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SILVERTONGUE

THE STONEHEART TRILOGY BOOK THREE

George and Edie remain admirably stoic heroes, but dry prose inhibits this conclusion’s pace. In a many-layered London, George and Edie are stuck in a timeless moment, the only humans who didn’t disappear when time froze. They’re not alone, though: Spits (metal and stone statues, mostly war figures) fight for good, while Taints (sculptures of non-human creatures) ally with the double-strong force of the dark. The dark has an Ice Devil and the ghoulish Walker, a grisly immortal who kills casually and steals life-forces. George and Edie’s tenacious fighting spirits are especially touching because of their separate histories of emotional loss, but the narration’s verbosity decelerates motion; for example, a falling object is “an angular jagged shape getting bigger with startling rapidity as it spun straight at them,” its speed slowed by description. Battle action and Edie’s nightmares also grind to a trudge. Only Edie’s time-travel views of the Walker torturing her mother move quickly and creepily. Mostly for fans of the livelier second installment. (Fantasy. 10-13)

Pub Date: April 7, 2009

ISBN: 978-1-4231-0179-6

Page Count: 480

Publisher: Disney-Hyperion

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: March 15, 2009

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GUTS

THE TRUE STORIES BEHIND HATCHET AND THE BRIAN BOOKS

Paulsen recalls personal experiences that he incorporated into Hatchet (1987) and its three sequels, from savage attacks by moose and mosquitoes to watching helplessly as a heart-attack victim dies. As usual, his real adventures are every bit as vivid and hair-raising as those in his fiction, and he relates them with relish—discoursing on “The Fine Art of Wilderness Nutrition,” for instance: “Something that you would never consider eating, something completely repulsive and ugly and disgusting, something so gross it would make you vomit just looking at it, becomes absolutely delicious if you’re starving.” Specific examples follow, to prove that he knows whereof he writes. The author adds incidents from his Iditarod races, describes how he made, then learned to hunt with, bow and arrow, then closes with methods of cooking outdoors sans pots or pans. It’s a patchwork, but an entertaining one, and as likely to win him new fans as to answer questions from his old ones. (Autobiography. 10-13)

Pub Date: Feb. 1, 2001

ISBN: 0-385-32650-5

Page Count: 150

Publisher: Delacorte

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Dec. 15, 2000

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FABLEHAVEN

Witty repartee between the central characters, as well as the occasional well-done set piece, isn’t enough to hold this hefty debut together. Teenagers Seth and Kendra are dropped off by traveling parents at their grandfather’s isolated Connecticut estate, and soon discover why he’s so reluctant to have them—the place is a secret haven for magical creatures, both benign and decidedly otherwise. Those others are held in check by a complicated, unwritten and conveniently malleable Compact that is broken on Midsummer Eve, leaving everyone except Kendra captive in a hidden underground chamber with a newly released demon. Mull’s repeated use of the same device to prod the plot along comes off as more labored than comic: Over and over an adult issues a stern but vague warning; Seth ignores it; does some mischief and is sorry afterward. Sometimes Kendra joins in trying to head off her uncommonly dense brother. She comes into her own at the rousing climax, but that takes a long time to arrive; stick with Michael Buckley’s “Sisters Grimm” tales, which carry a similar premise in more amazing and amusing directions. (Fantasy. 11-13)

Pub Date: Aug. 1, 2006

ISBN: 1-59038-581-0

Page Count: 368

Publisher: Shadow Mountain

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Aug. 1, 2006

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