It’s no mystery—all clues point to fun!

SUPER DETECTIVES

From the Simon and Chester series , Vol. 1

The human/supernatural duo introduced in Atkinson’s picture book Sir Simon (2018) solves a canine-centered mystery in this graphic-novel series opener.

Ghost Simon is busy typing a detective story when bored human child Chester interrupts. Grandma’s napping, and Chester’s going to “IMPLODE from boredom.” Irritated, Simon admonishes Chester to find something to do, which leads to the unearthing of Grandma’s old theater paraphernalia. When Chester discovers a detective costume, Simon is enamored (his eyes turn into hearts at the sight of the deerstalker) and suggests they become real detectives, “taking names, solving cases.” When flyers don’t produce any clients, the pair happily goes looking; when they find a strange dog in their home, the game is afoot! How did the adorable pooch make its way into their house? Whose dog is it? The sleuthing duo is on the case (though Simon may be taking things more seriously—too seriously?—than strictly necessary...) with lots of laughs along the way. The mystery dog is not the only adorable creature in this book: Both traditionally white and amorphous ghost Simon and brown-skinned boy Chester are equally charming. Atkinson easily shifts format with panels that are both colorful and clear. With simple and engaging text and a straightforward plot that moves right along, this story is a winner for new readers and aspiring gumshoes alike. Readers will look forward to seeing more of this entertaining detective duo in the future.

It’s no mystery—all clues point to fun! (Graphic mystery. 6-9)

Pub Date: Feb. 9, 2021

ISBN: 978-0-7352-6742-8

Page Count: 64

Publisher: Tundra Books

Review Posted Online: Nov. 27, 2020

Kirkus Reviews Issue: Dec. 15, 2020

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What a wag.

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DOG MAN

From the Dog Man series , Vol. 1

What do you get from sewing the head of a smart dog onto the body of a tough police officer? A new superhero from the incorrigible creator of Captain Underpants.

Finding a stack of old Dog Mancomics that got them in trouble back in first grade, George and Harold decide to craft a set of new(ish) adventures with (more or less) improved art and spelling. These begin with an origin tale (“A Hero Is Unleashed”), go on to a fiendish attempt to replace the chief of police with a “Robo Chief” and then a temporarily successful scheme to make everyone stupid by erasing all the words from every book (“Book ’Em, Dog Man”), and finish off with a sort of attempted alien invasion evocatively titled “Weenie Wars: The Franks Awaken.” In each, Dog Man squares off against baddies (including superinventor/archnemesis Petey the cat) and saves the day with a clever notion. With occasional pauses for Flip-O-Rama featurettes, the tales are all framed in brightly colored sequential panels with hand-lettered dialogue (“How do you feel, old friend?” “Ruff!”) and narrative. The figures are studiously diverse, with police officers of both genders on view and George, the chief, and several other members of the supporting cast colored in various shades of brown. Pilkey closes as customary with drawing exercises, plus a promise that the canine crusader will be further unleashed in a sequel.

What a wag. (Graphic fantasy. 7-9)

Pub Date: Aug. 30, 2016

ISBN: 978-0-545-58160-8

Page Count: 240

Publisher: Graphix/Scholastic

Review Posted Online: June 1, 2016

Kirkus Reviews Issue: June 15, 2016

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A hilarious but enlightening guide to the online world—the good, the bad, and the ugly.

BAD KITTY GETS A PHONE (GRAPHIC NOVEL)

A craving for the latest tech leads to cat-astrophe in this new addition to the Bad Kitty series.

With her heart set on owning a cellphone, anthropomorphic house cat Kitty plows through three solid months of chores without complaining before her owners reluctantly grant her fervent wish. Then things go rapidly downhill. She becomes obsessed with violent mobile games, gets catfished (no pun intended), divulges too much personal information online, becomes consumed with rage at cyberbullies, and grows listless from excessive screen time. Only after the intervention of a Sphynx cat named Strange Kitty and a monthlong technology fast enforced by her owners does Kitty come to understand that while smartphones are fun, they can also be a serious distraction from real life and true friends. Using a digestible graphic-novel format, the book tackles internet safety and digital media literacy with purr-fect aplomb. The “Uncle Murray’s Fun Facts” section serves as a deep dive into the differences between facts and opinions, and many of Kitty’s quirky feline behaviors ring true. It’s unfortunate that the word lame—a disability-related term with negative connotations—is used by the internet trolls who deride the video Kitty makes and posts on “ViewTube.” Occasional misstep aside, Kitty’s tribulations provide ample fodder for this instructive and amusing tale.

A hilarious but enlightening guide to the online world—the good, the bad, and the ugly. (Graphic novel. 6-9)

Pub Date: Dec. 28, 2021

ISBN: 978-1-250-74996-3

Page Count: 144

Publisher: Roaring Brook Press

Review Posted Online: Nov. 16, 2021

Kirkus Reviews Issue: Dec. 1, 2021

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