Sharp, funny and thrilling, with just the right amount of geekery.

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THE MARTIAN

When a freak dust storm brings a manned mission to Mars to an unexpected close, an astronaut who is left behind fights to stay alive. This is the first novel from software engineer Weir.

One minute, astronaut Mark Watney was with his crew, struggling to make it out of a deadly Martian dust storm and back to the ship, currently in orbit over Mars. The next minute, he was gone, blown away, with an antenna sticking out of his side. The crew knew he'd lost pressure in his suit, and they'd seen his biosigns go flat. In grave danger themselves, they made an agonizing but logical decision: Figuring Mark was dead, they took off and headed back to Earth. As it happens, though, due to a bizarre chain of events, Mark is very much alive. He wakes up some time later to find himself stranded on Mars with a limited supply of food and no way to communicate with Earth or his fellow astronauts. Luckily, Mark is a botanist as well as an astronaut. So, armed with a few potatoes, he becomes Mars' first ever farmer. From there, Mark must overcome a series of increasingly tricky mental, physical and technical challenges just to stay alive, until finally, he realizes there is just a glimmer of hope that he may actually be rescued. Weir displays a virtuosic ability to write about highly technical situations without leaving readers far behind. The result is a story that is as plausible as it is compelling. The author imbues Mark with a sharp sense of humor, which cuts the tension, sometimes a little too much—some readers may be laughing when they should be on the edges of their seats. As for Mark’s verbal style, the modern dialogue at times undermines the futuristic setting. In fact, people in the book seem not only to talk the way we do now, they also use the same technology (cellphones, computers with keyboards). This makes the story feel like it's set in an alternate present, where the only difference is that humans are sending manned flights to Mars. Still, the author’s ingenuity in finding new scrapes to put Mark in, not to mention the ingenuity in finding ways out of said scrapes, is impressive.  

Sharp, funny and thrilling, with just the right amount of geekery.

Pub Date: Feb. 11, 2014

ISBN: 978-0-8041-3902-1

Page Count: 368

Publisher: Crown

Review Posted Online: Dec. 8, 2013

Kirkus Reviews Issue: Dec. 15, 2013

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A tasty, if not always tasteful, tale of supernatural mayhem that fans of King and Crichton alike will enjoy.

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DEVOLUTION

Are we not men? We are—well, ask Bigfoot, as Brooks does in this delightful yarn, following on his bestseller World War Z (2006).

A zombie apocalypse is one thing. A volcanic eruption is quite another, for, as the journalist who does a framing voice-over narration for Brooks’ latest puts it, when Mount Rainier popped its cork, “it was the psychological aspect, the hyperbole-fueled hysteria that had ended up killing the most people.” Maybe, but the sasquatches whom the volcano displaced contributed to the statistics, too, if only out of self-defense. Brooks places the epicenter of the Bigfoot war in a high-tech hideaway populated by the kind of people you might find in a Jurassic Park franchise: the schmo who doesn’t know how to do much of anything but tries anyway, the well-intentioned bleeding heart, the know-it-all intellectual who turns out to know the wrong things, the immigrant with a tough backstory and an instinct for survival. Indeed, the novel does double duty as a survival manual, packed full of good advice—for instance, try not to get wounded, for “injury turns you from a giver to a taker. Taking up our resources, our time to care for you.” Brooks presents a case for making room for Bigfoot in the world while peppering his narrative with timely social criticism about bad behavior on the human side of the conflict: The explosion of Rainier might have been better forecast had the president not slashed the budget of the U.S. Geological Survey, leading to “immediate suspension of the National Volcano Early Warning System,” and there’s always someone around looking to monetize the natural disaster and the sasquatch-y onslaught that follows. Brooks is a pro at building suspense even if it plays out in some rather spectacularly yucky episodes, one involving a short spear that takes its name from “the sucking sound of pulling it out of the dead man’s heart and lungs.” Grossness aside, it puts you right there on the scene.

A tasty, if not always tasteful, tale of supernatural mayhem that fans of King and Crichton alike will enjoy.

Pub Date: June 16, 2020

ISBN: 978-1-9848-2678-7

Page Count: 304

Publisher: Del Rey/Ballantine

Review Posted Online: Feb. 10, 2020

Kirkus Reviews Issue: March 1, 2020

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Too much puzzle-solving, not enough suspense.

READY PLAYER ONE

Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles. 

The real world, in 2045, is the usual dystopian horror story. So who can blame Wade, our narrator, if he spends most of his time in a virtual world? The 18-year-old, orphaned at 11, has no friends in his vertical trailer park in Oklahoma City, while the OASIS has captivating bells and whistles, and it’s free. Its creator, the legendary billionaire James Halliday, left a curious will. He had devised an elaborate online game, a hunt for a hidden Easter egg. The finder would inherit his estate. Old-fashioned riddles lead to three keys and three gates. Wade, or rather his avatar Parzival, is the first gunter (egg-hunter) to win the Copper Key, first of three. Halliday was obsessed with the pop culture of the 1980s, primarily the arcade games, so the novel is as much retro as futurist. Parzival’s great strength is that he has absorbed all Halliday’s obsessions; he knows by heart three essential movies, crossing the line from geek to freak. His most formidable competitors are the Sixers, contract gunters working for the evil conglomerate IOI, whose goal is to acquire the OASIS. Cline’s narrative is straightforward but loaded with exposition. It takes a while to reach a scene that crackles with excitement: the meeting between Parzival (now world famous as the lead contender) and Sorrento, the head of IOI. The latter tries to recruit Parzival; when he fails, he issues and executes a death threat. Wade’s trailer is demolished, his relatives killed; luckily Wade was not at home. Too bad this is the dramatic high point. Parzival threads his way between more ’80s games and movies to gain the other keys; it’s clever but not exciting. Even a romance with another avatar and the ultimate “epic throwdown” fail to stir the blood.

Too much puzzle-solving, not enough suspense.

Pub Date: Aug. 16, 2011

ISBN: 978-0-307-88743-6

Page Count: 384

Publisher: Crown

Review Posted Online: April 18, 2011

Kirkus Reviews Issue: May 1, 2011

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