A debut with great characters and huge nerd appeal.

NOW THAT YOU'RE HERE

From the Duplexity series , Vol. 1

A science-minded girl falls for a graffiti artist—the catch, though, is that he’s from a parallel universe.

When a bomb goes off in Danny’s dystopian-flavored universe, he’s somehow blasted into Eevee’s reality, which resembles readers’. Danny latches onto Eevee as a familiar face, even though he only met her counterpart in his world briefly—and her personality there is different. This Eevee’s a nerd rather than artist (though the text mathematically demonstrates how close science and art really are). While Danny’s still making sense of what has happened to him, Eevee realizes that he’s in a tough situation and helps him. The two of them work out the universe swap and with help from Eevee’s best friend and partner in science, Warren, try to puzzle out its mechanics. The chapters alternate between Eevee’s and Danny’s viewpoints. The organic sweetness of their relationship is tempered by the enthusiastic geekery of the nonromantic storylines. Real mathematical and scientific theories appear, and Eevee and Warren live and breathe cherished icons of nerd culture. While the world-jumping is fantastical, the personalities and characters (fully individual, without reaching trying-too-hard levels of quirkiness) ring true. The ending—an escalation into frantically paced scientific theorizing followed by an abrupt conclusion—is a bit of a letdown, but it leaves room for a sequel.

A debut with great characters and huge nerd appeal. (Science fiction. 12 & up)

Pub Date: Dec. 9, 2014

ISBN: 978-0-385-75389-0

Page Count: 304

Publisher: Knopf

Review Posted Online: Oct. 1, 2014

Kirkus Reviews Issue: Oct. 15, 2014

Did you like this book?

No Comments Yet

Engrossing, contemplative, and as heart-wrenching as the title promises.

Our Verdict

  • Our Verdict
  • GET IT

  • Kirkus Reviews'
    Best Books Of 2017

  • New York Times Bestseller

  • IndieBound Bestseller

THEY BOTH DIE AT THE END

What would you do with one day left to live?

In an alternate present, a company named Death-Cast calls Deckers—people who will die within the coming day—to inform them of their impending deaths, though not how they will happen. The End Day call comes for two teenagers living in New York City: Puerto Rican Mateo and bisexual Cuban-American foster kid Rufus. Rufus needs company after a violent act puts cops on his tail and lands his friends in jail; Mateo wants someone to push him past his comfort zone after a lifetime of playing it safe. The two meet through Last Friend, an app that connects lonely Deckers (one of many ways in which Death-Cast influences social media). Mateo and Rufus set out to seize the day together in their final hours, during which their deepening friendship blossoms into something more. Present-tense chapters, short and time-stamped, primarily feature the protagonists’ distinctive first-person narrations. Fleeting third-person chapters give windows into the lives of other characters they encounter, underscoring how even a tiny action can change the course of someone else’s life. It’s another standout from Silvera (History Is All You Left Me, 2017, etc.), who here grapples gracefully with heavy questions about death and the meaning of a life well-lived.

Engrossing, contemplative, and as heart-wrenching as the title promises. (Speculative fiction. 13-adult).

Pub Date: Sept. 5, 2017

ISBN: 978-0-06-245779-0

Page Count: 384

Publisher: HarperTeen

Review Posted Online: June 5, 2017

Kirkus Reviews Issue: June 15, 2017

Did you like this book?

Grimly plainly worked hard, but, as the title indicates, the result serves his own artistic vision more than Mary Shelley’s.

GRIS GRIMLY'S FRANKENSTEIN

A slightly abridged graphic version of the classic that will drive off all but the artist’s most inveterate fans.

Admirers of the original should be warned away by veteran horror artist Bernie Wrightson’s introductory comments about Grimly’s “wonderfully sly stylization” and the “twinkle” in his artistic eye. Most general readers will founder on the ensuing floods of tiny faux handwritten script that fill the opening 10 pages of stage-setting correspondence (other lengthy letters throughout are presented in similarly hard-to-read typefaces). The few who reach Victor Frankenstein’s narrative will find it—lightly pruned and, in places, translated into sequences of largely wordless panels—in blocks of varied length interspersed amid sheaves of cramped illustrations with, overall, a sickly, greenish-yellow cast. The latter feature spidery, often skeletal figures that barrel over rough landscapes in rococo, steampunk-style vehicles when not assuming melodramatic poses. Though the rarely seen monster is a properly hard-to-resolve jumble of massive rage and lank hair, Dr. Frankenstein looks like a decayed Lyle Lovett with high cheekbones and an errant, outsized quiff. His doomed bride, Elizabeth, sports a white lock à la Elsa Lanchester, and decorative grotesqueries range from arrangements of bones and skull-faced flowers to bunnies and clownish caricatures.

Grimly plainly worked hard, but, as the title indicates, the result serves his own artistic vision more than Mary Shelley’s. (Graphic classic. 14 & up)

Pub Date: Aug. 27, 2013

ISBN: 978-0-06-186297-7

Page Count: 208

Publisher: Balzer + Bray/HarperCollins

Review Posted Online: July 3, 2013

Kirkus Reviews Issue: July 15, 2013

Did you like this book?

No Comments Yet
more