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THE PLAYER KING

An appealing protagonist pursuing a grand adventure and struggling with themes of power, pride, and identity will appeal to...

From prolific, Newbery winner Avi, a novel set in the Middle Ages that is replete with authentic period details, page-turning brief chapters, and a plot filled with twists, turns, and political intrigue.

Avi expands on the historical footnote of an unnamed boy who challenged the kingship of Henry VII, was crowned briefly in Ireland, then led an army to England where he was soundly defeated. Lambert Simnel is a young orphan of unknown age who works and lives in a tavern where he is treated cruelly. A friar with his own selfish motives sees Lambert, purchases him, and schools him in the rules of behavior in order to pass him off as the previous king’s nephew, supposedly escaped from imprisonment. The first-person narration adds immediacy to Lambert’s fears and confusion. Having previously watched street actors, Lambert determines his best chance is to be a convincing player king, perpetuating the sham and nearly convincing himself. Although Lambert rises from a “loathed nobody” who spent “his life in a cellar, like a rotten turnip,” his fortune rapidly plummets. Touches of humor, brought about by both Lambert’s need for spiffing up and a colorful vocabulary (“gundy-gut,” “bootlicker,” “want-wit”), are sprinkled throughout. Unsurprisingly, the cast is an all-white one.

An appealing protagonist pursuing a grand adventure and struggling with themes of power, pride, and identity will appeal to fans of historical fiction. (Historical fiction. 9-12)

Pub Date: Oct. 17, 2017

ISBN: 978-1-4814-3768-4

Page Count: 208

Publisher: Atheneum

Review Posted Online: Aug. 1, 2017

Kirkus Reviews Issue: Aug. 15, 2017

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CAPTAIN UNDERPANTS AND THE TERRIFYING RETURN OF TIPPY TINKLETROUSERS

From the Captain Underpants series , Vol. 9

Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel.

Sure signs that the creative wells are running dry at last, the Captain’s ninth, overstuffed outing both recycles a villain (see Book 4) and offers trendy anti-bullying wish fulfillment.

Not that there aren’t pranks and envelope-pushing quips aplenty. To start, in an alternate ending to the previous episode, Principal Krupp ends up in prison (“…a lot like being a student at Jerome Horwitz Elementary School, except that the prison had better funding”). There, he witnesses fellow inmate Tippy Tinkletrousers (aka Professor Poopypants) escape in a giant Robo-Suit (later reduced to time-traveling trousers). The villain sets off after George and Harold, who are in juvie (“not much different from our old school…except that they have library books here.”). Cut to five years previous, in a prequel to the whole series. George and Harold link up in kindergarten to reduce a quartet of vicious bullies to giggling insanity with a relentless series of pranks involving shaving cream, spiders, effeminate spoof text messages and friendship bracelets. Pilkey tucks both topical jokes and bathroom humor into the cartoon art, and ups the narrative’s lexical ante with terms like “pharmaceuticals” and “theatrical flair.” Unfortunately, the bullies’ sad fates force Krupp to resign, so he’s not around to save the Earth from being destroyed later on by Talking Toilets and other invaders…

Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel. (Fantasy. 10-12)

Pub Date: Aug. 28, 2012

ISBN: 978-0-545-17534-0

Page Count: 304

Publisher: Scholastic

Review Posted Online: June 19, 2012

Kirkus Reviews Issue: July 15, 2012

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STEALING HOME

An emotional, much-needed historical graphic novel.

Sandy and his family, Japanese Canadians, experience hatred and incarceration during World War II.

Sandy Saito loves baseball, and the Vancouver Asahi ballplayers are his heroes. But when they lose in the 1941 semifinals, Sandy’s dad calls it a bad omen. Sure enough, in December 1941, Japan bombs Pearl Harbor in the U.S. The Canadian government begins to ban Japanese people from certain areas, moving them to “dormitories” and setting a curfew. Sandy wants to spend time with his father, but as a doctor, his dad is busy, often sneaking out past curfew to work. One night Papa is taken to “where he [is] needed most,” and the family is forced into an internment camp. Life at the camp isn’t easy, and even with some of the Asahi players playing ball there, it just isn’t the same. Trying to understand and find joy again, Sandy struggles with his new reality and relationship with his father. Based on the true experiences of Japanese Canadians and the Vancouver Asahi team, this graphic novel is a glimpse of how their lives were affected by WWII. The end is a bit abrupt, but it’s still an inspiring and sweet look at how baseball helped them through hardship. The illustrations are all in a sepia tone, giving it an antique look and conveying the emotions and struggles. None of the illustrations of their experiences are overly graphic, making it a good introduction to this upsetting topic for middle-grade readers.

An emotional, much-needed historical graphic novel. (afterword, further resources) (Graphic historical fiction. 9-12)

Pub Date: Oct. 5, 2021

ISBN: 978-1-5253-0334-0

Page Count: 112

Publisher: Kids Can

Review Posted Online: June 28, 2021

Kirkus Reviews Issue: July 15, 2021

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