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THE MANY WORLDS OF ALBIE BRIGHT

The book is actually quite short, but it turns out to be exactly the perfect length.

In theory, this adventure based in quantum physics could have gone on for another 100 chapters. In theory, it could have kept going forever.

The structure of the book is simple: Albie, an English lad, visits a parallel world, and then he visits another one. He does this by climbing inside a tiny Schrödinger box (the kind that held Schrödinger’s cat). It’s powered by something Albie calls Quantum Banana Theory. Scientists might quibble about the details. It really operates on what could be called the “Roger Rabbit principle”: it works because it’s funny. But like most comedies, the novel is based around a tragedy. Albie’s particle-physicist mother died two weeks before the start of the book, and he’s looking for a world where he can talk to her again. Many of Albie’s adventures are amusing or suspenseful, but each world is a little sadder than the last, because Albie’s mother is never there. Every world feels distinct and surprising, but Edge’s writing does have one odd quirk: a lack of physical description. Readers will need to use deductive reasoning to guess the races of most characters: Albie has green eyes and dark-brown hair, implying that he is white, and his best friend is a British-Asian boy named Kiran Ahmed. Albie’s reunion with his mother, when it comes, is utterly heartbreaking, and readers may be grateful they had so many chapters to prepare for it.

The book is actually quite short, but it turns out to be exactly the perfect length. (Science fiction. 9-12)

Pub Date: May 30, 2017

ISBN: 978-1-5247-1357-7

Page Count: 176

Publisher: Delacorte

Review Posted Online: March 5, 2017

Kirkus Reviews Issue: March 15, 2017

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PILLARS OF TIME

From the Archaeolojesters series , Vol. 2

In book two of The Archaeolojesters series, Cody, Eric and Rachel are off on another historical journey. Thanks to their previous adventure with a faux-Egyptian tablet, they've been awarded a trip to Egypt. When they leave their home in Sultana, Manitoba, and arrive in Cairo, they are immediately kidnapped and taken to the open-air museum at Mit Rahina, where the pillars are believed to be a doorway to the past. The kidnappers turn out not to be evil; they only want Cody and company to retrieve Dr. Wassler’s daughter, Anna, believed to have time-travelled through a wormhole created by the pillars, and the moment is right for the three protagonists to take advantage of the summer solstice and a cosmic anomaly to move through time in search of Anna. Besides enjoying a fast-paced adventure story, young readers will learn about the solstice, time travel, ancient Egypt and ancient Cree culture in this volume that easily stands on its own. A third installment is already in the works. (Adventure. 9-12)

Pub Date: Oct. 1, 2010

ISBN: 978-1-897550-92-2

Page Count: 192

Publisher: Lobster Press

Review Posted Online: Sept. 15, 2010

Kirkus Reviews Issue: Oct. 1, 2010

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THE WHITE CITY

From the Clockwork Dark series , Vol. 3

With a plot as intricate as the Machine at its center and a page-turning pace, this unique, ambitious American fantasy comes...

With The Clockwork Dark series drawing to a close, author Bemis has saved the best for last.

Readers are plunged into the action as Buck is captured and comes face to face with the evil Grevol, a.k.a. Gog. At the same time, Ray and Jolie are attempting to find his sister Sally as she desperately seeks their father, hoping he can help complete their task. Other members of their band, including Conker, son of John Henry, are headed to Chicago, the site of the 1893 World’s Fair, and an ultimate showdown with Gog, his all-powerful Machine and the Darkness he uses to control those who do his bidding. Bemis continues to connect larger-than-life characters of American folklore to new adventure. As he concludes the series at the point where the country is set to embrace a mechanized modern society, the heroic figures battling the evil Gog are forced to face what might be a losing battle. “And the world ahead, it would change. That was inevitable, just as the Magog had said. But it wasn’t inevitable that it would be a world that would turn people into the ashen-faced slaves that Grevol desired. Mankind might still hold on to its humanity.”

With a plot as intricate as the Machine at its center and a page-turning pace, this unique, ambitious American fantasy comes to a satisfying end that would please even John Henry. (Steampunk. 9-12)

Pub Date: Aug. 23, 2011

ISBN: 978-0-375-85568-9

Page Count: 400

Publisher: Random House

Review Posted Online: July 5, 2011

Kirkus Reviews Issue: July 15, 2011

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