Awards & Accolades

Our Verdict

  • Our Verdict
  • GET IT

Next book

GHOST GAMES

An indelible batch of nightmarish tales.

Awards & Accolades

Our Verdict

  • Our Verdict
  • GET IT

Playing games to conjure spirits and demons leads to horrifying consequences in MacKenzie’s debut short story collection.

In the opening “The Elevator Game,” high schooler Alice tests a Korean urban legend that asserts that pressing a particular sequence of elevator buttons will take a passenger to another dimension. But, as with most of the characters in these tales, Alice isn’t prepared when the activity takes a sinister turn. Each of these eight works feature people playing similar games, such as the popular Bloody Mary myth, which involves repeating the titular woman’s name in a mirror. All supply readers with the requisite rules, and recurring imagery, such as candles and mirrors, appears in many tales. MacKenzie also ties her stories together with profound themes; many of the women characters, for example, suffer from loneliness even when surrounded by friends or family members. Likewise, when characters summon ghosts or demons, the creatures often evoke the summoner’s internal despair, such as a Harvard University grad student’s dark secret in “The Telephone Game.” Some tales include characters that are already well acquainted with the supernatural, such as a girl who lives in a haunted house and a former Wiccan who once had powerful psychic abilities. The author unusually grounds the final tale in realism, asserting that it’s a true account of her teenage years, involving a menacing ghost and a Ouija board. However, the book’s chilling standout is “The Hide-and-Seek Game,” which draws on a Japanese urban legend. In it, a Minneapolis house- and dogsitter plays a game with a creepy, spirit-possessed doll, with predictably unnerving results. Throughout, MacKenzie’s concise prose style generates sharp images; for example, in “Telephone,” which takes place in a pre-smartphone setting, Anna and her friends brace themselves for the scary activity to begin: “Ten flip phones creaked open, and ten thumbs hovered over the green call button, waiting.”

An indelible batch of nightmarish tales.

Pub Date: N/A

ISBN: N/A

Page Count: 216

Publisher: Gravestone Press

Review Posted Online: Sept. 22, 2021

Kirkus Reviews Issue: Nov. 15, 2021

Next book

THE LIBRARY AT HELLEBORE

A secret history that toys with the mythos of dark academia while reveling in its excesses.

What happens when students at a school for the paranormal decide that enough is enough?

Best known for video games, queer horror, and a collaboration with Richard Kadrey (The Dead Take the A Train, 2023), Khaw detours to visit an elite school and the damaged young adults it serves. At 21, Alessa Li wakes up with a start to find she’s been kidnapped from home in Montreal and apparently enrolled in college, simply because she’s incredibly dangerous. In fact, the Hellebore Technical Institute for the Ambitiously Gifted is less an homage to Hogwarts than a gory rebuttal dressed in wizard’s robes. The story moves between two timelines; the first offers Alessa’s introduction to her creepy classmates, while the second finds them all under siege later in the titular library. “Appendage to the main campus, it acted only in the faculty’s interest, which seemed to revolve exclusively around fucking us students over,” Alessa explains. Among the 20-odd students, cult member Portia transmogrifies into some kind of insectoid critter every now and then; Eoan sacrifices himself by feeding his own body to the school’s ravenous hosts in order to protect his friends; Delilah is an “immortal sacrifice,” dying over and over again in the service of the gods; while Rowan is a “deathworker” whose destiny is foretold by prophecy. There are some intriguing elements—and it’s often hard to take. Like other postmodern antiheroines, among them Chuck Wendig’s Miriam Black (Blackbirds, 2015, etc.) and Julie Crews from The Dead Take the A Train, Alessa’s primary operating mode is pretty much caustic bitch, and her classmates don’t temper it much. Whether the deadpan violence and body horror is excessive is a matter of personal taste, but there’s no denying that the whole thing is pretty squelchy and it’s not always easy to follow. Proceed with caution.

A secret history that toys with the mythos of dark academia while reveling in its excesses.

Pub Date: July 22, 2025

ISBN: 9781250877819

Page Count: 288

Publisher: Nightfire

Review Posted Online: May 3, 2025

Kirkus Reviews Issue: June 1, 2025

Next book

THE DARK MIRROR

From the Bone Season series , Vol. 5

Though it falters a bit under its own weight, this series still has plenty of fight left.

In this long-awaited fifth installment of Shannon’s Bone Season series, the threat to the clairvoyant community spreads like a plague across Europe.

After extending her fight against the Republic of Scion to Paris, Paige Mahoney, leader of London’s clairvoyant underworld and a spy for the resistance movement, finds herself further outside her comfort zone when she wakes up in a foreign place with no recollection of getting there. More disturbing than her last definitive memory, in which her ally-turned-lover Arcturus seems to betray her, is that her dreamscape—the very soul of her clairvoyance—has been altered, as if there’s a veil shrouding both her memories and abilities. Paige manages to escape and learns she’s been missing and presumed dead for six months. Even more shocking is that she’s somehow outside of Scion’s borders, in the free world where clairvoyants are accepted citizens. She gets in touch with other resistance fighters and journeys to Italy to reconnect with the Domino Programme intelligence network. In stark contrast to the potential of life in the free world is the reality that Scion continues to stretch its influence, with Norway recently falling and Italy a likely next target. Paige is enlisted to discover how Scion is bending free-world political leaders to its will, but before Paige can commit to her mission, she has her own mystery to solve: Where in the world is Arcturus? Paige’s loyalty to Arcturus is tested as she decides how much to trust in their connection and how much information to reveal to the Domino Programme about the Rephaite—the race of immortals from the Netherworld, Arcturus’ people—and their connection to the founding of Scion, as well as the presence of clairvoyant abilities on Earth. While the book is impressively multilayered, the matter-of-fact way in which details from the past are sprinkled throughout will have readers constantly flipping to the glossary. As the series’ scope and the implications of the war against Scion expand, Shannon’s narrative style reads more action-thriller than fantasy. Paige’s powers as a dreamwalker are rarely used here, but when clairvoyance is at play, the story shines.

Though it falters a bit under its own weight, this series still has plenty of fight left.

Pub Date: Feb. 25, 2025

ISBN: 9781639733965

Page Count: 576

Publisher: Bloomsbury

Review Posted Online: Dec. 12, 2024

Kirkus Reviews Issue: Jan. 15, 2025

Close Quickview