Times Bestseller


  • Newbery Winner

Two youngsters escaping slavery find refuge.

Twelve-year-old Homer and his little sister, Ada, become separated from their mother as they attempt to flee enslavement on the Southerland plantation. They are rescued by Suleman, who takes them deep into the Great Dismal Swamp, where they join Freewater, a community of people who successfully fled from slavery and children who were born there. They work together to remain free, support one another, and remember the history of their founding. Suleman is one of the men who patrols the swamp, watching for any who would seek to reenslave them. He and others raid neighboring plantations for supplies. Freeborn Sanzi, 12, is determined to be a hero like Suleman—even if it gets her into trouble—and when her efforts go badly wrong, it places their settlement in danger. Meanwhile, back at Southerland, Homer’s mother has been caught and severely whipped. This does not keep Homer’s friend Anna from plotting her own escape while Homer seeks a way to rescue his mother. Set in a fictional community but based on real stories of those who fled slavery and lived secretly in Southern swamps, this is detailed and well-researched historical fiction. The characters are varied, complex, and fully realized. Descriptions of the setting are so vivid that it becomes a key aspect of the narrative. The page-turning action will engage readers as the story reaches a satisfying conclusion.

An exceptional addition to the resistance stories of enslaved people. (author's note) (Historical fiction. 8-12)

Pub Date: Feb. 1, 2022

ISBN: 978-0-316-05661-8

Page Count: 416

Publisher: Little, Brown

Review Posted Online: Nov. 29, 2021

Kirkus Reviews Issue: Dec. 15, 2021

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THE VERY, VERY FAR NORTH

Quirky and imaginative—postmodern storytelling at its best.

Friendly curiosity and a gift for naming earn a polar bear an assortment of (mostly animal) friends, adventures, mishaps, and discoveries.

Arriving at a northern ocean, Duane spies a shipwreck. Swimming out to investigate, he meets its lone occupant, C.C., a learned snowy owl whose noble goal is acquiring knowledge to apply “toward the benefit of all.” Informing Duane that he’s a polar bear, she points out a nearby cave that might suit him—it even has a mattress. Adding furnishings from the wreck—the grandfather clock’s handless, but who needs to tell time when it’s always now?—he meets a self-involved musk ox, entranced by his own reflection, who’s delighted when Duane names him “Handsome.” As he comes to understand, then appreciate their considerable diversity, Duane brings out the best in his new friends. C.C., who has difficulty reading emotions and dislikes being touched, evokes the autism spectrum. Magic, a bouncy, impulsive arctic fox, manifests ADHD. Major Puff, whose proud puffin ancestry involves courageous retreats from danger, finds a perfect companion in Twitch, a risk-aware, common-sensical hare. As illustrated, Sun Girl, a human child, appears vaguely Native, and Squint, a painter, white, but they’re sui generis: The Canadian author avoids referencing human culture. The art conveys warmth in an icy setting; animal characters suggest beloved stuffed toys, gently reinforcing the message that friendship founded on tolerance breeds comfort and safety.

Quirky and imaginative—postmodern storytelling at its best. (Animal fantasy. 8-12)

Pub Date: Sept. 10, 2019

ISBN: 978-1-5344-3341-0

Page Count: 272

Publisher: Atheneum

Review Posted Online: May 7, 2019

Kirkus Reviews Issue: June 1, 2019

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STEALING HOME

An emotional, much-needed historical graphic novel.

Sandy and his family, Japanese Canadians, experience hatred and incarceration during World War II.

Sandy Saito loves baseball, and the Vancouver Asahi ballplayers are his heroes. But when they lose in the 1941 semifinals, Sandy’s dad calls it a bad omen. Sure enough, in December 1941, Japan bombs Pearl Harbor in the U.S. The Canadian government begins to ban Japanese people from certain areas, moving them to “dormitories” and setting a curfew. Sandy wants to spend time with his father, but as a doctor, his dad is busy, often sneaking out past curfew to work. One night Papa is taken to “where he [is] needed most,” and the family is forced into an internment camp. Life at the camp isn’t easy, and even with some of the Asahi players playing ball there, it just isn’t the same. Trying to understand and find joy again, Sandy struggles with his new reality and relationship with his father. Based on the true experiences of Japanese Canadians and the Vancouver Asahi team, this graphic novel is a glimpse of how their lives were affected by WWII. The end is a bit abrupt, but it’s still an inspiring and sweet look at how baseball helped them through hardship. The illustrations are all in a sepia tone, giving it an antique look and conveying the emotions and struggles. None of the illustrations of their experiences are overly graphic, making it a good introduction to this upsetting topic for middle-grade readers.

An emotional, much-needed historical graphic novel. (afterword, further resources) (Graphic historical fiction. 9-12)

Pub Date: Oct. 5, 2021

ISBN: 978-1-5253-0334-0

Page Count: 112

Publisher: Kids Can

Review Posted Online: June 28, 2021

Kirkus Reviews Issue: July 15, 2021

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