by Cory Doctorow ‧ RELEASE DATE: Feb. 1, 2003
The language has pop and the ideas are launched from the page with plenty of fizz, but Doctorow ultimately hamstrings...
Walt Disney’s vice-like grip on the American imagination continues unabated, even many long years into the future when one might hope that people would know better. Cyber culture maven and first-novelist Doctorow (no relation to E.L.) sets his perky little dystopia in a future world where the regular old society of today has been taken over by the Bitchun (pronounced, one would imagine, “Bitchin’ ”) Society. In the Bitchun world, everyone is wired within an inch of their lives and their personalities are backed up several times a year so that if their current body dies, a cloned one is simply grown for them and programmed with their last backup. Further, everyone has a Whuffie score, a constantly updated log of how much respect is afforded to you by your peers (it’s an insecure type of meritocracy). In this time of endless luxury, and a ridiculously endless buffet of life choices, Disney World remains a primary tourist attraction, and its most ardent supporter is clueless protagonist Jules, who works there with girlfriend Lil. When a new team of engineers plan to remake the old-school Disney attractions like the Hall of Presidents and the Haunted Mansion into virtual reality all-sensory assaults, Jules feels strangely protective. He’s already died and been rebooted three times, so it’s not that big a deal, but when Jules’s competitors have him shot and killed, it’s still irritating. Meanwhile, Jules is trying to help out his suicidal friend Greg and also wondering why he shouldn’t just do like more and more of the bored population and simply deadhead—go intro cryogenic sleep until the world gets more interesting.
The language has pop and the ideas are launched from the page with plenty of fizz, but Doctorow ultimately hamstrings himself with a monumentally trivial storyline.Pub Date: Feb. 1, 2003
ISBN: 0-765-30436-8
Page Count: 208
Publisher: Tor
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: Nov. 15, 2002
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by TJ Klune ‧ RELEASE DATE: March 17, 2020
A breezy and fun contemporary fantasy.
A tightly wound caseworker is pushed out of his comfort zone when he’s sent to observe a remote orphanage for magical children.
Linus Baker loves rules, which makes him perfectly suited for his job as a midlevel bureaucrat working for the Department in Charge of Magical Youth, where he investigates orphanages for children who can do things like make objects float, who have tails or feathers, and even those who are young witches. Linus clings to the notion that his job is about saving children from cruel or dangerous homes, but really he’s a cog in a government machine that treats magical children as second-class citizens. When Extremely Upper Management sends for Linus, he learns that his next assignment is a mission to an island orphanage for especially dangerous kids. He is to stay on the island for a month and write reports for Extremely Upper Management, which warns him to be especially meticulous in his observations. When he reaches the island, he meets extraordinary kids like Talia the gnome, Theodore the wyvern, and Chauncey, an amorphous blob whose parentage is unknown. The proprietor of the orphanage is a strange but charming man named Arthur, who makes it clear to Linus that he will do anything in his power to give his charges a loving home on the island. As Linus spends more time with Arthur and the kids, he starts to question a world that would shun them for being different, and he even develops romantic feelings for Arthur. Lambda Literary Award–winning author Klune (The Art of Breathing, 2019, etc.) has a knack for creating endearing characters, and readers will grow to love Arthur and the orphans alongside Linus. Linus himself is a lovable protagonist despite his prickliness, and Klune aptly handles his evolving feelings and morals. The prose is a touch wooden in places, but fans of quirky fantasy will eat it up.
A breezy and fun contemporary fantasy.Pub Date: March 17, 2020
ISBN: 978-1-250-21728-8
Page Count: 352
Publisher: Tor
Review Posted Online: Nov. 10, 2019
Kirkus Reviews Issue: Dec. 1, 2019
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by Samantha Shannon ‧ RELEASE DATE: March 7, 2017
A tantalizing, otherworldy adventure with imagination that burns like fire.
The third installment of this fantasy series (The Bone Season, 2013; The Mime Order, 2015) expands the reaches of the fight against Scion far beyond London.
Paige Mahoney, though only 19, serves as the Underqueen of the Mime Order. She's the leader of the Unnatural community in London, a city serving under the ever more militaristic Scion, whose government is based on ridding the streets of "enemy" clairvoyants. But Paige knows the truth about Scion's roots—that an Unnatural and immortal race called the Rephaim, who come from the Netherworld, forced Scion into existence to gain control over the growing human clairvoyant community. Scion’s hatred of clairvoyants now runs so deep that Paige is forced to consider moving her entire syndicate into hiding while she aims to stop Scion's next attack: there are rumors that Senshield, a scanner able to detect certain levels of clairvoyance, is going portable. Which means no Unnatural citizen is safe—their safe houses, their back-alley routes, are all at risk of detection. Paige’s main enemy this time around is Hildred Vance, mastermind of Scion’s military branch, ScionIDE. Vance creates terror by anticipating her opponent’s next moves, so with each step that Paige and her team take to dismantle Senshield, Vance is hovering nearby to toy with Paige’s will. Luckily, Paige is never separated for long from her Rephaite ally, Warden, as his presence is grounding. But their growing relationship, strengthened by their connection to the spirit world, takes a back seat to the constant, fast-paced action. The mesmerizing qualities of this series—insight into the different orders of clairvoyance as well as the intricately imagined details of Paige’s “dreamwalking” gift, with which she is able to enter others’ minds—fade to the background as this seven-part series climbs to its highest point of tension. Shannon’s world begins to feel more generically dystopian, but as Paige fights to locate and understand the spiritual energy powering Senshield, it is never less than captivating.
A tantalizing, otherworldy adventure with imagination that burns like fire.Pub Date: March 7, 2017
ISBN: 978-1-63286-624-0
Page Count: 384
Publisher: Bloomsbury
Review Posted Online: Dec. 14, 2016
Kirkus Reviews Issue: Jan. 1, 2017
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