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THE CALL OF ABADDON

A well-developed cast enriches this sublimely constructed futuristic world.

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In Searle’s SF debut, salvagers in the mid-23rd century seek a dangerous artifact.

Brothers David and Jason and their female friend Sam comprise the salvaging squad. They do supply runs for the Village, which lies underneath the domed city of New Toronto; toxic superstorms rage outside the protective barrier. The members of trio are mum about their pasts—eight years ago, they escaped being experimented upon by the United Earth Federation, and now Jason and Sam have psychic abilities. Jason, however, can’t control his, and he suppresses them with regular doses of the drug Osmium. Untreated, he hears the voice of the Abaddon Beacon, an alien obelisk that sat in the labs with the three when they were still test subjects. As Jason’s connection to the Beacon hurts him as well as others, the salvagers vow to retrieve the artifact, which promises Jason answers to his “psychic affliction.” That’s just one reason to brave the surface of New Toronto, where they’re classified as “Undocs”; the other is to salvage parts to repair their damaged 14-foot robot, the true muscle in the Village’s defense. Meanwhile, the ongoing Solar War may be nearing an end, with the very real possibility that the UEF will surrender to the Solar Empire. Cyborg Anne Oakfield, who has ties to the Village and the government’s experiments, has another idea: She sets out to kill the nefarious EmperorHadrian Mariko of the Solar Empire. All the while, the Nanophage, a plague of corrupted Nanites that infect humans and bots alike, threatens everyone.

Searle’s extensive worldbuilding turns this tale into a richly detailed epic; backstories include Anne’s murky past; particulars on Julian Yamamoto, the Village’s governor and founder; and several nods to the Great War from a century ago. The three protagonists—tortured, sympathetic Jason; fiercely loyal David, whose reason for also being in the lab is eventually revealed; and Sam, who’s refined her psionic skills—are superbly rendered. They lead an indelible cast, highlighted by the unshakable Anne, another few notable Oakfields, and the diabolical Emperor and his “augmented” Imperial legionnaires. While there are some solid action sequences, this story relies more on the buildup of tension as various groups of people come into conflict. Perpetual menaces abound as the war continues, the Abaddon Beacon’s voice proves merciless, and the Nanophage-infected victims amass in zombie-like hordes. Throughout the narrative there are signs of familiar tech, from cybernetic implants and parts (like Anne’s “cyber-eyes”) to a variety of vehicles including an airbus and a Jetbike. While these are fun details, it’s just as entertaining to watch characters get by without fantastical tech at their disposal (Jason, David, and Sam must make a hefty jump sans jetpacks and confront bulky foes in New Toronto with no assistance from their own gigantic robot). It’s hard to imagine where the salvaging trio might go next—which makes a sequel all the more appealing.

A well-developed cast enriches this sublimely constructed futuristic world.

Pub Date: July 29, 2025

ISBN: 9781069265319

Page Count: 414

Publisher: Self

Review Posted Online: July 18, 2025

Kirkus Reviews Issue: Sept. 1, 2025

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MOSS'D IN SPACE

A cleverly titled, cozy SF romance that marks Thorne as a writer to watch.

After purchasing a dilapidated, century-old starship called the Destitute, Torian Razner discovers that the moss covering it is, in fact, a deeply sarcastic sentient computer with abandonment issues.

Torian’s sister, Celise, is dying. Determined to save her life by getting her to a distant planet with air she can breathe, Torian ignores her former captain Amelia Perrosk’s warning that it’s an impossible task (along with any romantic feelings she might have for Amelia). Using the only ionite bars she has to her name, Torian purchases an ancient, moss-covered alien starship that appears to be on its last legs, so to speak. She hardly expected the moss to be a sentient computer or for it to hold a century-old grudge against its former alien captain. Moss quickly proves itself to be acerbic, intelligent, and rightly angry after being having been left behind for 100 years by its former captain. The two form a reluctant and surprising alliance, Torian proving to Moss that not all captains are “dog-turd fungus,” and they both gradually evolve into the best versions of themselves, human or otherwise. It’s obvious from the early pages that Thorne has crafted a story tailored to fans of Becky Chambers’ Monk & Robot series and Martha Wells’ Murderbot Diaries. Falling somewhere between the two, this is a delightful mashup of romance, found family, and a touch of violence as Moss grapples with its feelings about its former captain and the unexpected kindness that Torian shows. Sweet without being overly saccharine, it’s a book for readers who want the adventure that comes with the vastness of outer space without its harsher realities.

A cleverly titled, cozy SF romance that marks Thorne as a writer to watch.

Pub Date: July 7, 2026

ISBN: 9781250414144

Page Count: 368

Publisher: Bramble Books

Review Posted Online: April 20, 2026

Kirkus Reviews Issue: May 15, 2026

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OPERATION BOUNCE HOUSE

A disarmingly heartfelt space adventure that dares to suggest genocide might be a bad business.

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When a bunch of corporate assholes mark their planet for destruction, a garage band of colonists must defend their home world with the power of rock.

Slightly sidestepping his frenetic litRPG—literary role-playing game—doorstoppers, here Dinniman takes on capitalism, propaganda, xenophobia, and violence as entertainment. Thankfully for readers, it’s all wrapped in the usual profane, adolescent humor, and SF readers will have a ball. A couple of hundred years after they left Earth, the inhabitants of the interstellar colony of New Sonora weren’t expecting much in the way of new threats, especially after a mysterious illness killed almost everyone between the ages of 30 and 60. That disaster left only the young and the old on the populated planet, where farming is enabled by highly accelerated AI and people are generally cool with each other. But when drummer Oliver Lewis stumbles across a foul-mouthed killer mech piloted by a child, he realizes that something’s definitely fishy. Earth, it seems, has classified the New Sonorans as non-human and scheduled their destruction as a paid, five-day combat game. Apex Industries, led by lead mercenary Eli Opel, has reverse-engineered Ender’s Game and is turning loose its players with real bullets and bombs on the population of New Sonora. The resistance is a weird bunch, led by proto-slacker Oliver; his little sister, Lulu; and his ex-girlfriend, documentary filmmaker and burgeoning revolutionary Rosita Zapatero, as well as the other members of Oliver’s band, the Rhythm Mafia. Thankfully, they also have Roger, the last functioning AI on the planet, though Oliver’s grandfather permanently programmed it to nannybot mode as a dying joke. Call the book overlong—the battle scenes often feel like watching someone play a videogame—but the humor and the execution are cutting without being mean and there’s almost always a point.

A disarmingly heartfelt space adventure that dares to suggest genocide might be a bad business.

Pub Date: Feb. 10, 2026

ISBN: 9780593820308

Page Count: 448

Publisher: Ace/Berkley

Review Posted Online: Dec. 12, 2025

Kirkus Reviews Issue: Jan. 15, 2026

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