by Chen Qiufan ; translated by Ken Liu ‧ RELEASE DATE: April 30, 2019
Chinese science fiction, once an unknown quantity in the U.S., is making its way to the forefront through sheer excellence.
Cutting-edge, near-future science fiction from China: With a setting based on a real-world Chinese town that recycled electronic waste from all over the world, Chen's (aka Stanley Chan) first and so far only novel, originally published in 2013, comes to vibrant life in Liu's deft and informative translation.
To Silicon Isle, a vast waste dump where electronic devices and components are manually recycled, desperate workers flood in from all over China despite the extreme toxic hazards and attacks by fanatical environmentalists. Ruthless local clans enforce long hours and wretched wages. Luo Jincheng, head of the most powerful clan, despises the migrant workers and treats them with particular brutality and contempt. He refuses to do business with Scott Brandle, a mysterious American nominally representing TerraGreen Recycling, a global corporation hoping to reap vast profits from automating the processing. Brandle's interpreter, Chen Kaizong, a young Chinese-American who speaks the local dialects, hopes to find his roots; instead, he finds Mimi, a waste girl viciously abused by Luo's thugs, who dreams of earning enough money to buy her family out of poverty. Her one friend, or perhaps exploiter, is Brother Wen, an electronics genius building devices and weapons out of junk and secretly assembling an army of the downtrodden. What nobody anticipates are the active remnants of biological warfare experiments discarded in the trash, with horrifying and tragic consequences. The author patiently engineers these ingredients and personalities into a nightmarish conflict while showing a particular talent for writing viscerally gripping action. The moral dilemmas he presents are all too familiar, with seemingly little to differentiate villains, victims, and victors. China itself, of course, takes center stage, as the past—with its rich cultural backdrop, paramount loyalty to family and clan, and reverence for tradition—confronts social upheaval and the accelerating importance of artificial intelligence and virtual reality.
Chinese science fiction, once an unknown quantity in the U.S., is making its way to the forefront through sheer excellence.Pub Date: April 30, 2019
ISBN: 978-0-7653-8931-2
Page Count: 352
Publisher: Tor
Review Posted Online: Feb. 2, 2019
Kirkus Reviews Issue: Feb. 15, 2019
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by Hao Jingfang ; translated by Ken Liu
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by Ken Liu
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by Hao Jingfang ; translated by Ken Liu
by Roger Zelazny ‧ RELEASE DATE: Aug. 1, 1993
After years of unprepossessing folderol—the wearisome Nine Princes in Amber retreads are depressingly typical—Zelazny bursts forth with, well, ``Victorian light supernatural fantasy'' just about covers it. Narrator Snuff, a guard dog who performs complex thaumaturgical calculations in his head, has many duties: to keep various Things firmly trapped in mirrors, wardrobes, and steamer trunks; to accompany his master, Jack—he of the magical blade—on weird collecting expeditions into the graveyards and slums of Victorian London; and—for a single hour each night—discuss the day's goings-on in human speech. Snuff's neighbors include: Jill the witch and her familiar, Graymalk the cat, with whom Snuff forms a friendly alliance; Sherlock Holmes, Dr. Frankenstein, Dracula, a werewolf, and a satanic vicar. The witches, detectives, doctors, vampires, etc., along with their equally industrious familiars, trade information and scheme for advantage as the full moon of Halloween approaches; at that time, a magical showdown to decide the fate of the Earth will occur. Some of the characters are ``openers,'' determined to open a magical doorway allowing the Old Gods to reoccupy the Earth; others are ``closers,'' equally resolved to keep the magical door nailed shut; and a few are involved yet stand outside the Game altogether. Snuff's problem is to discover who is which. Sparkling, witty, delightful: Zelazny's best for ages, perhaps his best ever.
Pub Date: Aug. 1, 1993
ISBN: 0-688-12508-5
Page Count: 288
Publisher: Morrow/HarperCollins
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: June 15, 1993
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by Brian Herbert & Kevin J. Anderson ‧ RELEASE DATE: Oct. 9, 2001
Even though the cracks are beginning to show, and the sheer narrative power of the superb original series is lacking, Dune...
Third in the Dune prequel series from originator Frank Herbert's son Brian and collaborator Anderson (Dune: House Atreides, 1999, and Dune: House Harkonnen, 2000). Duke Leto Atreides plans to attack planet Ix and drive out the occupying genetic-whiz Tleilaxu, while his concubine Jessica must travel to the imperial capital, Kaitain, to give birth to her child—not the daughter she was ordered to bear by her Bene Gesserit superiors. The Emperor Shaddam grows crueler and less restrained as his conspiracy with the Tleilaxu to develop a synthetic substitute for the miraculous spice “melange” advances. Shaddam's coconspirator Ajidica, the Tleilaxu Master, has tested “amal” on himself and obtained a superhuman brain boost; better still, the imperial Sardaukar troops stationed on Ix are already addicted to amal, so that now they'll obey him rather than the Emperor. The Emperor's agent, Hasimir Fenring, isn't convinced that amal will be an effective substitute for melange and demands more tests. Regardless, Shaddam squeezes the Great Families to reveal their secret spice stockpiles; once equipped with amal, he can destroy planet Arrakis—the sole source of the natural spice—and hold the galaxy to ransom. The plot heads for one of those black-comic moments where everybody's holding a gun to somebody else's head.
Even though the cracks are beginning to show, and the sheer narrative power of the superb original series is lacking, Dune in any guise is as addictive as the spice itself.Pub Date: Oct. 9, 2001
ISBN: 0-553-11084-5
Page Count: 512
Publisher: Spectra/Bantam
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: Aug. 1, 2001
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