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FRANZ'S PHANTASMAGORICAL MACHINE

A thought-provoking and stimulating historical episode.

An Austrian farmer dreams of becoming an inventor.

As a child, Franz Gsellmann longed to create, but life on the farm didn’t leave much time for “dillydallying,” as his father put it. As an adult, he’s inspired by a visit to the 1958 World’s Fair in Belgium, especially by a “gleaming structure” encompassing an elevator, escalator, and lots of colorful lights. Vowing to achieve his dream of building a “fantastical magical phantasmagorical machine,” Franz tends to the farm in the mornings and spends his spare time gathering parts from the junkyard and tinkering in a spare room. No one in his family or the village can understand what he is doing, and when his first apparatus is complete and he flips the switch, it results in an electrical blackout. Despite ridicule from the villagers, Franz persists for 23 years, eventually producing an even bigger whirling, rumbling, and vibrating machine with 53 switches. Again misunderstood for its mechanical pointlessness, it becomes an object of kinetic art, mesmerizing the children who come to watch. Based on a true story, this account of one man’s pursuit will leave readers pondering the nature of inventions—does a creation need a clear purpose? Delicately detailed artwork featuring a deliberately discordant color scheme gives this quirky narrative a slightly surreal feel. Characters are light-skinned. (This book was reviewed digitally.)

A thought-provoking and stimulating historical episode. (author’s note, information about Franz Gsellmann and his machine, bibliography, resources, puzzle) (Historical picture book. 5-8)

Pub Date: May 3, 2022

ISBN: 978-1-5253-0325-8

Page Count: 32

Publisher: Kids Can

Review Posted Online: April 12, 2022

Kirkus Reviews Issue: May 1, 2022

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CLAYMATES

The dynamic interaction between the characters invites readers to take risks, push boundaries, and have a little unscripted...

Reinvention is the name of the game for two blobs of clay.

A blue-eyed gray blob and a brown-eyed brown blob sit side by side, unsure as to what’s going to happen next. The gray anticipates an adventure, while the brown appears apprehensive. A pair of hands descends, and soon, amid a flurry of squishing and prodding and poking and sculpting, a handsome gray wolf and a stately brown owl emerge. The hands disappear, leaving the friends to their own devices. The owl is pleased, but the wolf convinces it that the best is yet to come. An ear pulled here and an extra eye placed there, and before you can shake a carving stick, a spurt of frenetic self-exploration—expressed as a tangled black scribble—reveals a succession of smug hybrid beasts. After all, the opportunity to become a “pig-e-phant” doesn’t come around every day. But the sound of approaching footsteps panics the pair of Picassos. How are they going to “fix [them]selves” on time? Soon a hippopotamus and peacock are staring bug-eyed at a returning pair of astonished hands. The creative naiveté of the “clay mates” is perfectly captured by Petty’s feisty, spot-on dialogue: “This was your idea…and it was a BAD one.” Eldridge’s endearing sculpted images are photographed against the stark white background of an artist’s work table to great effect.

The dynamic interaction between the characters invites readers to take risks, push boundaries, and have a little unscripted fun of their own . (Picture book. 5-8)

Pub Date: June 20, 2017

ISBN: 978-0-316-30311-8

Page Count: 40

Publisher: Little, Brown

Review Posted Online: March 28, 2017

Kirkus Reviews Issue: April 15, 2017

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HELLO, SUN!

Say hello to a relatable and rewarding early reader!

Fun with friends makes for a great day.

Norbit, a salmon-colored worm with a pink kerchief, joyfully greets the day and everyone he encounters. “Hello, friends! It’s time for fun with the sun! Let’s play!” He and his menagerie of forest pals—including the sun, who grows limbs and descends from the sky—exuberantly engage in various forms of physical activity such as jumping, going down a slide, spinning around, and watching the clouds go by. Young readers will readily relate, as these are games that most children are familiar with. As day turns to night, Norbit says farewell to Sun and welcomes Moon with an invitation to continue the fun. Watkins has created a vivid world of movement and merriment. Her illustrations feature bright bursts of color that match the energy of the text, with most sentences ending in an exclamation point. The author/illustrator incorporates many elements that make for an ideal early-reading experience (despite the use of a contraction or two): art free from clutter, text consisting of words with only one or two syllables, and repetition and recurring bits, such as a continued game of hide-and-seek with Sun. Inspired by never-before-seen sketches from the Dr. Seuss Collection archives at the University of California San Diego, this is the first title for Seuss Studios, a new imprint for original stories from “emerging authors and illustrators” who “honor Seuss’s hallmark spirit of creativity and imagination.”

Say hello to a relatable and rewarding early reader! (author's note) (Early reader. 5-8)

Pub Date: Jan. 7, 2025

ISBN: 9780593646212

Page Count: 48

Publisher: Seuss Studios

Review Posted Online: Sept. 14, 2024

Kirkus Reviews Issue: Oct. 15, 2024

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