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While Grossman’s imagination is fertile, the narrative is overly discursive and rambling.

Calling all video gamers...here’s a novel about designing, playing and ultimately becoming obsessed with fantasy and science-fiction games.

The book involves two time periods: the halcyon early days of gaming, from 16-bit to 64-bit Commodore computing, and the contemporary world of realistic effects and virtual reality. One of the more significant questions the early pioneers wrestled with was, which is more important, the narrative arc of a story or graphics technology? While most opted for the former, one of the problems is that unpredictable and sometimes untoward things can and do happen in the world of games. Russell, the narrator of the story, had originally been one of the self-professed nerds who started writing code and creating games at a young age. He even graduated from college and had a year of law school before “dropping out” and joining some of his old friends at Black Arts games. The two leaders of this company were Simon, now deceased, and Darren, both held in awe by the gaming community. Simon was a true genius, with perfect scores on his SATs. Disdaining college, Simon developed a series of games that Russell discovers in a desk drawer. Meanwhile, Darren breaks away from Black Arts and takes most of the talent with him, leaving the inexperienced Russell in charge of designing a game that needs to be a blockbuster. Fantasy and reality get confused when Russell falls in love with a character on the screen. But, as he points out, why not? After all, she’s “smart and confident and had amazing hair, and she was a princess.” Reality is ever so much duller. While Russell becomes more and more obsessed with tracing Simon’s legacy through the games he discovers, he begins to get equally involved in the game he’s designing—and only negative things can come from this.

While Grossman’s imagination is fertile, the narrative is overly discursive and rambling.

Pub Date: April 16, 2013

ISBN: 978-0-316-19853-0

Page Count: 400

Publisher: Mulholland Books/Little, Brown

Review Posted Online: Feb. 17, 2013

Kirkus Reviews Issue: March 1, 2013

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DEVOLUTION

A tasty, if not always tasteful, tale of supernatural mayhem that fans of King and Crichton alike will enjoy.

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  • New York Times Bestseller

Are we not men? We are—well, ask Bigfoot, as Brooks does in this delightful yarn, following on his bestseller World War Z(2006).

A zombie apocalypse is one thing. A volcanic eruption is quite another, for, as the journalist who does a framing voice-over narration for Brooks’ latest puts it, when Mount Rainier popped its cork, “it was the psychological aspect, the hyperbole-fueled hysteria that had ended up killing the most people.” Maybe, but the sasquatches whom the volcano displaced contributed to the statistics, too, if only out of self-defense. Brooks places the epicenter of the Bigfoot war in a high-tech hideaway populated by the kind of people you might find in a Jurassic Park franchise: the schmo who doesn’t know how to do much of anything but tries anyway, the well-intentioned bleeding heart, the know-it-all intellectual who turns out to know the wrong things, the immigrant with a tough backstory and an instinct for survival. Indeed, the novel does double duty as a survival manual, packed full of good advice—for instance, try not to get wounded, for “injury turns you from a giver to a taker. Taking up our resources, our time to care for you.” Brooks presents a case for making room for Bigfoot in the world while peppering his narrative with timely social criticism about bad behavior on the human side of the conflict: The explosion of Rainier might have been better forecast had the president not slashed the budget of the U.S. Geological Survey, leading to “immediate suspension of the National Volcano Early Warning System,” and there’s always someone around looking to monetize the natural disaster and the sasquatch-y onslaught that follows. Brooks is a pro at building suspense even if it plays out in some rather spectacularly yucky episodes, one involving a short spear that takes its name from “the sucking sound of pulling it out of the dead man’s heart and lungs.” Grossness aside, it puts you right there on the scene.

A tasty, if not always tasteful, tale of supernatural mayhem that fans of King and Crichton alike will enjoy.

Pub Date: June 16, 2020

ISBN: 978-1-9848-2678-7

Page Count: 304

Publisher: Del Rey/Ballantine

Review Posted Online: Feb. 9, 2020

Kirkus Reviews Issue: March 1, 2020

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A CONSPIRACY OF BONES

Forget about solving all these crimes; the signal triumph here is (spoiler) the heroine’s survival.

Another sweltering month in Charlotte, another boatload of mysteries past and present for overworked, overstressed forensic anthropologist Temperance Brennan.

A week after the night she chases but fails to catch a mysterious trespasser outside her town house, some unknown party texts Tempe four images of a corpse that looks as if it’s been chewed by wild hogs, because it has been. Showboat Medical Examiner Margot Heavner makes it clear that, breaking with her department’s earlier practice (The Bone Collection, 2016, etc.), she has no intention of calling in Tempe as a consultant and promptly identifies the faceless body herself as that of a young Asian man. Nettled by several errors in Heavner’s analysis, and even more by her willingness to share the gory details at a press conference, Tempe launches her own investigation, which is not so much off the books as against the books. Heavner isn’t exactly mollified when Tempe, aided by retired police detective Skinny Slidell and a host of experts, puts a name to the dead man. But the hints of other crimes Tempe’s identification uncovers, particularly crimes against children, spur her on to redouble her efforts despite the new M.E.’s splenetic outbursts. Before he died, it seems, Felix Vodyanov was linked to a passenger ferry that sank in 1994, an even earlier U.S. government project to research biological agents that could control human behavior, the hinky spiritual retreat Sparkling Waters, the dark web site DeepUnder, and the disappearances of at least four schoolchildren, two of whom have also turned up dead. And why on earth was Vodyanov carrying Tempe’s own contact information? The mounting evidence of ever more and ever worse skulduggery will pull Tempe deeper and deeper down what even she sees as a rabbit hole before she confronts a ringleader implicated in “Drugs. Fraud. Breaking and entering. Arson. Kidnapping. How does attempted murder sound?”

Forget about solving all these crimes; the signal triumph here is (spoiler) the heroine’s survival.

Pub Date: March 17, 2020

ISBN: 978-1-9821-3888-2

Page Count: 352

Publisher: Scribner

Review Posted Online: Dec. 22, 2019

Kirkus Reviews Issue: Jan. 15, 2020

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