by Arthur Ténor ; illustrated by Maud Liénard ‧ RELEASE DATE: April 27, 2021
Nifty idea; flawed execution.
Readers escape from a spooky haunted house via a branching narrative.
Readers (addressed in the second person) of this French import are invited into Madam Mortell’s haunted mansion, but—bwahahahaha! It’s a trap. There’s any number of gruesome monsters in the house, but readers can escape if they follow the Rules of the Game. There are choices to be made, puzzles to be solved, and inventory to be acquired. The book encourages readers to make notes in the solving tools provided in the backmatter. Ghoulish set dressing (including “hairy tarantulas climbing the drapes, rats running along the walls, black cats clawing on the moth-eaten velour curtains”) is sure to entertain, which is more, alas, than can be said for the puzzles. A confusing layout for the choices makes it easy to accidentally discover correct answers, and not all puzzles are logically solvable or accurately clued. Moreover, it’s possible to enter story branches that can’t be exited. Adapting the tradition of gamebooks to the contemporary interest in escape rooms is a clever conceit despite the broken implementation. Hopefully there’ll be future volumes that apply lessons learned from decades of successful versions from the likes of Choose Your Own Adventure and Fighting Fantasy. Humanoid monsters are White, and the two kid characters depicted in one of the full-color illustrations as reader stand-ins have pale skin and short, red hair and brown skin and long, brown hair.
Nifty idea; flawed execution. (Fantasy gamebook. 11-13)Pub Date: April 27, 2021
ISBN: 978-1-5248-6749-2
Page Count: 96
Publisher: Andrews McMeel Publishing
Review Posted Online: Feb. 8, 2021
Kirkus Reviews Issue: March 1, 2021
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by Elinor Teele ; illustrated by Ben Whitehouse ‧ RELEASE DATE: April 12, 2016
A sly, side-splitting hoot from start to finish.
The dreary prospect of spending a lifetime making caskets instead of wonderful inventions prompts a young orphan to snatch up his little sister and flee. Where? To the circus, of course.
Fortunately or otherwise, John and 6-year-old Page join up with Boz—sometime human cannonball for the seedy Wandering Wayfarers and a “vertically challenged” trickster with a fantastic gift for sowing chaos. Alas, the budding engineer barely has time to settle in to begin work on an experimental circus wagon powered by chicken poop and dubbed (with questionable forethought) the Autopsy. The hot pursuit of malign and indomitable Great-Aunt Beauregard, the Coggins’ only living relative, forces all three to leave the troupe for further flights and misadventures. Teele spins her adventure around a sturdy protagonist whose love for his little sister is matched only by his fierce desire for something better in life for them both and tucks in an outstanding supporting cast featuring several notably strong-minded, independent women (Page, whose glare “would kill spiders dead,” not least among them). Better yet, in Boz she has created a scene-stealing force of nature, a free spirit who’s never happier than when he’s stirring up mischief. A climactic clutch culminating in a magnificently destructive display of fireworks leaves the Coggin sibs well-positioned for bright futures. (Illustrations not seen.)
A sly, side-splitting hoot from start to finish. (Adventure. 11-13)Pub Date: April 12, 2016
ISBN: 978-0-06-234510-3
Page Count: 352
Publisher: Walden Pond Press/HarperCollins
Review Posted Online: Dec. 21, 2015
Kirkus Reviews Issue: Jan. 1, 2016
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by Jonathan Stroud ‧ RELEASE DATE: Sept. 17, 2013
A heartily satisfying string of entertaining near-catastrophes, replete with narrow squeaks and spectral howls.
Three young ghost trappers take on deadly wraiths and solve an old murder case in the bargain to kick off Stroud’s new post-Bartimaeus series.
Narrator Lucy Carlyle hopes to put her unusual sensitivity to supernatural sounds to good use by joining Lockwood & Co.—one of several firms that have risen to cope with the serious ghost Problem that has afflicted England in recent years. As its third member, she teams with glib, ambitious Anthony Lockwood and slovenly-but-capable scholar George Cubbins to entrap malign spirits for hire. The work is fraught with peril, not only because a ghost’s merest touch is generally fatal, but also, as it turns out, as none of the three is particularly good at careful planning and preparation. All are, however, resourceful and quick on their feet, which stands them in good stead when they inadvertently set fire to a house while discovering a murder victim’s desiccated corpse. It comes in handy again when they later rashly agree to clear Combe Carey Hall, renowned for centuries of sudden deaths and regarded as one of England’s most haunted manors. Despite being well-stocked with scream-worthy ghastlies, this lively opener makes a light alternative for readers who find the likes of Joseph Delaney’s Last Apprentice series too grim and creepy for comfort.
A heartily satisfying string of entertaining near-catastrophes, replete with narrow squeaks and spectral howls. (Ghost adventure. 11-13)Pub Date: Sept. 17, 2013
ISBN: 978-1-4231-6491-3
Page Count: 384
Publisher: Disney-Hyperion
Review Posted Online: May 28, 2013
Kirkus Reviews Issue: June 15, 2013
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