Underworld fantasy from the artist, games designer, and novelist (Krampus, 2012, etc.).
Released from jail for drug dealing, trying to start a new life, Chet Moran goes to meet his pregnant girlfriend, Trish, hoping that her father, Judge Wilson, who’s implacably opposed to their union, isn’t home. Trish agrees to run off with him, but Coach, Chet’s old high school nemesis, tries to stop their hurried departure, and Chet accidentally sideswipes him with the car. The pair heads for Chet’s grandmother, with whom Chet has a psychic connection and whom he believes to be a witch. Malevolent child-ghosts surround Lamia’s isolated house; Lamia explains that Chet’s evil grandfather Gavin killed them and tried to kill her too. Chet, totally fooled, agrees to stay, but Lamia kills him and reveals something of her horrid plans for Trish and their unborn daughter. Now a despairing ghost, Chet encounters Senoy, an angel who lost most of his powers when Gavin stole his divine key. If Chet can recover the key for Senoy, the angel will be able to defeat Lamia, allowing Chet to reclaim Trish and their child. But to find Gavin, Chet must descend to purgatory, where, he will learn, nothing is what it seems and some things are much worse than being dead. Chet’s exciting adventures occur in an inventive hodgepodge of mythical and literary netherworlds that owe little to logic, where the intention seems more to dazzle than illuminate.
An oddly schizophrenic yarn—organized above, chaotic below—but fans of Brom’s weirdly offbeat imagination will find much to admire.