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HOURGLASS

An exciting and complex tale with memorable characters, standout battle scenes, and riveting worldbuilding.

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  • Kirkus Reviews'
    Best Books Of 2021

An aspiring comic-book artist and the ghost of his best friend join a fight against soul-seeking private military contractors in James’ fantasy novel.

Twenty-something freelance artist Clyde Williams dreams of drawing comics but so far has collected nothing but rejections. He shares his Brooklyn apartment with Kevin “Kev” Carpenter, who’s been his best pal for 20 years—and for the last two months, he’s been a ghost. Shot to death in a liquor-store robbery, Kev simply appeared to Clyde as an apparition afterward and stuck around (although he refuses to serve as Clyde’s “ghost writer”). Both friends feel as if they’re at an impasse—so when Agent Rose Hadfield knocks on their door, the pair hear her out. She works for Hourglass, a black-ops government department that trains ghosts, or “Post-Life Entities” like Kev, and their physical anchors, like Clyde, to take on unusual threats. Clyde, whose father and brother both died in combat, despises the military but agrees to accompany Kev to Hourglass for training. The friends learn all kinds of fighting tactics as well as information about Erebus, the land of the dead that’s also called “the Null”: “There are no pearly gates, no kingdoms of clouds, or 72 virgins,” explains an Hourglass trainer. Meanwhile, the wealthy, powerful, and clandestine Cairnwood Society is planning a raid on Erebus from its Brooklyn warehouse in order to harvest souls and monetize them—maybe as energy, maybe as weapons. The strike force needs a guide, so Cairnwood has coerced Konstantin Kozlov, a Russian monk and ghost anchor who’s been to Erebus before, into service. For his part, Konstantin hopes to find the Firmament Needle, which he believes “could stitch together a heavenly Paradise.” A showdown in hell, and in New York City, awaits all the players in this game, with the fate of many souls hanging in the balance.

James, in his first fantasy work, tells a story that’s bursting its seams with imaginative ideas, backstory, combat scenes, and developing relationships. It’s a little slow to get started, but once it does, readers will be drawn deep into this well-developed world—or rather, worlds. These include such arcane elements as Konstantin’s Rising Path sect, the hellish creatures of Erebus, evil capitalists, and the comic-book subculture. Similarly, Clyde and Kev provide emotional ballast among so much that’s unusual and extraordinary; indeed, Clyde serves as an anchor in more ways than one. His relatable struggle over whether he should join the battle connects directly with his family history, and the descriptions of his artwork’s visual impact help prepare readers for the novel’s bravura training and battle scenes. The latter are densely choreographed with verve, intelligence, and plenty of operatic (or maybe comic book–like) action. Even the names of Erebus’ nine territories are evocative, such as The House of Fading Light, The House of Silent Screams, and The House of Cold Stars. With Konstantin’s quest incomplete at the end, readers will likely want a second volume.

An exciting and complex tale with memorable characters, standout battle scenes, and riveting worldbuilding.

Pub Date: Sept. 21, 2020

ISBN: 979-8-68-891068-1

Page Count: 378

Publisher: Self

Review Posted Online: Oct. 30, 2020

Kirkus Reviews Issue: Jan. 1, 2021

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AGNES AUBERT'S MYSTICAL CAT SHELTER

Doesn’t entirely hang together but still manages to hit the spot.

In an alternate early-20th-century Montreal, sparks fly between the operator of a cat shelter and a reclusive magician.

Agnes Aubert is not kindly disposed toward magicians, especially not after a magical duel blows a hole in the building that housed her and her cat shelter. Unfortunately, finding another spot isn’t easy, so she’s happy to take the reasonably priced location on the Rue des Hirondelles. But that’s before she discovers the building’s owner secretly living in the basement: Havelock Renard, the world’s most powerful magician, who also happens to be allergic to cats. As this decidedly odd couple work out a system for cohabitation, Agnes develops some uncomfortable feelings for Havelock; she also can’t deny her attraction to the police detective who thinks (not entirely incorrectly) that the shelter is a front for the illegal sale of magical Artefacts. In comparison to the carefully constructed universe of her Emily Wildeseries, Fawcett’s worldbuilding and plotting are a bit sloppy; the magical system is not laid out as clearly as more pedantic readers might wish, and there’s one part of Agnes’ quandary that gets resolved in a rushed, not truly believable, way. The book also implausibly suggests that an allergy to cats is curable by exposure (rather than managed by a magical antihistamine, perhaps?). But one has to admire the author’s acumen in finding the absolute sweet spot for a cozy fantasy, after all the other ones set in cafes and adorable little shops. It could seem either twee or a cynical grab at the market, but it’s neither; Fawcett clearly understands the complicated but rewarding relationship between humans and cats. It is also charming to set a story in Montreal, where both brioches and bagels are on offer.

Doesn’t entirely hang together but still manages to hit the spot.

Pub Date: Feb. 17, 2026

ISBN: 9780593973257

Page Count: 368

Publisher: Del Rey

Review Posted Online: Nov. 8, 2025

Kirkus Reviews Issue: Dec. 15, 2025

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THE SONG RISING

From the Bone Season series , Vol. 3

A tantalizing, otherworldy adventure with imagination that burns like fire.

The third installment of this fantasy series (The Bone Season, 2013; The Mime Order, 2015) expands the reaches of the fight against Scion far beyond London.

Paige Mahoney, though only 19, serves as the Underqueen of the Mime Order. She's the leader of the Unnatural community in London, a city serving under the ever more militaristic Scion, whose government is based on ridding the streets of "enemy" clairvoyants. But Paige knows the truth about Scion's roots—that an Unnatural and immortal race called the Rephaim, who come from the Netherworld, forced Scion into existence to gain control over the growing human clairvoyant community. Scion’s hatred of clairvoyants now runs so deep that Paige is forced to consider moving her entire syndicate into hiding while she aims to stop Scion's next attack: there are rumors that Senshield, a scanner able to detect certain levels of clairvoyance, is going portable. Which means no Unnatural citizen is safe—their safe houses, their back-alley routes, are all at risk of detection. Paige’s main enemy this time around is Hildred Vance, mastermind of Scion’s military branch, ScionIDE. Vance creates terror by anticipating her opponent’s next moves, so with each step that Paige and her team take to dismantle Senshield, Vance is hovering nearby to toy with Paige’s will. Luckily, Paige is never separated for long from her Rephaite ally, Warden, as his presence is grounding. But their growing relationship, strengthened by their connection to the spirit world, takes a back seat to the constant, fast-paced action. The mesmerizing qualities of this series—insight into the different orders of clairvoyance as well as the intricately imagined details of Paige’s “dreamwalking” gift, with which she is able to enter others’ minds—fade to the background as this seven-part series climbs to its highest point of tension. Shannon’s world begins to feel more generically dystopian, but as Paige fights to locate and understand the spiritual energy powering Senshield, it is never less than captivating.

A tantalizing, otherworldy adventure with imagination that burns like fire.

Pub Date: March 7, 2017

ISBN: 978-1-63286-624-0

Page Count: 384

Publisher: Bloomsbury

Review Posted Online: Dec. 14, 2016

Kirkus Reviews Issue: Jan. 1, 2017

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