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THE DESERT PROPHET

An otherworldly graphic novel with slim philosophy but tremendous, unusual, and surprisingly invigorating visuals.

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Stark’s graphic novel depicts a group of eerie skeletal figures debating how best to approach the end of the world.

“I am the desert prophet. I speak for the desert God,” declares a ghostly skeleton with a staff and wide-brimmed hat. The Prophet then introduces readers to the black-and-white wasteland they inhabit, where the climate has turned, everything has become desert, and “men’s hearts have failed them.” Frustrated because the population did not heed their previous warnings, the Prophet has abandoned preaching, but the booming voice of the Desert God calls them to the mountain. As the Prophet slowly advances across the desert, they encounter several mystical skeletons similar to themself: the Accountant, the Soldier, the Priest, the Doctor, a Second Prophet, the Coyote King, the Beast, the Priestess, and finally the Desert God themself. In the course of each brief encounter, the Prophet gets a glimpse of different philosophies and attitudes about the world and about being a servant of the Desert God. Indifference can be felt in the cold calculations of the Accountant, who passes his time marking fallen stars (“Though we are not accountable for the actions of others, we do need to account for them,” he explains), and the chilling Doctor, who has stopped healing people. (Instead, he guards over a graveyard of those he has convinced to give up on life and choose eternal “sleep.”) Other, less passive figures have chosen to seize on the opportunity of the Prophet’s resignation. The Priest is intent upon amassing power for themself at any cost, while the Second Prophet wanders the wasteland with a shocking vision to show people (this image by Laz is one of the book’s most fascinating and a departure from its black-and-white palette) without knowing if it makes any difference. Others, like the Priestess, have clearly become discouraged. After a harrowing encounter with the doglike Beast devouring all in its path, the Prophet finally comes face to face with the Desert God and a new understanding of the desert’s ghostly figures—as well as the role they must play, even when the outlook seems so grim.

Stark is clearly referencing issues related to climate change from the first panels of her story: Images of industrial plants and oil derricks appear next to explanations of how the world became this wasteland. But the imagery of skeletons, plague doctors, and animal skulls speaks to a more general sense of impending doom. Within this disturbing iconography, the author/illustrator still manages to have quite a lot of fun. There is an exaggerated and cartoonish energy to every page; when the Prophet hears the voice of the Desert God, for example, their eyes light up with literal flames, calling to mind Bugs Bunny more than harbingers of despair. The Second Prophet is an example of Stark’s weirdest and most memorable work in the book, with red and purple pentagram eyes that feel at once like a scary Halloween costume and a Southwestern jewelry fair. Each encounter is so brief that readers may feel some of the author’s ruminations on indifference versus action within a despairing world are underdeveloped, but there is no denying that Stark’s artwork consistently combines surprising influences to inspire readers’ visual imaginations, at the very least.
An otherworldly graphic novel with slim philosophy but tremendous, unusual, and surprisingly invigorating visuals.

Pub Date: N/A

ISBN: N/A

Page Count: 120

Publisher: Self

Review Posted Online: Feb. 26, 2025

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WE CALLED THEM GIANTS

Lush visuals bring this thoughtfully constructed tale to life.

Wondrous visitors encounter a desperate pocket of humanity.

Lori, a white orphaned teen who’s finally been adopted after bouncing around various foster homes, awakens to discover that nearly everyone has disappeared. The rapture? Maybe. She runs into her classmate Annette, who has brown skin and curly black hair, and they partner up to scavenge for food. The pair tries to evade several threats, such as the large Wolves and a gang called The Dogs. Supernatural Giants arrive, seemingly from space, speaking an impenetrable language of “musical chiming and weird bass-rhythms.” Lori and Annette then meet Beatrice, an older white woman who shares important observations about the Giants and Wolves. The tone of the story then subtly shifts from post-apocalyptic desperation to one that’s somewhat playful. After a certain point, a visual element that appears early on takes on clear significance and meaning in the context of the story at large, offering a subversively humorous twist for readers to consider and a creative element that deviates from other alien invasion narratives. Hans’ artwork and paneling fill each scene with wonders. An interaction with a giant sees the red, violet, and pink figure standing against a bright, otherworldly white-and-blue backdrop with dark contours. Elsewhere, Lori and Annette pause at night as they behold ominous shadows, their foggy breath forming clouds, and they hear a “KRRNCH” sound. The quick-moving plot wraps everything up neatly.

Lush visuals bring this thoughtfully constructed tale to life. (character designs) (Graphic science fiction. 14-adult)

Pub Date: Nov. 12, 2024

ISBN: 9781534387072

Page Count: 104

Publisher: Image Comics

Review Posted Online: Aug. 17, 2024

Kirkus Reviews Issue: Sept. 15, 2024

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ANTHEM

THE GRAPHIC NOVEL

A Rand primer with pictures.

A graphic novel for devotees of Ayn Rand.

With its men who have become gods through rugged individualism, the fiction of Ayn Rand has consistently had something of a comic strip spirit to it. So the mating of Rand and graphic narrative would seem to be long overdue, with her 1938 novella better suited to a quick read than later, more popular work such as The Fountainhead (1943) and the epic Atlas Shrugged (1957). As Anthem shows, well before the Cold War (or even World War II), Rand was railing against the evils of any sort of collectivism and the stifling of individualism, warning that this represented a return to the Dark Ages. Here, her allegory hammers the point home. It takes place in the indeterminate future, a period after “the Great Rebirth” marked an end of “the Unmentionable Times.” Now people have numbers as names and speak of themselves as “we,” with no concept of “I.” The hero, drawn to stereotypical, flowing-maned effect by illustrator Staton, knows himself as Equality 7-2521 and knows that “it is evil to be superior.” A street sweeper, he stumbles upon the entrance to a tunnel, where he discovers evidence of scientific advancement, from a time when “men knew secrets that we have lost.” He inevitably finds a nubile mate. He calls her “the Golden One.” She calls him “the Unconquered.” Their love, of course, is forbidden, and not just because she is 17. After his attempt to play Prometheus, bringing light to a society that prefers the dark, the two escape to the “uncharted forest,” where they are Adam and Eve. “I have my mind. I shall live my own truth,” he proclaims, having belatedly discovered the first-person singular. The straightforward script penned by Santino betrays no hint of tongue-in-cheek irony.

A Rand primer with pictures.

Pub Date: Feb. 1, 2011

ISBN: 978-0-451-23217-5

Page Count: 144

Publisher: NAL/Berkley

Review Posted Online: Dec. 2, 2010

Kirkus Reviews Issue: Dec. 1, 2010

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