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GUIDE

More transgressive meanderings from shock jock Cooper (Try, 1994, etc.), who seems—as far as the dance of death is concerned- -to have all the steps down pat without the first clue of where he wants to go with them. ``Luke at Scott's. Mason's home jerking off to a picture of Smear's bassist, Alex. . . Robert, Tracy, and Chris are several miles across town shooting dope. . . Pam's directing a porn film. Goof is the star. He's twelve and a half. I'm home playing records and writing a novel about the aforementioned people, especially Luke. This is it.'' In its very first lines, the story is laid out pretty clearly. Like most of Cooper's previous works, this is an account of life among the addicts and prostitutes of the gay urban demimonde, this time in Los Angeles. The narrator is a novelist and magazine reporter who comes into contact with a clique of teenaged hustlers while working on an article about AIDS among the runaways and drifters of West Hollywood, but from his descriptions of his daily routines one could suppose that he had grown up in Covenant House himself: ``All the beauty in my life is either sleeping, unconscious, or dead.'' And how: When he and his friends aren't shooting up or having sex on camera, they are usually fantasizing about killing or being killed. Goof, for example, ODs during a porn shoot. Then Drew gets knocked out cold when someone whacks him with a skateboard during a bit of rough sex. The narrator dreams of eviscerating people from time to time and seems to be obsessed with a very young streetwalker named Sniffles, who likes to be beaten up in bed. After a while he tracks Sniffles down to the AIDS hospice where he's dying. When he gets home, he finds that Drew may in fact be dead. He sits down to finish his novel. As offensive in its aimlessness as it is in its perversity. Cooper should be ashamed of himself.

Pub Date: June 1, 1997

ISBN: 0-8021-1608-6

Page Count: 192

Publisher: Grove

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: April 1, 1997

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THE SANDMAN

BOOK OF DREAMS

Top-flight fantasy collection based on Gaiman's character The Sandman, developed in a series of graphic novels for DC Comics, as reimagined by a strong group of fantasists. Long-lived comics readers will remember fondly the original "Sandman" from the 1930s and '40s, with his fedora, googly-eyed gas mask and gas gun; Frank McConnell discusses this precursor in his preface while hauling in Joyce, Nietzsche, Ibsen, Jung, and Wallace Stevens to dress up Gaiman's stow-parentage. Inventing his own lore for the character, Gaiman (1990's hilariously naughty Good Omens, with Terry Pratchett) wrote 75 installments of The Sandman before closing shop. Awash with watercolors and supersaturated with acid, The Sandman stories are stories about storytelling, celebrations of the outr‚ imagination. The central character of Gaiman's work evolved into a figure variously known as Dream, or Morpheus, or the Shaper, or the Lord of Dreams and Prince of Stories, and his surreal family is called the Endless, composed of seven siblings named Destiny, Death, Dream, Destruction, Desire, Despair, and Delirium. Drawing on Gaiman's inkwell are Clive Barker (frontispiece but no story), Gene Wolfe and Nancy A. Collins, and a number of lesser lights, all in top form. George Alec Effinger invents a long tale inspired by Winsor McCay's classic comic strip "Little Nemo" ("Seven Nights in Slumberland"), while Colin Greenland ("Masquerade and High Water"), Mark Kreighbaum ("The Gate of Gold"), Susanna Clarke ("Stopt-Clock Yard"), and Karen Haber (in the outstanding "A Bone Dry Place," about a suicide crisis center) mainline directly from the ranks of the Endless. Rosettes to all, but especially to John M. Ford's "Chain Home, Low," which ties an onslaught of sleeping sickness to the fate of WW II fighter pilots, and to Will Shetterly's "Splatter," about a fan-convention of serial killers who lead their favorite novelist (famous for his depictions of psychopathic murderers) into the real world of serial-killing. Fancy unleashed on rags of moonlight.

Pub Date: Aug. 1, 1996

ISBN: 0-06-100833-8

Page Count: 304

Publisher: HarperCollins

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: July 1, 1996

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THE LAST SAMURAI

Unabashedly over the top at times but, still, a saga that gives rise to as much amusement as it does sober reflection. A...

In a witty, wacky, and endlessly erudite debut, DeWitt assembles everything from letters of the Greek alphabet to Fourier analysis to tell the tale of a boy prodigy, stuffed with knowledge beyond his years but frustrated by his mother’s refusal to identify his father.

Sibylla and five-year-old Ludovic are quite a pair, riding round and round on the Circle Line in London’s Underground while he reads the Odyssey in the original and she copes with the inevitable remarks by fellow passengers. Sibylla, an expatriate American making a living as a typist, herself possesses formidable intelligence, but her eccentricities are just as noteworthy. Believing Kurosawa’s Seven Samurai to be a film without peer, she watches it day after day, year after year, while in the one-night stand with Ludo’s father-to-be, she wound up in bed with him for no better reason than it wouldn’t have been polite not to, although subsequently she has nothing but scorn for his utterly conventional (if successful) travel books. Ludo she keeps in the dark about his patrimony, feeding him instead new languages at the rate of one or two a year, and, when an effort to put him in school with others his age wreaks havoc on the class, she resumes responsibility for his education, which, not surprisingly, relies heavily on Kurosawa’s film. As Ludo grows up, however, he will not be denied knowledge of his father, and sniffs him out—only to be as disappointed with him as his mother is. Hopes of happiness with the genuine article having been dashed, Ludo moves on to ideal candidates, and approaches a succession of geniuses, each time with a claim of being the man’s son. While these efforts are enlightening, they are also futile—and in one case tragic—until Ludo finds his match in one who knows the dialogue of Seven Samurai almost as well as he does.

Unabashedly over the top at times but, still, a saga that gives rise to as much amusement as it does sober reflection. A promising start, indeed.

Pub Date: Sept. 1, 2000

ISBN: 0-7868-6668-3

Page Count: 544

Publisher: Hyperion

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: July 1, 2000

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