by Daniel James ‧ RELEASE DATE: Sept. 21, 2020
An exciting and complex tale with memorable characters, standout battle scenes, and riveting worldbuilding.
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An aspiring comic-book artist and the ghost of his best friend join a fight against soul-seeking private military contractors in James’ fantasy novel.
Twenty-something freelance artist Clyde Williams dreams of drawing comics but so far has collected nothing but rejections. He shares his Brooklyn apartment with Kevin “Kev” Carpenter, who’s been his best pal for 20 years—and for the last two months, he’s been a ghost. Shot to death in a liquor-store robbery, Kev simply appeared to Clyde as an apparition afterward and stuck around (although he refuses to serve as Clyde’s “ghost writer”). Both friends feel as if they’re at an impasse—so when Agent Rose Hadfield knocks on their door, the pair hear her out. She works for Hourglass, a black-ops government department that trains ghosts, or “Post-Life Entities” like Kev, and their physical anchors, like Clyde, to take on unusual threats. Clyde, whose father and brother both died in combat, despises the military but agrees to accompany Kev to Hourglass for training. The friends learn all kinds of fighting tactics as well as information about Erebus, the land of the dead that’s also called “the Null”: “There are no pearly gates, no kingdoms of clouds, or 72 virgins,” explains an Hourglass trainer. Meanwhile, the wealthy, powerful, and clandestine Cairnwood Society is planning a raid on Erebus from its Brooklyn warehouse in order to harvest souls and monetize them—maybe as energy, maybe as weapons. The strike force needs a guide, so Cairnwood has coerced Konstantin Kozlov, a Russian monk and ghost anchor who’s been to Erebus before, into service. For his part, Konstantin hopes to find the Firmament Needle, which he believes “could stitch together a heavenly Paradise.” A showdown in hell, and in New York City, awaits all the players in this game, with the fate of many souls hanging in the balance.
James, in his first fantasy work, tells a story that’s bursting its seams with imaginative ideas, backstory, combat scenes, and developing relationships. It’s a little slow to get started, but once it does, readers will be drawn deep into this well-developed world—or rather, worlds. These include such arcane elements as Konstantin’s Rising Path sect, the hellish creatures of Erebus, evil capitalists, and the comic-book subculture. Similarly, Clyde and Kev provide emotional ballast among so much that’s unusual and extraordinary; indeed, Clyde serves as an anchor in more ways than one. His relatable struggle over whether he should join the battle connects directly with his family history, and the descriptions of his artwork’s visual impact help prepare readers for the novel’s bravura training and battle scenes. The latter are densely choreographed with verve, intelligence, and plenty of operatic (or maybe comic book–like) action. Even the names of Erebus’ nine territories are evocative, such as The House of Fading Light, The House of Silent Screams, and The House of Cold Stars. With Konstantin’s quest incomplete at the end, readers will likely want a second volume.
An exciting and complex tale with memorable characters, standout battle scenes, and riveting worldbuilding.Pub Date: Sept. 21, 2020
ISBN: 979-8-68-891068-1
Page Count: 378
Publisher: Self
Review Posted Online: Oct. 30, 2020
Kirkus Reviews Issue: Jan. 1, 2021
Review Program: Kirkus Indie
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by Heather Fawcett ‧ RELEASE DATE: Feb. 17, 2026
Doesn’t entirely hang together but still manages to hit the spot.
In an alternate early-20th-century Montreal, sparks fly between the operator of a cat shelter and a reclusive magician.
Agnes Aubert is not kindly disposed toward magicians, especially not after a magical duel blows a hole in the building that housed her and her cat shelter. Unfortunately, finding another spot isn’t easy, so she’s happy to take the reasonably priced location on the Rue des Hirondelles. But that’s before she discovers the building’s owner secretly living in the basement: Havelock Renard, the world’s most powerful magician, who also happens to be allergic to cats. As this decidedly odd couple work out a system for cohabitation, Agnes develops some uncomfortable feelings for Havelock; she also can’t deny her attraction to the police detective who thinks (not entirely incorrectly) that the shelter is a front for the illegal sale of magical Artefacts. In comparison to the carefully constructed universe of her Emily Wildeseries, Fawcett’s worldbuilding and plotting are a bit sloppy; the magical system is not laid out as clearly as more pedantic readers might wish, and there’s one part of Agnes’ quandary that gets resolved in a rushed, not truly believable, way. The book also implausibly suggests that an allergy to cats is curable by exposure (rather than managed by a magical antihistamine, perhaps?). But one has to admire the author’s acumen in finding the absolute sweet spot for a cozy fantasy, after all the other ones set in cafes and adorable little shops. It could seem either twee or a cynical grab at the market, but it’s neither; Fawcett clearly understands the complicated but rewarding relationship between humans and cats. It is also charming to set a story in Montreal, where both brioches and bagels are on offer.
Doesn’t entirely hang together but still manages to hit the spot.Pub Date: Feb. 17, 2026
ISBN: 9780593973257
Page Count: 368
Publisher: Del Rey
Review Posted Online: Nov. 8, 2025
Kirkus Reviews Issue: Dec. 15, 2025
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by Samantha Shannon ‧ RELEASE DATE: Feb. 25, 2025
Though it falters a bit under its own weight, this series still has plenty of fight left.
In this long-awaited fifth installment of Shannon’s Bone Season series, the threat to the clairvoyant community spreads like a plague across Europe.
After extending her fight against the Republic of Scion to Paris, Paige Mahoney, leader of London’s clairvoyant underworld and a spy for the resistance movement, finds herself further outside her comfort zone when she wakes up in a foreign place with no recollection of getting there. More disturbing than her last definitive memory, in which her ally-turned-lover Arcturus seems to betray her, is that her dreamscape—the very soul of her clairvoyance—has been altered, as if there’s a veil shrouding both her memories and abilities. Paige manages to escape and learns she’s been missing and presumed dead for six months. Even more shocking is that she’s somehow outside of Scion’s borders, in the free world where clairvoyants are accepted citizens. She gets in touch with other resistance fighters and journeys to Italy to reconnect with the Domino Programme intelligence network. In stark contrast to the potential of life in the free world is the reality that Scion continues to stretch its influence, with Norway recently falling and Italy a likely next target. Paige is enlisted to discover how Scion is bending free-world political leaders to its will, but before Paige can commit to her mission, she has her own mystery to solve: Where in the world is Arcturus? Paige’s loyalty to Arcturus is tested as she decides how much to trust in their connection and how much information to reveal to the Domino Programme about the Rephaite—the race of immortals from the Netherworld, Arcturus’ people—and their connection to the founding of Scion, as well as the presence of clairvoyant abilities on Earth. While the book is impressively multilayered, the matter-of-fact way in which details from the past are sprinkled throughout will have readers constantly flipping to the glossary. As the series’ scope and the implications of the war against Scion expand, Shannon’s narrative style reads more action-thriller than fantasy. Paige’s powers as a dreamwalker are rarely used here, but when clairvoyance is at play, the story shines.
Though it falters a bit under its own weight, this series still has plenty of fight left.Pub Date: Feb. 25, 2025
ISBN: 9781639733965
Page Count: 576
Publisher: Bloomsbury
Review Posted Online: Dec. 12, 2024
Kirkus Reviews Issue: Jan. 15, 2025
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