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THE BELLWOODS GAME

Beautifully creepy.

Sixth grader Bailee Heron must win a ghostly game to keep her town, her family, and herself from losing everything.

On Halloween in 1982, sixth grader Abigail Snook disappeared in the Bellwoods forest behind Beckett Elementary. Now, every Halloween, Beckett’s sixth graders have to play the Bellwoods Game, or her ghost will terrorize the town for the next year. If she catches you, and you don’t have a gift to sacrifice, the ghost will take something else—like your tongue. But if you manage to ring the old bell in the woods first, you’ll banish her for another year, and she’ll give you anything you want. Bailee, lover of all things horror, just wants things to go back to normal. Ever since the factory closed two years ago, her parents have worked long hours to make ends meet, often leaving Nan and Bailee alone. Then Nan got sick at the same time a vicious rumor ostracized Bailee from the rest of the class. Winning the game is Bailee’s only chance to set things right, but she soon learns everything is not as it seems in the town of Fall Hollow, where stories are weapons, friends come from strange places, and Abigail Snook isn’t the scariest thing hiding among the trees. This gorgeously illustrated, atmospheric, and evocative debut captures the fun of being scared and the hard truths of middle school. Bailee presents White; names and illustrations point to some racial diversity in secondary characters.

Beautifully creepy. (Supernatural. 9-13)

Pub Date: July 18, 2023

ISBN: 9781665912501

Page Count: 320

Publisher: Atheneum

Review Posted Online: April 24, 2023

Kirkus Reviews Issue: May 15, 2023

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BUILDING 903

A successful call for creating and imagining, even if the story itself falls short.

In the dystopian, totalitarian world of 2099, 14-year-old Tessa and her family are desperate to solve the mystery of her twin brother Theo’s disappearance.

Tessa is growing up in a time when playgrounds are historical relics, surveillance cameras are everywhere, music is outlawed, and owning books is illegal. Under the absolute rule of Zokiris, the decadeslong leader of her territory, people are heavily controlled. When Theo vanishes under mysterious circumstances and his name is erased from the Territory Statistics list, Tessa’s 135-year-old neighbor, Miriam, gives the family contraband books that become central to figuring out Theo’s whereabouts. Most books have long since been seized and stored away in Building 903; Tessa is intrigued by their presence in her home, while her mother is terrified. Lowry, the acclaimed, award-winning author of The Giver (1993), shines in her creation of uncomfortably believable dystopian societies. Tessa’s painfully limited world is fully imagined, with its own history, laws, and norms. Her relationship with her brother reads as realistic and tender and is crucial to the mystery. Miriam is the most strongly developed character: wise and independent, unafraid and hopeful. While the climb to the book’s climax is captivating, the hurried resolution is disappointing. The powerful messaging around the importance of literature and imagination certainly resonates, however. The main characters present white.

A successful call for creating and imagining, even if the story itself falls short. (Dystopian. 9-12)

Pub Date: Sept. 29, 2026

ISBN: 9780063515109

Page Count: 240

Publisher: Clarion/HarperCollins

Review Posted Online: July 6, 2026

Kirkus Reviews Issue: Aug. 1, 2026

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THE SCHOOL FOR GOOD AND EVIL

From the School for Good and Evil series , Vol. 1

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic.

Chainani works an elaborate sea change akin to Gregory Maguire’s Wicked (1995), though he leaves the waters muddied.

Every four years, two children, one regarded as particularly nice and the other particularly nasty, are snatched from the village of Gavaldon by the shadowy School Master to attend the divided titular school. Those who survive to graduate become major or minor characters in fairy tales. When it happens to sweet, Disney princess–like Sophie and  her friend Agatha, plain of features, sour of disposition and low of self-esteem, they are both horrified to discover that they’ve been dropped not where they expect but at Evil and at Good respectively. Gradually—too gradually, as the author strings out hundreds of pages of Hogwarts-style pranks, classroom mishaps and competitions both academic and romantic—it becomes clear that the placement wasn’t a mistake at all. Growing into their true natures amid revelations and marked physical changes, the two spark escalating rivalry between the wings of the school. This leads up to a vicious climactic fight that sees Good and Evil repeatedly switching sides. At this point, readers are likely to feel suddenly left behind, as, thanks to summary deus ex machina resolutions, everything turns out swell(ish).

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic. (Fantasy. 11-13)

Pub Date: May 14, 2013

ISBN: 978-0-06-210489-2

Page Count: 496

Publisher: Harper/HarperCollins

Review Posted Online: Feb. 12, 2013

Kirkus Reviews Issue: April 15, 2013

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