Next book

ARISE AND WALK

Gifford (Night People, 1992, etc.) starts off this patchwork quilt of insanity by pairing quotes from the Bible (from which the title is culled) and from filmmaker Sam Peckinpah: ``Despair is the only unforgivable sin, and it's always reaching for us.'' Somehow, in Gifford's fundamentally twisted world, Jesus and Peckinpah seem like a natural pairing. Along with Bible-spouting and blood-spurting, the neon cast of characters go in for deviant sex, perverted politics, and...well, you name it. But no matter how low they sink (and that's very low, indeed), despair cannot grasp them. So that's something—and generally all—you can say for them. There's Cleon Tone, former pastor of the Church of the Fresh Start in Daytime, Ark., whose fall from grace leads him to seek redemption through assassination; his intended victim, Klarence Koscuisko Krotz, the Real American Party candidate for governor of Louisiana and love toy of Bulgarian sardine czar and avid pederast Zvatiff Thziz-Tczili; televangelist Presciencia ``Precious'' Espanto, charismatic and bisexual leader of the Church of the Ungrateful, whose throngs of multiracial supporters listen, entranced, to her prophecies as Krotz schemes to win her—and them- -over to his candidacy; and Marble Lesson (a holdover from Night People whose longevity is remarkable in Gifford's corpse-ridden world), 16-year-old feminist and head of a radical faction within the Mary Mother of God Rape Crisis Center that espouses elimination of any male guilty of violence toward women. What's it all about? Not much, really. There's a good dose of hard-core feminism, a dash of political satire, a smattering of aberrant sex scenes. The author's attention span seems shorter than that of a 13- year-old MTV addict; Arise and Walk reads more like the literary equivalent of sound bites than a novel.

Pub Date: July 7, 1994

ISBN: 0-7868-6013-8

Page Count: 192

Publisher: Hyperion

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: May 1, 1994

Categories:
Next book

ALL THE SUMMER GIRLS

A good beach read, set in a beach town.

A fast-paced novel about the enduring friendship of three young women who spent their summers in Avalon on the Jersey shore before dispersing across the country.

The book opens with Kate, now a lawyer in the girls’ original hometown of Philadelphia. Kate’s fiance, a man she met in law school, breaks up with her the same day she learns she is pregnant with their baby. Then we meet Vanessa, now living in New York City. Vanessa has given up her career as an art dealer in the city to raise her daughter Lucy and is struggling with her husband’s confession that he recently came close to cheating on her. Then we meet Dani, an aspiring novelist who has just lost her job in a bookstore in San Francisco. Dani is still dealing with drug and alcohol addictions and is still looking for Mr. Right. When the three decide to get together and spend the 4th of July holiday back in Avalon, they are each haunted by memories of Kate’s twin brother, Colin, who tragically drowned there eight years earlier when they were all on the cusp of adulthood. Woven into the mystery of Colin’s demise are other issues of childhood that influenced each of the young women. As they look back on the painful past and flirt with future opportunities, the women finally share the secrets they had kept all those years, forgive one another and prepare themselves to move on in positive ways. 

A good beach read, set in a beach town.

Pub Date: May 21, 2013

ISBN: 978-0-06-220381-6

Page Count: 288

Publisher: Morrow/HarperCollins

Review Posted Online: March 16, 2013

Kirkus Reviews Issue: April 1, 2013

Categories:
Next book

LOOKING FOR GROUP

Hall (Waiting for the Flood, 2015, etc.) takes 10,000 geeky inside jokes and weaves them together with the challenges facing...

A young gamer meets the girl of his dreams in a massively multiplayer online game and is surprisingly OK with the discovery that the hot dark elf is a guy IRL.

Drew lives in two different worlds: The Real World, where he’s studying to be a game designer; and “Heroes of Legend,” where he and his avatar, Orcarella, have just joined a new gaming guild. He’s got friends in the real world, but he’d rather hang out with the Guild—particularly Solace, a beautiful healer he finds himself going on separate quests with and having plenty of late-night chats with, too. But now he’s in a crisis. Turns out Solace, his dream girl, isn’t actually a girl. Does Drew like guys? Or just this one? Or even this one? When he finally meets Kit in person, Drew is surprised by how OK he is with the fact that he's a man. The spark they discovered in “Heroes of Legend” is still there, and they're both willing to pursue it. As they fall deeper into a relationship that alternates between making out and playing video games, an intervention by Drew's IRL friends makes him wonder if he's too attached, both to Kit and the game. What starts out as a dense, vaguely tedious online gaming transcript evolves into a deeply real consideration of the ways people choose to pursue their passions and live their lives and people’s perceptions of those ways. The first chapter has the potential to lose marginally interested nongamers, but holding on drops the reader into the mind of Drew, who is at times incredibly well-adjusted and at others completely hopeless—in other words, a pretty authentic college student.

Hall (Waiting for the Flood, 2015, etc.) takes 10,000 geeky inside jokes and weaves them together with the challenges facing young people, whether they're nerdy or not, including game/life balance, understanding different kinds of friendship, and all the stops and starts of coming into yourself.

Pub Date: Aug. 29, 2016

ISBN: 978-1-62649-446-6

Page Count: 345

Publisher: Riptide

Review Posted Online: May 29, 2016

Kirkus Reviews Issue: June 15, 2016

Categories:
Close Quickview