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GHOST GAMES

An indelible batch of nightmarish tales.

Awards & Accolades

Our Verdict

  • Our Verdict
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Playing games to conjure spirits and demons leads to horrifying consequences in MacKenzie’s debut short story collection.

In the opening “The Elevator Game,” high schooler Alice tests a Korean urban legend that asserts that pressing a particular sequence of elevator buttons will take a passenger to another dimension. But, as with most of the characters in these tales, Alice isn’t prepared when the activity takes a sinister turn. Each of these eight works feature people playing similar games, such as the popular Bloody Mary myth, which involves repeating the titular woman’s name in a mirror. All supply readers with the requisite rules, and recurring imagery, such as candles and mirrors, appears in many tales. MacKenzie also ties her stories together with profound themes; many of the women characters, for example, suffer from loneliness even when surrounded by friends or family members. Likewise, when characters summon ghosts or demons, the creatures often evoke the summoner’s internal despair, such as a Harvard University grad student’s dark secret in “The Telephone Game.” Some tales include characters that are already well acquainted with the supernatural, such as a girl who lives in a haunted house and a former Wiccan who once had powerful psychic abilities. The author unusually grounds the final tale in realism, asserting that it’s a true account of her teenage years, involving a menacing ghost and a Ouija board. However, the book’s chilling standout is “The Hide-and-Seek Game,” which draws on a Japanese urban legend. In it, a Minneapolis house- and dogsitter plays a game with a creepy, spirit-possessed doll, with predictably unnerving results. Throughout, MacKenzie’s concise prose style generates sharp images; for example, in “Telephone,” which takes place in a pre-smartphone setting, Anna and her friends brace themselves for the scary activity to begin: “Ten flip phones creaked open, and ten thumbs hovered over the green call button, waiting.”

An indelible batch of nightmarish tales.

Pub Date: N/A

ISBN: N/A

Page Count: 216

Publisher: Gravestone Press

Review Posted Online: Sept. 22, 2021

Kirkus Reviews Issue: Nov. 15, 2021

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THE DARK MIRROR

From the Bone Season series , Vol. 5

Though it falters a bit under its own weight, this series still has plenty of fight left.

In this long-awaited fifth installment of Shannon’s Bone Season series, the threat to the clairvoyant community spreads like a plague across Europe.

After extending her fight against the Republic of Scion to Paris, Paige Mahoney, leader of London’s clairvoyant underworld and a spy for the resistance movement, finds herself further outside her comfort zone when she wakes up in a foreign place with no recollection of getting there. More disturbing than her last definitive memory, in which her ally-turned-lover Arcturus seems to betray her, is that her dreamscape—the very soul of her clairvoyance—has been altered, as if there’s a veil shrouding both her memories and abilities. Paige manages to escape and learns she’s been missing and presumed dead for six months. Even more shocking is that she’s somehow outside of Scion’s borders, in the free world where clairvoyants are accepted citizens. She gets in touch with other resistance fighters and journeys to Italy to reconnect with the Domino Programme intelligence network. In stark contrast to the potential of life in the free world is the reality that Scion continues to stretch its influence, with Norway recently falling and Italy a likely next target. Paige is enlisted to discover how Scion is bending free-world political leaders to its will, but before Paige can commit to her mission, she has her own mystery to solve: Where in the world is Arcturus? Paige’s loyalty to Arcturus is tested as she decides how much to trust in their connection and how much information to reveal to the Domino Programme about the Rephaite—the race of immortals from the Netherworld, Arcturus’ people—and their connection to the founding of Scion, as well as the presence of clairvoyant abilities on Earth. While the book is impressively multilayered, the matter-of-fact way in which details from the past are sprinkled throughout will have readers constantly flipping to the glossary. As the series’ scope and the implications of the war against Scion expand, Shannon’s narrative style reads more action-thriller than fantasy. Paige’s powers as a dreamwalker are rarely used here, but when clairvoyance is at play, the story shines.

Though it falters a bit under its own weight, this series still has plenty of fight left.

Pub Date: Feb. 25, 2025

ISBN: 9781639733965

Page Count: 576

Publisher: Bloomsbury

Review Posted Online: Dec. 12, 2024

Kirkus Reviews Issue: Jan. 15, 2025

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KING SORROW

At turns spooky and funny, with bits of inside baseball and a swimming pool’s worth of blood.

Hill, son of the master, turns in a near-perfect homage to Stephen King.

Arthur Oakes has problems. One is that his mom, a social justice warrior, has landed in the slammer for unintentional manslaughter. And he’s one of just three Black kids at an expensive college (in Maine, of course), an easy target. A local townie drug dealer extorts him into stealing rare books from the school’s library, including one bound in human skin. The unwilling donor of said skin turns up, and so do various sinister people, one reminiscent of Tolkien’s Gollum, another a hick who lives—well, sort of—to kill. Then there’s Colin Wren, whose grandfather collects things occult. As will happen, an excursion into that arcana conjures up the title character, a very evil dragon, who strikes an agreement with fine print requiring Arthur and his circle to provide him with a sacrifice every Easter. “It’s a bad idea to make a deal with them,” says Arthur, belatedly. “Language is one of their weapons…as much as the fire they breathe or the tail that can knock down a house.” King Sorrow roasts his first victims, and the years roll by, with Arthur becoming a medieval scholar (fittingly enough, with a critical scene set at King Arthur’s fortress at Tintagel), Colin a tech billionaire with Muskian undertones (“King Sorrow was a dragon, but Colin was some sort of dark sorcerer”), and others of their circle suffering from either messing with dragons or living in an America of despair. There’s never a dull moment, and though Hill’s yarn is very long, it’s full of twists and turns and, beg pardon, Easter eggs pointing to Kingly takes on politics, literature, and internet trolls (a meta MAGA remark comes from an online review of Arthur’s book on dragons: “i was up for a good book about finding magical sords and stabbing dragons and rescuing hot babes in chainmail panties but instead i got a lot of WOKE nonsense.…and UGH it just goes on and on, couldve been hundreds of pages shorter”).

At turns spooky and funny, with bits of inside baseball and a swimming pool’s worth of blood.

Pub Date: Oct. 21, 2025

ISBN: 9780062200600

Page Count: 896

Publisher: Morrow/HarperCollins

Review Posted Online: July 19, 2025

Kirkus Reviews Issue: Aug. 15, 2025

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