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ESCAPE FROM MR. LEMONCELLO'S LIBRARY

From the Mr. Lemoncello's Library series , Vol. 1

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...

When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.

The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)

Pub Date: June 25, 2013

ISBN: 978-0-375-87089-7

Page Count: 304

Publisher: Random House

Review Posted Online: April 2, 2013

Kirkus Reviews Issue: May 1, 2013

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ESCAPE

Thrills galore for gamers willing to go along for the ride.

A new virtual-reality theme park goes haywire on a crowd of young ­­victims, er, visitors in Alexander’s latest screamfest.

Having scored one of just 100 coveted preview tickets to a cutting-edge, kids-only venue dubbed ESCAPE, budding amusement park fan and designer Cody Baxter is looking forward to a life-changing experience. What he gets is more of a life-threatening one, as games and rides with names like Triassic Terror and Haunted Hillside not only pit him against a monster and then zombies—or sometimes a monster and zombies—as well as ruthless competing players, but seem tailored to play on individual personal terrors. And, in some never explained way, the VR quickly turns into real battles that inflict real wounds even as the real settings shift with sudden, dizzying unpredictability. Teaming up with loyal new friends Jayson Torn and Inga Andersdottir, the former described as being Japanese and White and the latter as Norwegian, Cody (who seems to default to White) struggles for survival, learning ultimately that ESCAPE was created by an evil genius with an ulterior motive who is convinced that he can teach children a salutary lesson. The plot’s no more logical in its twists and contrivances than the premise, but the author’s knack for spinning out nightmarish situations is definitely on display here as the tale careens toward a properly lurid outcome.

Thrills galore for gamers willing to go along for the ride. (Light horror. 9-12)

Pub Date: June 7, 2022

ISBN: 978-1-338-26047-2

Page Count: 240

Publisher: Scholastic

Review Posted Online: March 15, 2022

Kirkus Reviews Issue: April 1, 2022

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THE ELDERS' QUEST

From the Warriors: Changing Skies series , Vol. 1

A strong start to a new series in the ever-popular Warriors world: Legions of fans will purr.

Increased evidence of encroachment by Twolegs and other ominous signs of change roil the five feline Clans of the lake territories in this kickoff of a new story arc.

In intertwined storylines, a distracting voice in a young apprentice’s head takes on increasingly scary strength, disturbing visions inform an experienced warrior that she’s been chosen by the spirit guides of StarClan to play an unwanted role in impending troubles, and a wise but weakening Clan leader faces being voted out of office due to her age. Meanwhile, the enigmatic Twolegs are tearing up a forested area, poisoning an important stream, and possibly threatening all the established territories of the five Clans. Avid series fans will welcome encounters with older versions of Leafstar, Tawnypelt, and other stalwarts whom they met in previous episodes. Detailed maps labeling the terrain in both cat and Twoleg terms appear at the beginning of the book, along with a cast list of truly imposing length, helping any readers who need reminders to keep track of the dozens of relationships and Clan affiliations. Better yet, expertly mixed in among dreams and discussions that crank up the general level of anxiety, the book has enough incidental action and individual wrestling with personal issues to help the main characters stand out from the furry crowd.

A strong start to a new series in the ever-popular Warriors world: Legions of fans will purr. (Animal fantasy. 9-12)

Pub Date: Jan. 7, 2025

ISBN: 9780063357068

Page Count: 288

Publisher: Harper/HarperCollins

Review Posted Online: Feb. 15, 2025

Kirkus Reviews Issue: March 15, 2025

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