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KIMMY & MIKE

A rich and resonant tall tale that celebrates imagination even as it underscores enduring truths.

A picture-book tall tale of derring-do from Newfoundland and Labrador that continues a centuries-old tradition of recitation.

Brothers Kimmy and Mike are charged by their mother to take their punt to fish for “something for the pot!” But no fish are to be had at their usual spot, and the boys decide to “scull ’er…’cross the pond”—not wishing to face their mother’s admonishment. As the rhyming tall tale continues gleefully, the brothers encounter a merman called Saul who longs for Nepal, tackle pirates off the coast of Somalia (depicted as old-fashioned European ones), and dig their way through the Panama Canal (“We are closed; please come back again”), among many other adventures. The story, which must be read aloud for full effect, continues a tradition that began in the isolated fishing communities of Newfoundland and Labrador, as an afterword notes, when the scant leisure time was often spent making up stories to entertain family and neighbors. While the physical reality of the tale is one of happy exaggeration, the emotional reality—two tough boys abashed by their more-than-capable mother—is an endearing truth. The illustrations have a folk-art look, which both complements and compliments the recitation tradition, and, in the way of outsider art, have the knack of looking simple while actually being visually sophisticated. The merman has brown skin and orange hair while Kimmy, Mike, and their mom present White.

A rich and resonant tall tale that celebrates imagination even as it underscores enduring truths. (glossary) (Picture book. 5-10)

Pub Date: April 27, 2021

ISBN: 978-1-927917-39-8

Page Count: 28

Publisher: Running the Goat

Review Posted Online: Jan. 26, 2021

Kirkus Reviews Issue: Feb. 15, 2021

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HEART OF GOLD

From the Cutiecorns series , Vol. 1

A little ruff around the edges.

A new series features puppies with magical unicorn horns.

The Cutiecorns are thrilled when they learn that they’re about to have their Enchanted Jubilee, which means they’re ready to start learning how to use their magic. Golden retriever puppy Sparkle gets an extra surprise—her parents celebrate her Jubilee by gifting her a locket that’s a precious family heirloom. As with any book for this age group, as soon as an important item is introduced it’s guaranteed to be promptly lost; poor Sparkle is robbed of it by a mysterious stranger. While investigating, the Cutiecorns overhear a scary story about a bad cat wizard, Claw—and the description fits that of Sparkle’s assailant. They venture off into the Furbidden Forest to find the cat and retrieve the locket. The narration is filled with entertaining wordplay for young pun lovers (“pawsome”; “furever”), and the concept of magical puppies is an appealingly childcentric one. The art is a mixed bag—enormous-eyed puppies with shapes that highlight the various breeds (even Claw, despite pointy claws and teeth, is adorable in a chubby way), but the vaunted horns distractingly look an awful lot like party hats. The story really goes to the dogs and falls apart in a confusing climax that relies on deus ex machina magic and an on-the-spot plan that’s perfectly coordinated without any communication among the Cutiecorns. Book 2, Purrfect Pranksters, publishes simultaneously.

A little ruff around the edges. (Fantasy. 7-10)

Pub Date: May 5, 2020

ISBN: 978-1-338-54036-9

Page Count: 112

Publisher: Scholastic

Review Posted Online: Feb. 25, 2020

Kirkus Reviews Issue: March 15, 2020

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GAME OVER, SUPER RABBIT BOY!

From the Press Start! series , Vol. 1

A strong series start.

In a video game, a superpowered rabbit must rescue a singing dog that brings everyone happiness.

In the frame story, a brown-skinned human protagonist plays a video game on a handheld console evocative of the classic Nintendo Gameboy. The bulk of the book relates the game’s storyline: Animal Town is a peaceful place where everyone is delighted by Singing Dog, until the fun-hating King Viking (whose black-mustachioed, pink-skinned looks reference the Super Mario Brothers game series villain, Wario) uses his army of robots to abduct Singing Dog. To save Singing Dog—and fun—the animals send the fastest among them, Simon the Hedgehog, to get Super Rabbit Boy (who gains speed and jumping powers by eating special carrots) to save the day. The chapters take Super Rabbit Boy through video game levels, with classic, video game–style settings and enemies. Throughout the book, when the game’s player loses either a life in the game or the game entirely, the unnamed kid must choose to persevere and not give up. The storylines are differentiated by colorful art styles—cartoonish for the real world, 8-bit pixel-sprite–style for the game. The fast, repetitive plot uses basic, simple sentences and child-friendly objects of interest, such as lakes of lava, for children working on reading independence, while the nerdy in-jokes benefit adults reading with a child.

A strong series start. (Early reader. 5-7)

Pub Date: Jan. 3, 2017

ISBN: 978-1-338-03472-1

Page Count: 80

Publisher: Branches/Scholastic

Review Posted Online: Sept. 18, 2016

Kirkus Reviews Issue: Oct. 1, 2016

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