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DOODLEVILLE

From the Doodleville series , Vol. 1

Will draw readers in and inspire doodles galore.

In a world where art literally comes alive, a girl must figure out how to create harmony between her doodles and her friends.

Ever since she was little, Drew has loved drawing—a particularly exciting hobby in a world where art comes alive! Whether on a field trip to the Chicago Art Institute or at her parents’ diner, Drew’s cheerful character doodles like to escape from her sketchbook and get up to harmless shenanigans. Drew does the best she can to contain them without imprisoning them; she’s hung a large drawing of “Doodleville” on her bedroom wall to give them an enriching home. But when she adds a new doodle to her crew—Levi, short for Leviathan—and he becomes a threat to the safety of Art Club’s other creations, Drew must figure out how to create balance and harmony. Sell’s worldbuilding is simple and may leave some readers with questions, but he tells an engaging story that uses a fantastical idea to ponder real-world dilemmas: How do you cope when things feel out of control? How do you reduce harm, and how do you make amends for harm that you’ve caused? Characters are shaped a bit like bitmojis, with slightly oversized heads and skinny necks. Drew has pale skin and dark hair, and her friends are a diverse bunch in terms of racial presentation, pronouns, and gender presentations. Several pages of backmatter discuss the history of Doodleville and its denizens.

Will draw readers in and inspire doodles galore. (Graphic fantasy. 8-12)

Pub Date: June 9, 2020

ISBN: 978-1-9848-9470-0

Page Count: 288

Publisher: Knopf

Review Posted Online: March 14, 2020

Kirkus Reviews Issue: April 1, 2020

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GHOSTS

Telgemeier’s bold colors, superior visual storytelling, and unusual subject matter will keep readers emotionally engaged and...

Catrina narrates the story of her mixed-race (Latino/white) family’s move from Southern California to Bahía de la Luna on the Northern California coast.

Dad has a new job, but it’s little sister Maya’s lungs that motivate the move: she has had cystic fibrosis since birth—a degenerative breathing condition. Despite her health, Maya loves adventure, even if her lungs suffer for it and even when Cat must follow to keep her safe. When Carlos, a tall, brown, and handsome teen Ghost Tour guide introduces the sisters to the Bahía ghosts—most of whom were Spanish-speaking Mexicans when alive—they fascinate Maya and she them, but the terrified Cat wants only to get herself and Maya back to safety. When the ghost adventure leads to Maya’s hospitalization, Cat blames both herself and Carlos, which makes seeing him at school difficult. As Cat awakens to the meaning of Halloween and Day of the Dead in this strange new home, she comes to understand the importance of the ghosts both to herself and to Maya. Telgemeier neatly balances enough issues that a lesser artist would split them into separate stories and delivers as much delight textually as visually. The backmatter includes snippets from Telgemeier’s sketchbook and a photo of her in Día makeup.

Telgemeier’s bold colors, superior visual storytelling, and unusual subject matter will keep readers emotionally engaged and unable to put down this compelling tale. (Graphic fiction. 8-12)

Pub Date: Sept. 13, 2016

ISBN: 978-0-545-54061-2

Page Count: 256

Publisher: Scholastic

Review Posted Online: July 1, 2016

Kirkus Reviews Issue: July 15, 2016

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THE MYSTERY OF THE MOON TOWER

From the Pathfinders Society series , Vol. 1

Like the pathfinders, readers will be crying, “Plus Ultra!” and hoping for the next adventure.

Five intrepid, young pathfinders explore the environmentally volatile Windrose Valley in search of a fabled treasure.

Deep in Windrose Valley awaits an adventurous summer at Camp Pathfinder, founded by a renowned, eccentric pioneer named Henry Merriweather. Merriweather’s fixation on finding the legendary Windrose treasure serves as a grand catalyst for the campers’ quest. The eclectic group of campers—newcomer Kyle, history buff Beth, zany magician-in-training Harry, cheerleader/math queen Vic, and tinkerer Nate—sets off, running all over town to find Merriweather’s baroque tile markers. Eventually, their efforts lead them to the Merriweather Estate, where the campers slowly uncover the mystery behind the Moon Tower catastrophe. Shortly after the bizarre incident, Merriweather disappeared, and the town’s fortunes failed. As the adolescent pathfinders near the trail toward the Moon Tower and inch ever closer to the treasure, they learn more about the mythical Merriweather and his infamous obsession. Sedita, Seraydarian, and Hamaker’s series debut zips along nicely, mixing cryptic teases with affable characters. Though the quieter moments rarely make much of an impact, the authors’ exposition-heavy worldbuilding incites enthusiasm for the campers’ endeavor. The hints of magic in the snappy illustrations add another layer of allure. Featuring flashes of time slips and a racially diverse cast, this graphic novel hits all the right spots for the inevitable sequel.

Like the pathfinders, readers will be crying, “Plus Ultra!” and hoping for the next adventure. (Fantasy. 8-12)

Pub Date: April 21, 2020

ISBN: 978-0-425-29186-3

Page Count: 176

Publisher: Viking

Review Posted Online: Jan. 20, 2020

Kirkus Reviews Issue: Feb. 15, 2020

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